RE: DUNGEONQUEST: THE D20 GAME FOR EVERYONE
04-14-2013, 03:58 AM
(This post was last modified: 04-14-2013, 04:01 AM by Romythered.)
(04-13-2013, 06:49 AM)BestTeaMaker Wrote: »Explain the Strong Man change?
The idea behind it is that Jairus, as a wisp, is constantly using his telekinesis to lift things like his clothes and glass ball. The Strong Man simply describes his strength and range to lift things.
First, sorry that bit about the "no replacement Trait" is incorrect, rather The Strong Man will be one of your two starting Skills or Spells
Constantly using it on himself is superfluous information, and wouldn't be counted as a trait anyways.
Basically, you described a triggerable action that would be used to cause damage ("Jairus can lift objects telekinetically and throw them at enemies") as a Trait. TRAITS ARE NOT DIRECTLY OFFENSIVE! Traits can only be PASSIVE ABILITIES or NON-COMBAT SKILLS! These include Stat-changing effects (i.e Tau's Thousand-Tongued [positive], generic Trait Blood Magic Locked[negative]) and unique abilities (Blackjack's Contracts, etc).
as it is, letting The Shield Maid count as a trait is questionable too, hence its MP cost.
Having The Strong Man as a trait would essentially give you the ability to perform as many extra attacks as you wanted per turn as Traits are not counted as ATTACKS, SPELLS, or SKILLS.
Shield Maid is only really staying because 1 vit is 50 HP so I'm being slightly nice
Also, if Strong Man were to be a constant effect that holds up your clothes, that would essentially require your MP to drain constantly and I'm sure you'd rather that not happen.
>Suggestions for Traits that would work:
- Ethereal: Immune to Physical damage, but take doubled Magic damage (This would honestly better for you than Shield Maid, and if you do choose to use this it will replace Shield Maid, which would become your second starting Skill/Spell)
- Small Target: +2 to Evasion checks
- Etc.