The Grand Battle Video Game (and Soundtrack) Discussion

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The Grand Battle Video Game (and Soundtrack) Discussion
#25
Re: The Grand Battle Video Game (and Soundtrack) Discussion
MalkyTop Wrote:But a question about Encounter themes, do they play every time you talk to a battler? So you walk around in the stage, listening to the zone music and then you meet up with someone and talk and then it's the encounter theme? When do you encounter characters? And what determines a transition to encounter rather a transition to battle and thinnnggssss I don't knooowwww
Well, that's part of the reason we're here, innit? I don't know either!

It'd probably depend on what kind of game-type-thing we're shooting for here. If it's a classic JRPG-type dealie (Chrono Trigger, Final Fantasy, etc), then it'd probably play whenever you initiate lengthy dialogue, maybe every (or almost every) time you talk to them? It'd depend on the specific situation, ultimately.

If we go the more freeform route of modern AARPGs (Oblivion, Mass Effect, etc), it'd probably play when you approach someone or someone approaches you. If this is the case, then depending on how said character is feeling towards you at the time, you might hear their Battle!! theme instead. (This to emulate plot armor when fighting dudes who can go invisible or have sniper rifles, etc.)

Though the former is more feasible, the latter is (I believe) more true to Grand Battles and is the concept I am currently designing towards. Anyone who's actually trying to think towards the game-end of things may also wish to clarify what playstyle they're envisioning for this game.

E: Since I'm here; Exactly What It Says On The Tin ~ Encounter!! Parliament


Messages In This Thread
The Grand Soundtrack - by Not The Author - 11-12-2011, 05:50 AM
RE: The Grand Soundtrack - by SleepingOrange - 10-31-2012, 10:45 PM
Re: The Grand Battle Video Game (and Soundtrack) Discussion - by Not The Author - 11-15-2011, 06:23 AM