RE: DUNGEONQUEST: THE D20 GAME FOR EVERYONE
04-11-2013, 01:22 AM
Name: Svangir Grisvr
Race: Lichzardman. (a lizardman turned all lich-y and skeletal)
Age: 40 (died at the age of 30)
Background/bio/motive/etc: Before he died, Svangir hailed from a tribe of lizardmen struggling to survive in their lands. His tribe could not grow food in their marsh anymore, and they needed to buy land elsewhere, but they were far too poor to do so. So, Svangir set out from his own tribe to become a bodyguard, continuing to practice life magic, which his tribe was well known for. Outsiders looked down on him for it, but he proved to be a very effective bodyguard. That is, until one day, when he was supposed to escort the Lord of the Lands across a dangerous stretch of woods. Due to the Lord's buffoonery, they were ambushed by a group of deadly monsters known as Deathwalkers, and they were killed. Svangir, however, woke up later, and he was shocked to discover that he had died, and was forcibly turned into a lich. A Witch of the Woods came up to him, and she explained that she was the one who turned him into a lich, using one of his rings as a phylactery. She also explained that his body would not react well to having his vitals taken away, because he relied on them so much for life magic. She told him that, unless he found some other way to sustain his life magic, he would die for sure. For the next 10 years, he embarked on a vicious cycle of killing people and consuming their flesh in order to keep living.
personality: Being a long-dead lizardman, he is now nothing but a skeleton. True to the traditions of his tribe, he does not wear all that much clothing, only a loincloth. He does have a lot of necklaces and rings, however. One of those rings is his phylactery, the object his soul is being held in so his body can continue to move around. He will not say which one. He does not enjoy killing people, but if the choice ever came between dying and killing others, which it does for him every day, he would much rather kill others. This has caused others to view him as an evil person, and he might as well as be, but he genuinely does not see himself as one, and he will go out of his way to avoid people if he's not "hungry".
Personality-wise, he's kind of a dick. He would love nothing more than to just get away from everybody, but the nature of his magic requires that he be around people. So, he is often quite manipulative, but he's never all that happy about it. Usually, he manipulates in order to get a good place in society, because he can take over people's bodies, but not for very long. Typically, the corpse won't last for long, and he'll have to try and explain where the person he killed disappeared to. Manipulation is a hard task, after all. Most of the time, he gets frustrated and just kills them all. He always feels guilty afterwards, but then he moves on to the next town. Unfortunately, he's done this so long, he is now widely recognized as the "Skeletal Horror," so now he has to be careful not to reveal his identity.
height: Average
Weight: Very Thin. Would be TWIG if it weren’t for his jewelry collection.
Stats: You have 60 points to put into stats. All stats must have at least one point in them, but you may not put more than 20 points in one stat.
Vitality: 14
Endurance: 14
Dexterity: 10
Intelligence: 8
Knowledge: 8
Speech: 3
Luck: 3
Class: Life Mage/Lich. A Life Mage mostly relies on healing and manipulation of life forces. A good one will use his own energy to heal others. A bad one is similar to a Blood Mage and uses his enemies’ power to support himself.
A Lich, on the other hand, is someone that runs entirely on dark magic to survive. A Lich is invulnerable to most things (fire is but one of the exceptions), and he only truly dies when his phylactery is destroyed, as it contains his soul.
Svangir is both, and this is not a good combination. As a lich, he is unable to sustain his body with only his own energies, so he must instead steal them from others to keep himself alive. As a life mage, he is also not very good either, having little energy to spare for others. If he were to support his team, he would instead transfer life energies from all his enemies towards either his teammates or himself. His way of doing this is usually very grisly, and involves a lot of gross flesh manipulation. He prefers fighting hand-to-hand, if only so he has easier access to the corpses of his fallen enemies. As such, he is a berserker of sorts, tearing down enemies with little regard for his own body, only healing afterwards or when he's about to die. He is not a team player.
Traits:
Lich Near-Invulnerability: He takes half damage from all physical attacks, and double damage from fire or holy magic.
Blood Magic Locked: He has no natural MP, and must use his own HP to cast spells.
Gross-Out Factor: He instantly loses all Speech (Charisma is a better term) if he is witnessed doing one of his grisly spells.
Special:
Body Takeover: When dealing a finishing physical blow, he can absorb the flesh of his fallen enemy, healing himself completely and gaining some of the enemy’s abilities. (Cooldown: 10 turns)
Race: Lichzardman. (a lizardman turned all lich-y and skeletal)
Age: 40 (died at the age of 30)
Background/bio/motive/etc: Before he died, Svangir hailed from a tribe of lizardmen struggling to survive in their lands. His tribe could not grow food in their marsh anymore, and they needed to buy land elsewhere, but they were far too poor to do so. So, Svangir set out from his own tribe to become a bodyguard, continuing to practice life magic, which his tribe was well known for. Outsiders looked down on him for it, but he proved to be a very effective bodyguard. That is, until one day, when he was supposed to escort the Lord of the Lands across a dangerous stretch of woods. Due to the Lord's buffoonery, they were ambushed by a group of deadly monsters known as Deathwalkers, and they were killed. Svangir, however, woke up later, and he was shocked to discover that he had died, and was forcibly turned into a lich. A Witch of the Woods came up to him, and she explained that she was the one who turned him into a lich, using one of his rings as a phylactery. She also explained that his body would not react well to having his vitals taken away, because he relied on them so much for life magic. She told him that, unless he found some other way to sustain his life magic, he would die for sure. For the next 10 years, he embarked on a vicious cycle of killing people and consuming their flesh in order to keep living.
personality: Being a long-dead lizardman, he is now nothing but a skeleton. True to the traditions of his tribe, he does not wear all that much clothing, only a loincloth. He does have a lot of necklaces and rings, however. One of those rings is his phylactery, the object his soul is being held in so his body can continue to move around. He will not say which one. He does not enjoy killing people, but if the choice ever came between dying and killing others, which it does for him every day, he would much rather kill others. This has caused others to view him as an evil person, and he might as well as be, but he genuinely does not see himself as one, and he will go out of his way to avoid people if he's not "hungry".
Personality-wise, he's kind of a dick. He would love nothing more than to just get away from everybody, but the nature of his magic requires that he be around people. So, he is often quite manipulative, but he's never all that happy about it. Usually, he manipulates in order to get a good place in society, because he can take over people's bodies, but not for very long. Typically, the corpse won't last for long, and he'll have to try and explain where the person he killed disappeared to. Manipulation is a hard task, after all. Most of the time, he gets frustrated and just kills them all. He always feels guilty afterwards, but then he moves on to the next town. Unfortunately, he's done this so long, he is now widely recognized as the "Skeletal Horror," so now he has to be careful not to reveal his identity.
height: Average
Weight: Very Thin. Would be TWIG if it weren’t for his jewelry collection.
Stats: You have 60 points to put into stats. All stats must have at least one point in them, but you may not put more than 20 points in one stat.
Vitality: 14
Endurance: 14
Dexterity: 10
Intelligence: 8
Knowledge: 8
Speech: 3
Luck: 3
Class: Life Mage/Lich. A Life Mage mostly relies on healing and manipulation of life forces. A good one will use his own energy to heal others. A bad one is similar to a Blood Mage and uses his enemies’ power to support himself.
A Lich, on the other hand, is someone that runs entirely on dark magic to survive. A Lich is invulnerable to most things (fire is but one of the exceptions), and he only truly dies when his phylactery is destroyed, as it contains his soul.
Svangir is both, and this is not a good combination. As a lich, he is unable to sustain his body with only his own energies, so he must instead steal them from others to keep himself alive. As a life mage, he is also not very good either, having little energy to spare for others. If he were to support his team, he would instead transfer life energies from all his enemies towards either his teammates or himself. His way of doing this is usually very grisly, and involves a lot of gross flesh manipulation. He prefers fighting hand-to-hand, if only so he has easier access to the corpses of his fallen enemies. As such, he is a berserker of sorts, tearing down enemies with little regard for his own body, only healing afterwards or when he's about to die. He is not a team player.
Traits:
Lich Near-Invulnerability: He takes half damage from all physical attacks, and double damage from fire or holy magic.
Blood Magic Locked: He has no natural MP, and must use his own HP to cast spells.
Gross-Out Factor: He instantly loses all Speech (Charisma is a better term) if he is witnessed doing one of his grisly spells.
Special:
Body Takeover: When dealing a finishing physical blow, he can absorb the flesh of his fallen enemy, healing himself completely and gaining some of the enemy’s abilities. (Cooldown: 10 turns)