DUNGEONQUEST: THE D20 GAME FOR EVERYONE

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DUNGEONQUEST: THE D20 GAME FOR EVERYONE
#14
RE: DUNGEONQUEST: THE D20 GAME FOR EVERYONE
(04-10-2013, 03:31 PM)yd12k Wrote: »
(04-10-2013, 03:26 PM)Godbot Wrote: »You have a luck stat?

Isn't that what rolling a 20-sided die is for?

No, we just always roll exactly our luck stat. Duh.

Okay let me put it this way

luck is basically a constant hidden roll that determines say, the chances of you getting a high quality drop from a defeated enemy (a successful check)

or maybe suddenly dropping into a bottomless pit and dying instantly (a failed check)

both will happen
no I'm not joking
yes there will be respawn points don't worry

In addition:
  • Ican't: your current entry is invalid. First off, I actually need one of the given "Height" and "Weight" generalizations in addition to any actual numbers. Second, your traits and special are too OP even for something this not serious I can't even kind of fix them
  • yd12k: Wegwijspiet is accepted. Your Special, recht zo die gaat, has been classified as a Debuff skill and will have a cooldown of 4 turns.
  • Masterblade: Miss Sinclaire is accepted. Your Special, Light The Skies!, as it deals at least moderate damage to all enemies within a room, has been classified as a Tactical Nuke skill and has a cooldown of 12 turns.
  • Pala: First, as terrible as it is I laughed when I saw Simon. Anyways...
    Simon is accepted. The following changes have been made to your traits for convenience of description and actual balancing:
    -Racist Wizard: Simon's racism manifests blatantly in his magic. Humans take 1/2 damage, Half-humans of any kind take full damage, Non-humans take 1.5x damage, and non-human crossbreeds of any kind take double damage from his spells.
    -Fuck you, Elf: Anything another race can do, Simon can't help but try and do better. If a friendly non-human successfully performs a Feat of any type, Simon may attempt to perform the same feat with a bonus to the required stat equal to 1/2 the difference of the non-human's stat and his (i.e., Elf performs a Dex feat with 20 dex, Simon can attempt the same feat with a dex bonus of [(20-6)/2]=7, for 13 dex). If Simon succeeds, he retains the relevant bonus for two turns. If he fails, the bonus becomes a penalty of the same value for two turns.
    -Birds of a (Terrible) Feather: well, they do flock together. If a being of any classification performs an action or proves to have a personality that Simon Greatly agrees with or approves of, they are treated as one step closer to Human for Racist Wizard. Additionally, actions or personalities that Simon greatly hates or despises will move a step further from Human for Racist Wizard. This trait can activate multiple times on a single character.

    Additionally, your Special, Dark Execration, has been determined to be a FLUCTUATION SKILL! It has been given the following stipulation:
    -the power, effective range, and cooldown time of Dark Execration can be increased directly in proportion to how well Simon's player can actually come up with a series of blasphemes. Without any influence, it will deal medium damage to all targets in the room except humans, who will be unaffected; and will have a cooldown of 15 turns. the maximum output, with sick enough burns, will be EXTREME damage to all non-human targets in the room, with a resulting cooldown of 30 turns. Damage from this skill is not influenced by Racist Wizard, but is influenced by Birds of a (Terrible) Feather.
  • WRT Simon making people want to be human: pala is correct - Simon's traits and special have no direct penalizing effect on other players. If anything, it penalizes simon: A single strong human character can effectively rip him in half; and Birds of a (Terrible) Feather activates only if the action or personality trait is directly witnessed by him (he must be in the same room); and can be just as much a curse as a blessing: if he repeatedly witnesses a character repeatedly performing racist or otherwise douchey actions, he will eventually not only lose any bonus damage he may have dealt to them, but will possibly even start dealing half damage; and the reverse is true of humans - if he witnesses acts of tolerance or heroism, he will start to hate them more until he eventually deals double damage. etc etc. In addition, the speech stat affects his perception of others, and characters with high enough speech stats might be able to convince him they're like him enough to be treated as human regardless of race!
    TL;DR: Simon's greatest advantage is his greatest weakness.
    oh and he has a super low speech stat with a trait that influences his damage... based on social perception... *LOUD COUGHING NOISES*
  • cyber: I'adrod is accepted! the following changes have been made to your trait, Triggerspotting and your Special, Rapid Invention:
    -Triggerspotting: perception checks for traps and disarm attempts require two less points to succeed.
    -Rapid Invention: you may place up to three traps in any of the squares surrounding you in one turn. Any placed traps may have one of the following effects in one of 4 levels (weak, medium, strong, and extreme); and adds an appropriate number of turns to the cooldown:
    -Stun: the enemy cannot move for one turn. Higher levels add additional penalties and/or damage. Weak +1 turn, Medium +2 turn, Strong +3 turn, Extreme +4 turn.
    -Damage: the enemy takes damage upon trigger. Gains power with higher levels. Extreme damage is fatal upon success. Weak +1, Medium +3, Strong +5, Extreme +10.
    -Status: inflicts a status of your choice for a period of time. Length of affliction and power of status increase with level. Weak +2, Medium +4, Strong +6, Extreme +8

    The traps placed by this special can be triggered manually at any time as long as they are active.

hopefully you're all okay with any changes I may have made to abilities; or in simon's case the semi-lack of a change. The reason for this is that basically, "Birds of a Feather" is Directly affected by speech checks. and he has all of 2 speech. The reasoning behind this is that Racist Wizard is essentially applicable only to battle. HE DOES NOT GAIN A BONUS TO ANY ACTIONS OR CHECKS AGAINST OTHER SPECIES THAT DO NOT INVOLVE HIM ATTEMPTING TO MURDER THEM!!! that is all.


Messages In This Thread
RE: DUNGEONQUEST: THE D20 GAME FOR EVERYONE - by Romythered - 04-10-2013, 11:47 PM