RE: Rum Runners (Dice RPG)
04-12-2013, 03:00 AM
Guns... a liquor shipment log, and dirt on the governor...
GOOD ENOUGH! TIME TO GO BEFORE LADY LUCK LOOKS DISFAVORABLY! Clide fashions a rucksack out of some clothing articles to carry the revolvers in then puts the box back to avoid suspicion. He then dives back into the sewers, heading straight for the hideout with his catch. Bossman's going to LOVE what he scrounged up.
He preps a single revolver and keeps it within easy reach of his pocket, should Clyde run into someone wanting to snatch his find. Assuming there isn't ammo in the box he'll keep the gun handy. A gun, loaded or not, is an expert tool in coercion.
GOOD ENOUGH! TIME TO GO BEFORE LADY LUCK LOOKS DISFAVORABLY! Clide fashions a rucksack out of some clothing articles to carry the revolvers in then puts the box back to avoid suspicion. He then dives back into the sewers, heading straight for the hideout with his catch. Bossman's going to LOVE what he scrounged up.
He preps a single revolver and keeps it within easy reach of his pocket, should Clyde run into someone wanting to snatch his find. Assuming there isn't ammo in the box he'll keep the gun handy. A gun, loaded or not, is an expert tool in coercion.