-=- Crooks Hollow III Mafia -=- Day Five? (3/21)

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-=- Crooks Hollow III Mafia -=- Day Five? (3/21)
RE: -=- Crooks Hollow III Mafia -=- Day Two: Back to the Tables (21/21)
(05-01-2013, 10:41 PM)Granolaman Wrote: »
(05-01-2013, 09:59 PM)Mirdini Wrote: »yeah well unless you can give me a good reason for town!granola to egg a guy (who I'm feeling pretty townish on) to suicide vig for the entirety of the end of day one I'm liable to stick with my hypothesis

The answer's probably one of the following:

I wanted info in the face of a nolynch.
Town!Granola's always a little bloodthirsty.
My lynch target's wagon wasn't moving fast enough and I hoped he would panic.
I wanted him to die so there'd be one/two less person(s) to deal with.
I wanted to suivig vicariously through him since I may not actually own a gun.
Shits 'n giggles.

I hope the mafia sees me as potentially lynchable so I don't get shot in the night.
Mod told me to.
I am actually a third party bodystacker and am trying to confuse you.
I am actually a town power role and am trying to confuse you.
I am actually a scum and am trying to confuse you.

Now that I think about it, yours is probably the best worst read on me, so I retract my previous grievances.

I'm afraid I don't have much practice in 'reading' other players, unlike the original Solaris I am sure; however, all but one of those reasons seem like strong enough reasons to vote to lynch yourself. (and even a 'self-protective' reason seems dubious)

In a game such as this, it seems seeking murder and confusion simply for information or a humorous time is vastly unhelpful and inappropriate. Either way, it seems your presence is damaging towards the town.

I suspect that your actual reason is none of those provided, however, my hunches have been notoriously wrong.

I vote to Lynch: Granolaman.

Mirdini, could you explain your color code system to me? I understand that yellow stands for "possibly scum" and green stands for "strongly town" but the other colors elude me.

If it helps to assuage you, I hadn't considered that asking about the reasoning behind the no lynch would be an action taken by a scum party, but looking at your reasoning, I can see how it could easily be. I focused on that point, simply because I have personally found searching out for scum based on the content of discussion posts a generally fruitless endeavor, however I have mostly participated in less-than-serious mafia games. I admit I am somewhat out of my element here. The lack of a death seemed particularly alarming, and the best route to facilitate conversation, specifically about the nature of the game, including the number of scum parties, and the possible motivations behind avoiding a kill.

If this is a single death-per-night mafia game, then it makes much more sense for it to simply have been a lucky roleblock/healing, in which case the astute members of the town, should not discuss the matter further, other than to know personally who among their compatriots they happened to save (or who among them they managed to block).


Messages In This Thread
RE: -=- Crooks Hollow III Mafia -=- Day Two: Back to the Tables (21/21) - by btp - 05-01-2013, 11:12 PM
grrr - by AgentBlue - 06-13-2013, 02:20 AM