Oh God Why: Day Three: IT'S LOOOOOOSE (18/30)

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Oh God Why: Day Three: IT'S LOOOOOOSE (18/30)
RE: Oh God Why: DAY ONE: TOWNZIA CIVIL WAR (29/30)
perhaps the hex codes operate as some kind of rudimentary genetics?
perhaps the three color metrics can be reasonably taken as stats (shade (lightness vs. darkness), saturation (greyness vs. brightness), hue (which color it is, could be separated along RGB or CMY but RGB is slightly more reasonable given we are viewing on monitor screens. that or RYB if Para is silly)

OR NONE OF THIS COULD MATTER AND IT'S JUST A WEIRD "MINIGAME"


Messages In This Thread
RE: Oh God Why: DAY ONE: TOWNZIA CIVIL WAR (29/30) - by seedy - 04-08-2013, 01:31 AM
RE: Oh God Why: NIGHT ONE: WOR (27/30) - by Cat - 04-11-2013, 02:57 AM
RE: Oh God Why: NIGHT ONE: WOR (27/30) - by btp - 04-16-2013, 02:04 AM
RE: Oh God Why: NIGHT ONE: WOR (27/30) - by btp - 04-16-2013, 02:30 AM
RE: Oh God Why: NIGHT ONE: WOR (27/30) - by btp - 04-16-2013, 02:33 AM
RE: Oh God Why: NIGHT ONE: WOR (27/30) - by btp - 04-16-2013, 03:32 AM
RE: Oh God Why: NIGHT ONE: WOR (27/30) - by btp - 04-17-2013, 10:37 PM
RE: Oh God Why: NIGHT ONE: WOR (27/30) - by btp - 04-18-2013, 05:26 AM
RE: Oh God Why: NIGHT ONE: WOR (27/30) - by btp - 04-19-2013, 01:07 AM
RE: Oh God Why: NIGHT ONE: WOR (27/30) - by btp - 04-19-2013, 01:08 AM
RE: Oh God Why: NIGHT ONE: WOR (27/30) - by btp - 04-19-2013, 02:42 AM
RE: Oh God Why: NIGHT ONE: WOR (27/30) - by btp - 04-19-2013, 02:43 AM
RE: Oh God Why: NIGHT ONE: WOR (27/30) - by Gatr - 04-20-2013, 03:29 PM
Dog Simulator 5000 - by Granolaman - 04-22-2013, 10:40 PM
RE: Dog Simulator 5000 - by Granolaman - 04-22-2013, 10:51 PM
RE: Dog Simulator 5000 - by Sruixan - 04-22-2013, 10:54 PM
RE: Dog Simulator 5000 - by Granolaman - 04-22-2013, 10:53 PM
RE: Dog Simulator 5000 - by Granolaman - 04-22-2013, 11:37 PM
RE: Dog Simulator 5000 - by Granolaman - 04-22-2013, 11:51 PM
RE: Dog Simulator 5000 - by ICan'tGiveCredit - 04-22-2013, 11:57 PM