We chat about videogames and videogame accessories.

Poll: Videogames or videogame accesories?
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vidgajames
85.53%
65 85.53%
accesories
14.47%
11 14.47%
Total 76 vote(s) 100%
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We chat about videogames and videogame accessories.
RE: We chat about videogames and videogame accessories.
I'm pretty sure the interactive nature of a video game helps. While I'm watching a movie, I know subconsciously that it's a story I'm not involved in; if I look away, it still plays out the same way. But in a video game, whether the hero wins depends on me - and that's a scary thought. Then you throw in enemies and effects and that completes it.

Mind you, it depends heavily on the game. Amnesia, along with the games in the Penumbra series by the same creators, are the only "horror" genre games I can think of where I've had situations in which I cowered somewhere and refused to go on until I was sure things were better. Dead Space, and many other "horror" genre games these days, seem to have forgotten that fear is relative to how much you can do to the things frightening you. If you can shoot the nasties until they stop harassing you, the fear potential drops. I'm actually sort of pleased Dead Space 3 introduced co-op, because it indicates a movement towards "horror-themed shooter" over "shooter-themed horror," which was a trend the previous two games had already been moving along.
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RE: We chat about videogames and videogame accessories. - by Pick Yer Poison - 04-03-2013, 04:27 PM