Spiteland: New World [Choose Your Destiny]

Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Spiteland: New World [Choose Your Destiny]
#56
RE: Spiteland: New World [Choose Your Destiny]
First things first, let's welcome our new arrivals. Deets under the spoiler, as per last time.

Show Content

Right, so what's going on here?

[Image: FMUIxZN.png]

Right so Dud climbs into Beethoven's piano without him knowing and starts figuring out where exactly it fits into hyperdimensional space.
1d20: 15
Dud has mapped Beethoven's Organ.
Gross. Anyways, he now knows where it is at any time, and can set it as his destination, or, with enough skill, manipulate it from what would be seen as far away on a 3 dimensional plane.


It's time to D-d-d-d-duel!
A Card Game has commenced!
[Image: AD8jDzp.png]

Garurar has been dealt
Murkrow
Pilgrim of Justice
Curse! Duck Of Doom


Toasty has been dealt
Miss Scarlet
Rook - Hammerfist
Robotic Knight

As per standard rules, initiative shall be determined by whoever shouts out their elaborate plans first.


Gee Force digs a patch of land and finds Unidentified Machine Part


Sproutling transforms the tents into bales of hay but they very quickly become unstable, due to all the stuff inside the bales of hay. Quickly, they change from Bales of Hay to Unorganized Messes of Hay. All sorts of building equipment, materials and tools are scattered loosely within each one.


Oscar uses a Holy Wave!
1d20=11
For the next eleven seconds, everybody has Melodica on their minds.
Make of it as you will.


Totes takes a look around. There's a lot of woods to the north, but so far it seems like it's the New Worlders that seem to have any interest in agriculture. Both sides already seem to have law, and New World seems to be getting more attention in general. The skills are fairly varied on either side. Well there is a lot of hay on both si- wait what's going on with the New World "Tent"?

One of Totes' goats bleats a happy tune.


Player Name runs into a tree, and continues running in place. He can see darkness and hear scowls from within the woods.


Penne attempts to cast Transmute Strands on the blue hay pile
1d20=12
Partial success! A jumbo pile of spaghetti is now where all the New World supplies are being kept. Alas, the magic power cooked it as well.


Yaoi digs a hole smack dab in between the two Village Piles, providing a source of water as the lake was clearly inadequate.


Socko nonchalantly shoves all of his as of yet undetermined possessions into the spaghetti pile. Hopefully that won't be bad for them.


And that sums up the activity at the main site. Some other people chose their sides, and some did nothing at all. That's okay. You can do that. It's that we can't promise that nobody will screw with you while you're unwilling to do anything about it.


Elsewhere....

[Image: 0FfHZ5a.png]

Healthy and Lirweed scope out farmland and find this very convenient patch of land that seems to be already prepared for farming?


ELSEWHERE STILL

[Image: UwqgzOc.png]

Surprisingly enough, the three Astronauts find a large bit of tarmac. Seems like it's set up for an airport but surely it could be used for more cosmic ventures.


Right, that's all out of the way. Greet the new residents and make good use of your surroundings, materials, or whatever else you're going to force mto draw an entirely separate area for.


Messages In This Thread
RE: Spiteland: New World [Sign up now!] - by Gatr - 04-01-2013, 01:51 PM
RE: Spiteland: New World [Choose Your Destiny] - by Robust Laser - 04-20-2013, 07:31 AM