RE: We chat about videogames and videogame accessories.
04-09-2013, 11:04 AM
(This post was last modified: 04-09-2013, 11:18 AM by weirdee.)
what's strange is that we already watched diablo 3 go through with the issues of both trying to shoehorn real world trading into a game that wasn't originally designed with the concept, and then basing the decision to go ultra online to da maxx with that BASED ON AN ALREADY BAD DECISION as if somehow making more bad decisions makes the original decision more legit
and that tanks
and then, watching this whole mess from the sidelines, maxis is thinking to themselves "well, sure, a game that lent itself more to multiplayer functionality requiring always online gameplay so that the monetization wouldn't be compromised was utterly ruined by both underestimating its server capacity and screwing up the monetization, but our game, which has never done multiplayer before and was completely built on the concept of single player, will totally succeed in both implementing always online gameplay and paid advertisements because our situation is different and we won't make those mistakes! the addition of these multiplayer features, which we had to sacrifice such luxuries as player control, game balancing, and game functions actually working like they should, was totally worth it, not like diablo 3, where they undermined their game's mechanics by introducing a market which removed all incentive to play the game, which isn't similar to what we're doing here at all with multiplayer features that are both necessary and useful."
and then they made all of those mistakes anyway because nobody spent like, five minutes during lunch to rub enough brain cells together to make any of these connections
and NOW we're taking that as a warning sign?
actually, it could be more likely that everybody on the team was well aware of the increasing amount of issues, but because of perhaps contractual obligation or wanting to keep their jobs, they forged ahead anyway full well knowing that they were driving a turd IED into the marketplace dolled up as the next best thing
"eh, we'll fix it in post, and if that's not enough, we'll hand out free copies of the previous simcity, which will unintentionally both serve to underscore how badly this game compares to it, while befitting of the most ironic gesture of our hubris"
and that tanks
and then, watching this whole mess from the sidelines, maxis is thinking to themselves "well, sure, a game that lent itself more to multiplayer functionality requiring always online gameplay so that the monetization wouldn't be compromised was utterly ruined by both underestimating its server capacity and screwing up the monetization, but our game, which has never done multiplayer before and was completely built on the concept of single player, will totally succeed in both implementing always online gameplay and paid advertisements because our situation is different and we won't make those mistakes! the addition of these multiplayer features, which we had to sacrifice such luxuries as player control, game balancing, and game functions actually working like they should, was totally worth it, not like diablo 3, where they undermined their game's mechanics by introducing a market which removed all incentive to play the game, which isn't similar to what we're doing here at all with multiplayer features that are both necessary and useful."
and then they made all of those mistakes anyway because nobody spent like, five minutes during lunch to rub enough brain cells together to make any of these connections
and NOW we're taking that as a warning sign?
actually, it could be more likely that everybody on the team was well aware of the increasing amount of issues, but because of perhaps contractual obligation or wanting to keep their jobs, they forged ahead anyway full well knowing that they were driving a turd IED into the marketplace dolled up as the next best thing
"eh, we'll fix it in post, and if that's not enough, we'll hand out free copies of the previous simcity, which will unintentionally both serve to underscore how badly this game compares to it, while befitting of the most ironic gesture of our hubris"