RE: DUNGEONQUEST: THE D20 GAME FOR EVERYONE
04-10-2013, 12:36 PM
(This post was last modified: 04-11-2013, 03:12 AM by ICan'tGiveCredit.)
Horse apps. There aren't enough in this world.
Name: Kracky
Race: Equuserin (Horses that can stand up and talk like any other person.)
Age: 17 (in HUMAN years I sure as hell am not measuring in horse ones)
Background/bio/motive/etc: His mother is also a horse except she was sniffing cocaine at the time of his birth because "childbirth is painful" but it didn't really help. She named him after her favourite drug. It kinda fits him now because he's extremely hyper anyway, his eyes bulge out of his skull in excitement. Anyway, his mom is currently suffering from withdrawal symptoms so his mother said that more drugs of all different kinds are needed so they can unite and fight her drug-disease. Kracky doesn't know the difference so he goes looking for OTC drugs, street drugs, alcohol and cigarettes. Basically any toxin that would cause a horse to feel euphoric. He also takes smokes/inhales/injects some of them if he can. Yeah I didn't think this was a good idea either but I'm an author! I can't go around breaking 4th walls.
personality: Chaotic Good. He's always hyper and doesn't really know what to do at times but means well.
height: Tall - 7 feet 1 inch.
Weight:Average - 850 kilos. (this is a horse, this is "normal" weight)
Stats: You have 60 points to put into stats. All stats must have at least one point in them, but you may not put more than 20 points in one stat.
Vitality: 13
Endurance: 13
Dexterity: 14
Intelligence: 3
Knowledge: 2
Speech: 5
Luck: 10
Class: Horstler, a class using an ancient form of wrestling in which horses have their hooves and horseshoes become enchanted with nitric acid while punching people with a mix of wrestling- and boxing-type moves. The horse occasionally suffers some damage from this. But it only builds up after the fight. So, I think he loses health after a battle equal to 1 tenth of the damage he dealt. (Note: He deals a lot of damage)
Traits:
Death on my Tab: All damage dealt to Kracky during a battle is not subtracted until after the battle (which is pretty much after he wins). Even amounts owing to more than his total health. But of course there's interest... he cannot Rapidly Regenerate for a number of turns.
Rapid Regeneration: Kracky regenerates health very quickly.
Rock-star Metabolism: Heals when exposed to poisons or toxins rather than loses health. Also heals more from health potions.
Special: Equine Flaming Death Hug
Kracky douses himself with lighter fluid and sets himself aflame. This will probably hurt a lot BUT NOT UNLESS HE GRABS ONTO A TARGET AND BURNS THEM TOO WHOOPS. He then starts hugging them and patting their back REALLY HARD. Then, his grip tightens and he starts spinning both of them. When they're spinning fast enough, Kracky lets go, launching them at the nearest wall or deathtrap. Kracky takes 1 tenth of all the damage he deals with this move in an effort to reduce the cooldown. ;)
Name: Kracky
Race: Equuserin (Horses that can stand up and talk like any other person.)
Age: 17 (in HUMAN years I sure as hell am not measuring in horse ones)
Background/bio/motive/etc: His mother is also a horse except she was sniffing cocaine at the time of his birth because "childbirth is painful" but it didn't really help. She named him after her favourite drug. It kinda fits him now because he's extremely hyper anyway, his eyes bulge out of his skull in excitement. Anyway, his mom is currently suffering from withdrawal symptoms so his mother said that more drugs of all different kinds are needed so they can unite and fight her drug-disease. Kracky doesn't know the difference so he goes looking for OTC drugs, street drugs, alcohol and cigarettes. Basically any toxin that would cause a horse to feel euphoric. He also takes smokes/inhales/injects some of them if he can. Yeah I didn't think this was a good idea either but I'm an author! I can't go around breaking 4th walls.
personality: Chaotic Good. He's always hyper and doesn't really know what to do at times but means well.
height: Tall - 7 feet 1 inch.
Weight:Average - 850 kilos. (this is a horse, this is "normal" weight)
Stats: You have 60 points to put into stats. All stats must have at least one point in them, but you may not put more than 20 points in one stat.
Vitality: 13
Endurance: 13
Dexterity: 14
Intelligence: 3
Knowledge: 2
Speech: 5
Luck: 10
Class: Horstler, a class using an ancient form of wrestling in which horses have their hooves and horseshoes become enchanted with nitric acid while punching people with a mix of wrestling- and boxing-type moves. The horse occasionally suffers some damage from this. But it only builds up after the fight. So, I think he loses health after a battle equal to 1 tenth of the damage he dealt. (Note: He deals a lot of damage)
Traits:
Death on my Tab: All damage dealt to Kracky during a battle is not subtracted until after the battle (which is pretty much after he wins). Even amounts owing to more than his total health. But of course there's interest... he cannot Rapidly Regenerate for a number of turns.
Rapid Regeneration: Kracky regenerates health very quickly.
Rock-star Metabolism: Heals when exposed to poisons or toxins rather than loses health. Also heals more from health potions.
Special: Equine Flaming Death Hug
Kracky douses himself with lighter fluid and sets himself aflame. This will probably hurt a lot BUT NOT UNLESS HE GRABS ONTO A TARGET AND BURNS THEM TOO WHOOPS. He then starts hugging them and patting their back REALLY HARD. Then, his grip tightens and he starts spinning both of them. When they're spinning fast enough, Kracky lets go, launching them at the nearest wall or deathtrap. Kracky takes 1 tenth of all the damage he deals with this move in an effort to reduce the cooldown. ;)