The Grand Battle Video Game (and Soundtrack) Discussion

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The Grand Battle Video Game (and Soundtrack) Discussion
#35
Re: The Grand Battle Video Game (and Soundtrack) Discussion
MalkyTop Wrote:And how would someone play a character such as Lutherion? I mean, he's pretty insane and violent. I kinda doubt that he would just walk around and talk to people.
That's a good point, actually! And it gives me a neat idea:

Combat and Conversation are the same thing.

Or, they'd work on the same principles, anyway. Lutherion in particular was a fan of chatting and killing at the same time, after all.

(Advance notice: The following system works best when imagined in a Turn-Based Strategy game, like the early Fallouts.) You'd have a set of combat techniques and a set of communication abilities, and this way we could give characters a heavier focus on either. I think, in a single combat round, you could pick either one or the other, or both at once for an effectiveness penalty. Characters would have a "reason" or "mood" bar or something in addition to their HP, which would be influenced by conversation - I imagine people would have resistances to certain types of communication, and their individual Comm stats would vary depending on who's talking, probably.

A few other things I just now thought of:
  • The game might encourage running from battle if you get in over your head - NPBattlers probably ought flee to prolong rounds, but it'd depend both on the Battler in question and their MoodReason levelstatus.
  • I forgot the other things Doip


Messages In This Thread
The Grand Soundtrack - by Not The Author - 11-12-2011, 05:50 AM
RE: The Grand Soundtrack - by SleepingOrange - 10-31-2012, 10:45 PM
Re: The Grand Battle Video Game (and Soundtrack) Discussion - by Not The Author - 11-18-2011, 09:54 PM