Posts: 444
Joined: Mar 2013
Pronouns: She/her/hers
Location: im alive here again!
RE: Fire Emblem: Gods of the Celestial Realm [OOC]
05-02-2013, 01:10 AM
(This post was last modified: 05-02-2013, 01:21 AM by Romythered.)
(05-01-2013, 10:47 PM)darkgeno132 Wrote: » (05-01-2013, 10:15 PM)Red709 Wrote: »Tho it's only been since FE6 that you couldn't Repeated Movement after an attack or staff use.
It only worked that way in the gba games, as it worked the same in both of the radiant games as it did pre-gba.
(05-01-2013, 10:15 PM)Red709 Wrote: »Technically FE9's Canto is different from every other occurence of the skill because it's specifically for Reyson
Not really, that was a different skill with the same name. It allowed Reyson to act as a dancer-type unit. The normal version of Canto existed in PoR anyways.
in order: It doesn't work that way in any games after FE9/10, which is to say the DS ports of FE1 and 2 or awakening. it works the same as the GBA games.
and 2, yes, it did exist as a skill with the same name in specifically FE10
in FE9 that skill was called Repeated Movement.
lol
Show Content
Spoilerhonestly FE9/10 were massive steps BACKWARDS for the series in some ways. Skills are in general pretty OP when they're on the level that they are in the Gamecube games, Micaiah was terribly written, and having Canto work the original way is OP as hell anyways. It's why they changed it in the first place - so you couldn't just retreat for free.
of course in FE13 they made the mistake of basically creating an upgraded version of Canto's original functionality in the form of Galeforce: with that skill you get another move if the unit gets a kill... and if you factor in the Dual Unit system and the possibility of pairing up two units with galeforce... you can move a unit pair an amount equivalent to nearly double the base movement rate. on top of that, because obtaining that skill by definition involves either having a parent pass it on or being able to be a Dark Flier (Falcoknight that uses lances and tomes but is overall weaker as a side effect), it usually means it's on a unit that has 8 moves anyways. Really, the only limit on Galeforce's power is that it's female only, and heredity breaks that rule
or to put it another way: Galeforce is so OP that it makes dancers, which are NORMALLY one of the best classes in the game, superfluous. Even more so when the game's only dancer can actually get galeforce herself AND classchange to swordmaster and kick more ass as that than she ever could as a dancer.
Then again, the PC's are pretty broken in FE13 anyways, to the point where if you know what you're doing the only challenge is lunatic, and that's only hard for the first few chapters before you get the chance to really start grinding.
Lunatic + is still a bitch though