Re: The Grand Battle Video Game (and Soundtrack) Discussion
11-18-2011, 09:54 PM
(This post was last modified: 11-21-2012, 07:11 AM by Not The Author.)
MalkyTop Wrote:And how would someone play a character such as Lutherion? I mean, he's pretty insane and violent. I kinda doubt that he would just walk around and talk to people.That's a good point, actually! And it gives me a neat idea:
Combat and Conversation are the same thing.
Or, they'd work on the same principles, anyway. Lutherion in particular was a fan of chatting and killing at the same time, after all.
(Advance notice: The following system works best when imagined in a Turn-Based Strategy game, like the early Fallouts.) You'd have a set of combat techniques and a set of communication abilities, and this way we could give characters a heavier focus on either. I think, in a single combat round, you could pick either one or the other, or both at once for an effectiveness penalty. Characters would have a "reason" or "mood" bar or something in addition to their HP, which would be influenced by conversation - I imagine people would have resistances to certain types of communication, and their individual Comm stats would vary depending on who's talking, probably.
A few other things I just now thought of:
- The game might encourage running from battle if you get in over your head - NPBattlers probably ought flee to prolong rounds, but it'd depend both on the Battler in question and their MoodReason levelstatus.
- I forgot the other things