RE: Rum Runners (Dice RPG)
04-05-2013, 05:06 AM
Sewers. This was /really/ the last place Clyde ought to be by himself. Then again, the only thing on 'im was a flyer for a cart so he wasn't much of a mugging target. On top of that, whomever left the sewers from this secret exit must know the place a bit; following those tracks through the sewer to their origin might turn up something interesting all in itself.
Well, the others were likely finding more clients then he would have if he stayed up. Might as well delve deeper below. Clyde will attempt to follow the trail of tracks that led him to the secret entance, using his resourcefulness to keep track of where they might have originated.
Well, the others were likely finding more clients then he would have if he stayed up. Might as well delve deeper below. Clyde will attempt to follow the trail of tracks that led him to the secret entance, using his resourcefulness to keep track of where they might have originated.