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RE: DUNGEONQUEST: THE D20 GAME FOR EVERYONE
04-11-2013, 03:08 AM
(This post was last modified: 04-12-2013, 02:30 AM by Entilliumn.)
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Spoiler (04-10-2013, 04:44 PM)MasterBlade Wrote: »
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Name: Miss Sinclaire
Race: Ratman- A race of humanoid rat people. Ratmen share many features with both the common rat and the human. They have a fondness for explosions, mining and wealth. During puberty most ratmen lose their tails. In their culture those who retain their tail into adulthood is considered nobility.
Age: Thats not a polite thing to ask a lady is it?
Background/bio/motive/etc: Known to her piers ad Miss Sinclaire, this ratman inventer is a shining example of her race's grace and deadly efficiency. Her background of mechanical skill allow her to construct many of her people's firearms, and tamper with other machines whenever needed. As an only child, she had no family to look down upon her chosen path, but has noone to share her acomplishments with. For this reason she puts as much flare into her actions as possible to attract the admiration of the populace as a shallow replacement.
Personality: "Miss Sinclaire" as she calls herself, has quite the detrimental personality. Being abandoned as a child left her with lasting scars that have her seek the love of others to fill the void. This leads her to put on sparkling performances and flare up everything she does to attract the attention of everyone. Belle has a habit of trying to seduce any male she may be around, regardless of species, and will fiercely tear at any other girls approaching on one of her targets.
Height: Average
Weight: Thin
Stats:
Vitality- 7
Endurance- 7
Dexterity- 13
Intelligence- 20
Knowledge- 6
Speech- 7
Luck- 10
Class: Demolitionist (Explosive launchers, Flintlock Weaponry, Combustion Vehicles)- The first rule of explosives is to make sure they go off exactly when you want them to. The second rule is there is never a wrong time for explosives. A class based solely around the use of gunpowder and cutting-edge steam technologies to out-tier the sword-wielding brutes of the land!
Traits:
Prehensile Tail- A Ratman's tail usually falls off during youth, save for the few that don't; this is the sole indicator of nobility among the species. An adult Ratman's tail acts as a third arm, and can wield an additional weapon in addition to the grabbing onto things bit.
Boomsniffer- A Ratman's nose is its key method of detecting explosive substances in caves, and helps in avoiding, or finding them. The character knows a turn ahead of time if something is going to explode, and can smell if there are explosive substances in the area, and where (Gunpowder, gasses, grenades, etc)
Tinkerer- Living in the caves means making due with what one has, and Ratmen are a pro at making the most of their supplies. The character can modify existing gear with on-hand materials to create even better equipment, or new weapons entirely!
Special: Light the Skies!- Miss Sinclaire lights off a firework rocket that flares across the battlefield, splitting and striking every enemy target with moderate damage. The more targets there are, the more impressive the display!
I SEE WHAT YOU DID THERE. USING OLD CHARACTERS MUCH, BLADE?
HAR.
I'msososososorrypleasedon'thitme
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Spoiler
Name: Pliksain Ct'pter
Race: Crystalloid Being (SEE ABOVE)
Age: 3942
Background/bio/motive/etc: Pliksain is old. Even for his race. As time went by he discovered he was not meant to continue his life the way he did before, losing his arm and all, so he went off in a search for something to do. He found something, but immediately despised it. he has been trying to get out ever since.
Personality: Lawful Neutral (I love D&D)
Stats:
Vitality: 16 (CONSTITUTION)
Endurance: 5 (STRENGTH)
Dexterity: 1 (HE'S A LARGE CRYSTAL THING)
Intelligence: 16
Knowledge: 20 (WISDOM)
Speech: 1 (SEEING AS HE DOESN'T HAVE A MOUTH) (CHARISMA)
Luck: 1 (HE LOST ALL HIS LUCK OVER THE YEARS)
Class: Sage: a magic wielder trained in both the arts of harming and healing.
Traits:
Crystal Skin: Takes only half damage if he rolls a 10 or up. If he fails the roll and gets hit by a blunt weapon, he takes +1.5x damage.
Sharp Claws: Unarmed Attacks do an extra 1.5x slashing damage.
Elderly Wisdom: your Intelligence and Knowledge are increased by 2 during relevant checks.
Height: Very Tall, Almost Towering
Weight: Very Heavy
Edit: I'm so stupid I forgot this special.
Special: Magic Missile +: Target an enemie(s) in the room up to 4 times for low damage. Attacks always hit. [5 turn cooldown].
Quote:"I was once a man; who had a future. And I'm sure I had a past."
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