Mini-Grand Organization: The Return

Mini-Grand Organization: The Return
#12
RE: Mini-Grand Organization: The Return
Username: btp

Name: Calvin Goodfellow

Species: Human

Color: Hex code: #123456

Description: Calvin is a 31 y/o humanoid about 180cm with a matt of curly hair. His wardrobe is designed to look less expensive than it really is. He’s wearing a button down designed to be worn untucked, cargo shorts that have never been worn on anything other than a pickleball court or a golf course, and designer running shoes that he certainly has not run around in. His gold-trimmed smartwatch is really the only overt statement piece he wears. He does have a branded cap with an embroidered logo of a stylized child in pigtails embracing a stuffed bear.

Calvin, (goes by “Cal”), is currently the CEO of a very profitable toy company. Although he would call it a “emerging technology conglomerate”. He personifies the personable, intelligent, risk taking short sightedness that gets a high off of the rapid accumulation of power in its many forms. His particular brand of narcissism has led him to rapid success in global corporate and media landscapes. He is, as his many detractors will acquiesce, an excellent salesman whose his favorite product to sell is himself.

Weapons/Abilities: Calvin is a regular human in decent health. Alone, he has no outright inherent abilities or defenses. He does, however, carry with him some properties from his universe. In particular, in his universe if an object is exposed to the directed love and attention of a child, it gains a permanent sentience. Now Cal, either as an adult, or a psychopath, doesn’t have this inherent ability, but those around him will gain this property.

Objects imbued with this sentience, unless properly coerced, will refrain from engaging in any actions that could reveal the existence of their sentience to an outside observer. They do have an inherent sense if they are being observed (via biological or technological) means, unless the one observing them is also an object that has been imbued with a similar sentience.

The exact personality of the sentient object will depend largely on the anthropomorphic projection supplied to the object by the child that initially bestowed it with sentience. Objects with “angry eyebrows” for instance will tend to have grumpier dispositions. However, even objects with harsh or frightening physical characteristics will maintain a generally patient and affable nature by default.

Any sentient object of this type will have a strong desire to engage and play with children or child-like entities. However, these objects can be manipulated to behave in a manner contrary to this nature and even break their tendency to refrain from observed action, typically by influencing their desire to play with a child or child-like entity.

These objects can move, vocalize, rationalize and retain memories despite the presence or absence of any perceived physical components allowing this. While tests performed by Calvin’s R&D divisions have found that substantial damage to the object will cause the sentience of the object to cease, repair to the object can result in the object regaining sentience including their respective memories (although focused play may be required for some cases).

In Cal’s possession is one 9-iron golf club (non-sentient), as well as various bills, cards, and portable smart device. Notably, Cal’s pocket contains one standard sized golf ball with sharpie drawn eyes. This ball, named “Dimple”, has been used by Cal to improve his performance at various golf-outings.

Biography:

Calvin started his twenties as a humble portfolio manager at his family’s firm.

Now, as a child, Calvin had inherited a stuffed bunny named “Bun Bun”. One evening, after a particularly strong berating from his mother over the disorganized state of his room. Calvin stormed into the room and shouted: “This is all YOUR fault! I’m never playing with you again!” to the assorted toys and junk scattered around the room. Now, this was a common coping mechanism for the child to displace blame. He said it primarily to soothe himself and didn’t think anyone actually heard the threat, and he would have soon forgotten it. However, Bun Bun, in the room at the time, had gone so long stuck in a box in a storage room and was so starved for play that it took the threat very seriously. That night, while Calvin was sleeping, Bun Bun quietly organized the room and ushered all the remaining toys into their proper places before setting itself right at the foot of Calvin’s bed.

As an adult, Calvin would occasionally share his memory of the suddenly clean room with his cohorts and found that many of them had stories, although none so drastic, of strange happenings or odd movings of toys or belongings in their childhoods as well. All of them chalked it up to just a quirk of misremembering what it was like being a child.

Perhaps, Calvin has a stronger sense for the supernatural than most. In other children, this intuition would have lead into the start of grand magical adventure, perhaps culminating into a profitable book series recounting their tales in a strange and enchanting world. For Calvin, however, he sensed an opportunity.

What Cal never told his cohorts was that his memory was not an isolated event. Cal kept Bun Bun, and would toss out the occasional veiled threat, and Bun Bun, loyal, dedicated, co-dependent Bun Bun, would always oblige. Homework? Bullying? Espionage? Bun Bun gained skills and Cal knew they were the ones responsible. Occasionally Cal would provide Bun Bun with “upgrades” and Bun Bun’s skills would grow accordingly.

But Cal’s curiosity was not limited to Bun Bun. He knew there was something unique about this toy but he needed to know the extent of it. The frequency of half-remembered strange stories from his peers hinted to Cal that there was something deeper at play than a single toy. So, in his first act as a portfolio manager, he directed the obscure move of acquiring ownership of small daycare chain.

Alongside the usual private equity platforms, slashing salaries, raising tuition, cutting costs and preparing the entire “Blue Planet Daycare” chain for a lucrative bankruptcy. Cal sat a worn bead-eyed rabbit into the security room of one of the chains. Bun Bun, was given a simple task, to observe and record findings. The toy occupants of the daycare did not recognize Bun Bun’s observation as odd and with the human-installed security features removed, they began moving and consorting with one another as they did most nights.

The information extracted from Bun Bun’s recordings gave Calvin the data he needed to investigate this fantastical phenomenon. Calvin recognized the immediate potential behind this. The magical asset that had been such a boon to him was not limited to a single ragged bunny. Every playtime object had the potential to be the foundation of a new unregulated labor force.

Blue Planet Daycare was subsumed by the larger Dolly’s Happy Homecare which was later gutted by ToyHouse Industries - at each step Calvin called the shots, moved the money around, and hired some of the most talented and discreet researchers and psychologists to help him find the right motivation to turn toys into tools.

With each financial move, Calvin’s brand increased in wealth and prestige. He was a rising star, a 30 under 30, and it seemed that no one could touch him. And who could? While other companies spent trillions on cloud computing and data centers, all Calvin needed to do was have a child play with a toy tank and he had a fully autonomous mobile weapons system. Toys didn’t need food, they could preform complex tasks, and all it took to motivate them was earning credits towards a stay in one of Calvin’s many luxury daycare centers spread worldwide.

Calvin Goodfellow was untouchable and gaining prestige and power…until he was ripped from his reality into a combat themed battle where he will likely be utterly destroyed...so a net gain for the universe I suppose.
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Messages In This Thread
Mini-Grand Organization: The Return - by Solaris - 08-08-2018, 01:01 PM
RE: Mini-Grand Organization: The Return - by btp - 08-03-2026, 05:20 PM