RE: We chat about videogames and videogame accessories.
04-10-2013, 03:41 AM
(This post was last modified: 04-10-2013, 03:41 AM by Doodley.)
Huh. I agree with you (that would be SleepingOrange, I've had this reply up for a while) in a lot of ways, although I disagree that sales numbers are everything a developer listens to. Public opinion still puts that pressure on the company whether or not they make bank, because it always risks future sales and customer loyalty. You can be the most evil company on the planet and utilizing the most devilish schemes to nickel-and-dime your customers, but the risk of losing future sales will always cause a disturbance.
In instances like SimCity and Diablo III's DRM, it encompassed everyone who bought the game in the first few days. Loyal customers would fall within those first few days, and those loyal customers can be lost.
Ultimately I agree that my opinion can fall by the wayside easily because I don't fall within the majority, but nobody wants the industry that their hobby falls within to be extremely stagnated and absolutely terrible just because of evil corporations and capitalizing sales.
In instances like SimCity and Diablo III's DRM, it encompassed everyone who bought the game in the first few days. Loyal customers would fall within those first few days, and those loyal customers can be lost.
Ultimately I agree that my opinion can fall by the wayside easily because I don't fall within the majority, but nobody wants the industry that their hobby falls within to be extremely stagnated and absolutely terrible just because of evil corporations and capitalizing sales.