Fire Emblem: Gods of the Celestial Realm [OOC]

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Fire Emblem: Gods of the Celestial Realm [OOC]
#14
RE: Fire Emblem: Gods of the Celestial Realm [OOC]
I'm more than happy to be dealing 10 damage...but how am I doing that? I have 2 Mag and the Fire tome has 5 Mt, right? Plus the merc had 1 Res.

As far as tactics go, here's what I'd do if I were actually playing (after swearing a lot about our complete lack of defensive units): Our Peg Knight should jump back to the forest and grab a vulnerary off of me or Boogeyman. The +20 avoid leaves her with a 52% chance to get smacked by the Bandit and a 65% chance to get hit by the Mercenary - just a 30ish% chance she'll die, and I don't think BTM will allow that so soon :P - and she'll counter the bandit into OHKO range. Next turn, she flies out of range of the archer, I'll step up and kill the Bandit and sit on the forest. My counters against the archer and Mercenary should leave them both in OHKO range for both of you guys to pick up a kill.

Thoughts? Alternate strategies?

Edit: Actually, with the buffs from the forest, even if she takes hits from both of them she'll be at 1 HP. Which is a bit taxing on our vulnerary situation, but I'm happy to donate mine. Ironically I have the highest Def out of all of us, so I think I'm the lowest priority target.


Messages In This Thread
RE: Fire Emblem: Gods of the Celestial Realm [OOC] - by inkWanderer - 04-16-2013, 06:43 PM