RE: We chat about videogames and videogame accessories.
04-07-2013, 12:31 AM
(This post was last modified: 04-07-2013, 12:42 AM by Nopad.)
I think the dumbest thing about the black holes is that they literally don't even do anything. There's nothing specific to the presence of the black holes that makes you fall off, the game just checks if you're in certain forbidden coordinates to check if you're off the stage. So, it doesn't care if you're like, some distance from a black hole, it just cares if you're out of bounds on the stage. Note that this the exact same way all the other 3D Mario games checked if you've fallen to your death.
The worst example in the game of this is the galaxy with the big mountain. The game lets you climb around the back of the mountain off the obvious path (teensy spoiler)
but it only lets you stand in certain areas. If you get too near a couple slopes, the game just pulls you into a black hole, without even giving you a chance to escape. When I die on a Mario stage, my gosh, at least have the design of the stage kill me and not some arbitrary out-of-bounds limit magically programmed in.
e (also superfrequency get ready for this bullshit. they're actually pretty fun once you get used to them, especially the loopdeeswoop galaxy, but like, holy shit i think i slowly amassed one-ups just faster than i lost lives to get all the way up to 99 lives)
The worst example in the game of this is the galaxy with the big mountain. The game lets you climb around the back of the mountain off the obvious path (teensy spoiler)
e (also superfrequency get ready for this bullshit. they're actually pretty fun once you get used to them, especially the loopdeeswoop galaxy, but like, holy shit i think i slowly amassed one-ups just faster than i lost lives to get all the way up to 99 lives)