RE: We chat about videogames and videogame accessories.
04-11-2013, 08:14 PM
(This post was last modified: 04-11-2013, 08:14 PM by weirdee.)
(04-11-2013, 07:02 PM)Pick Yer Poison Wrote: »from what I can tell of their practices, the only games that are actually MADE are from projects who were able to either meet unrealistically high goals (which is doubtful) or from projects that were able to successfully hide their budget until they were made through trickery (see: most of Inafune's later projects)(04-11-2013, 06:53 PM)Superfrequency Wrote: »Svensson.
I don't think Capcom actually understands video games anymore. Every release can't be a top 3 best-seller. Did you think a game with strong but cult popularity that like six people demanded was gonna? Y- ... you're dumb! That is dumb.
Moreover, I think it's indicative of a problem within the industry on the whole that a best-selling game is a failure because it didn't sell as well as predicted. I don't know, maybe some companies are too focused on their profit margins as opposed to bringing interesting content to consumers.
Aren't most people disappointed when something does worse than they were expecting it to? It's reasonable to say "it still did well," but it's also reasonable to be disappointed that your expectations weren't fulfilled (disregarding for a moment whether or not those expectations were reasonable themselves, which seems to be the real problem here). And if Capcom had planned out other parts of their budget based on the game's projected sales, then it makes even more sense they'd be "disappointed" with the actual numbers.
this is my reasoning for why most of Inafune's projects in varying stages had their plugs pulled regardless of their status seeing as they could have otherwise at least tried to continue