RE: We chat about videogames and videogame accessories.
05-01-2013, 11:46 PM
oh you mean during the beta?
hahaha but the beta's economy was both wonderful and terrible
because CE cost 2k but really that's why I hate the way that OOO has the game set up
the fact that the price structure is balanced in a way that makes CE at a MASSIVE premium - because let's see what costs CE now?
>making any armor that's 2* or higher requires more CE than you can get with just mist
>unless you purchase an Elevator pass, which is about 10 bucks and lasts a month, it costs 10 mist/CE to go down every floor
>You can control UVs now, but it costs CE
>You can also unbind items, but again. CE.
>You have to pay 250 a month for each weapon slot past 2, and 150 a month for each trinket slot
>to get to the new after-endgame levels and bosses (shadow lairs), you need a good 1.8k ce or something for a shadow key. And you need one EACH TIME so you better not fucking die or you just lost everything
>to get "Accessories" from unboxing, which is a new thing, you have to sink 800 CE or so into a silver key, one per box. unless they're promotions, then you just have to buy CE to get them OH WAIT
(Accessories are semi-recent additions that happen to be cosmetic items they are also usually only exceeded in cost by 5* weapons and recipes)
and the economy is still somewhat terrible because there are people who will actually buy large amounts of CE with cash or crowns, (or just save ridiculous numbers of crowns) and then make "bidblocks" - offers to buy more than 100 copies of 100 ce at the same price and because of how the market works that means it has to go through all 100 of those offers before getting to anyone lower and
argh.
argh
the game would be so much more fun if it wasn't set up in a way that made trying to do ANYTHING past the tutorial recquire either ultimate grindfest time or paying up
I would settle for a goddamn monthly fee over the way the game is set up because as it is it's actually a WORSE setup
hahaha but the beta's economy was both wonderful and terrible
because CE cost 2k but really that's why I hate the way that OOO has the game set up
the fact that the price structure is balanced in a way that makes CE at a MASSIVE premium - because let's see what costs CE now?
>making any armor that's 2* or higher requires more CE than you can get with just mist
>unless you purchase an Elevator pass, which is about 10 bucks and lasts a month, it costs 10 mist/CE to go down every floor
>You can control UVs now, but it costs CE
>You can also unbind items, but again. CE.
>You have to pay 250 a month for each weapon slot past 2, and 150 a month for each trinket slot
>to get to the new after-endgame levels and bosses (shadow lairs), you need a good 1.8k ce or something for a shadow key. And you need one EACH TIME so you better not fucking die or you just lost everything
>to get "Accessories" from unboxing, which is a new thing, you have to sink 800 CE or so into a silver key, one per box. unless they're promotions, then you just have to buy CE to get them OH WAIT
(Accessories are semi-recent additions that happen to be cosmetic items they are also usually only exceeded in cost by 5* weapons and recipes)
and the economy is still somewhat terrible because there are people who will actually buy large amounts of CE with cash or crowns, (or just save ridiculous numbers of crowns) and then make "bidblocks" - offers to buy more than 100 copies of 100 ce at the same price and because of how the market works that means it has to go through all 100 of those offers before getting to anyone lower and
argh.
argh
the game would be so much more fun if it wasn't set up in a way that made trying to do ANYTHING past the tutorial recquire either ultimate grindfest time or paying up
I would settle for a goddamn monthly fee over the way the game is set up because as it is it's actually a WORSE setup