RE: Fire Emblem: Gods of the Celestial Realm [OOC]
04-20-2013, 03:54 AM
Based on Iremia's hit chance vs the mercenary on her first battle, BTM is using FE7/8's formulas.
Hit = Weapon Hit + Skill*2 + Luck/2 for the base hit chance.
Avoid = Speed*2 + Luck + Terrain Bonuses.
Chance to hit an enemy: Hit - Avoid, if you have WTA (Weapon Triangle Advantage) add 15. If the enemy has WTA, subtract 15.
The page of all relevant formulas (most likely): https://serenesforest.net/fe8/calc.html
He also listed the avoid values of various terrain in the recruitment thread, but I'll sum up a few important ones quickly:
Woods: +20 Avo, +1 Def
Pillar: +20 Avo, +1 Def
Village: +10 Avo
Fort: +20 Avo, +2 Def (historically, forts have restored a percentage of your hp at the beginning of every turn, along with thrones and gates)
Gate: +30 Avo, +2 Def
Throne: +30 Avo, +3 Def
Everything in FE is simple addition. The question is what you need to add.
Hit = Weapon Hit + Skill*2 + Luck/2 for the base hit chance.
Avoid = Speed*2 + Luck + Terrain Bonuses.
Chance to hit an enemy: Hit - Avoid, if you have WTA (Weapon Triangle Advantage) add 15. If the enemy has WTA, subtract 15.
The page of all relevant formulas (most likely): https://serenesforest.net/fe8/calc.html
He also listed the avoid values of various terrain in the recruitment thread, but I'll sum up a few important ones quickly:
Woods: +20 Avo, +1 Def
Pillar: +20 Avo, +1 Def
Village: +10 Avo
Fort: +20 Avo, +2 Def (historically, forts have restored a percentage of your hp at the beginning of every turn, along with thrones and gates)
Gate: +30 Avo, +2 Def
Throne: +30 Avo, +3 Def
Everything in FE is simple addition. The question is what you need to add.