RE: Rum Runners (Dice RPG)
04-12-2013, 02:49 AM
(This post was last modified: 04-12-2013, 02:51 AM by Psych.)
Clide pokes around a little, but investigating the boxes and trying to understand the papers is a Questionable act using Ingenuity. [Roll 4v6] Clide doesn't find any liquors, but it appears the papers are shipping orders for various liquors. There appears to be a bit of Italian scrawled on the bottom, by Clide is unable to translate it. The Govenor's name is circled several times, and the 8th seems to be underlined on a list of dates, as well as the 13th. Clide goes to move some of the boxes into the light, and the one he picks up is strangely heavy. He opens the top and there appears to be several revolvers on top of various articles of clothing.
Jacky heads to The Docks. It appears the fog is starting to roll in, and there are some owls hooting off in the distance, definitely a spooky scene. Your old fence Jimmy stays in The Warehouse, and he might have some new ingredients or other items for you. You can also head back up to The Roadside and walk along there, or go down towards The Harbor or The Shore. It should just about be lowtide, so maybe something has washed up. You can head towards The Cove as well, and poke around there.
The girls purchase their meals. Outside, it seems like the late night rush is dying down and the people are slowing crawling to bed. You can see The Alleys in the distance, but at this time of night they may not be the safest. The Underpass and The Square are also in the area, but the waitress sets the plates on the table when three men in suits walk into the restaurant. It seems like everything goes silent, yet they're still chattering away. A dark air hangs in the diner while the men take seats in the corner. Lissa whispers to the two girls upon noticing. "I hear those are the Famusov brothers. They're in charge of the Butchers. I went to a show in The Theater Distract last month, they run the place. They must be expanding their area or something if they're going out around this area. Ohhh it's just a matter of time till it's a huge gang fight between the 4 gangs in town....oh and you guys of course. But we should get out of here before they recognize you, they're dangerous." [Threat level 26 for 2 People v Threat level 60 for 3 People]
Paul adds the Call Girl disguise to his inventory for later, and takes Pearl back to the Headquarters. Since Clide found an exit in The Sewers, Paul can quick-jump from The Hideout sewer entrance to The Department Store entrance, or choose another hub if he likes.