RE: We chat about videogames and videogame accessories.
04-12-2013, 08:14 PM
I was in the stream off and on when he was making it and people kept asking for more Sheik in there, too. From what I can tell, though, the point was to get a game with similar gameplay to show how you don't need Link and Zelda in their roles to keep the same game, so picking Sheik so you could do something entirely different wasn't the point to begin with. Also, the fact that a lot of people assume Sheik is a guy kind of goes against the gender issue, too.
I like the mechanic it brought up of having the "items" (spells in this case) being grouped into premade sets of three. It helps encourage ways to build synergy between the items which is always fun, and makes switching less cumbersome than pausing and fiddling in a big icon menu.
The issues I had were, first, the clockwork stuff since I feel steampunk's overdone and overrated, but mainly how a lot of the stuff he added in really feels like it came from an "ooh that sounds fun I've always wanted that let's jam that in" school of design that I've ranted about before. Granted, that's not really an issue since there's literally no chance this'll be made, but still bugs me.
I like the mechanic it brought up of having the "items" (spells in this case) being grouped into premade sets of three. It helps encourage ways to build synergy between the items which is always fun, and makes switching less cumbersome than pausing and fiddling in a big icon menu.
The issues I had were, first, the clockwork stuff since I feel steampunk's overdone and overrated, but mainly how a lot of the stuff he added in really feels like it came from an "ooh that sounds fun I've always wanted that let's jam that in" school of design that I've ranted about before. Granted, that's not really an issue since there's literally no chance this'll be made, but still bugs me.