RE: Rum Runners (Dice RPG)
04-03-2013, 02:51 AM
(This post was last modified: 04-03-2013, 02:52 AM by Psych.)
Another night, another score. You and your gang have been recently looking to expand your current market into hopefully trying to sell some opium or firearms. Right now you need to get brew some more liquor, since one of your regulars is having a big party and is commissioning 8 barrels of Moonshine in 4 days and will pay you five hundred dollars. A rival gang, the Vipers, have been recently moving in on your territory and you're going to need to scare them off soon, before they get too comfortable. The Boss wants $1200 in the bank by the end of the week, so get to working. Tonight, someone should go to some of the more illicit parties to try and get a few new clientele and maybe a new channel for some products.
Day 1 Start
Weather: Rainy
Current Phase: Night (Command 1)
The Boss' Mood: Mild
Inventory:
A time period is Day, Dusk, Night, Twilight, Dawn. It appears the Stills have settings that allow you to plan their temperatures in advance, in order not have to remain at the hideout for long periods of time. It appears the last few recipes are missing some instructions. It appears that following these instructions yields 3 star liquor, which sells at the price listed on the recipes. Higher star liquid can be made with better quality ingredients or better stills. Lower quality ingredients or changing the recipe can create lower quality liquor, which sells for less.
Known Liquor Recipes:
Other recipes can be made from experimenting, or from being purchased from others.
Locations available for travel:
The Hideout - Here is where you can spend your time resting or going over plans. You also brew liquor here. Morale falls slower if you spend a phase in the Hideout. You can also research your on-going plans, go over the maps of the city, and anything else you might need to do.
Uptown - The more reputable area of the city, it's where politicians and performers can be found in the clubs. Cops are also more prevalent here, so watch yourself. Several clubs can be found here, such as the Purple Hippo and the Bitter Pill. The Mayor's Office and the Precinct are found here, as well as several diners.
Downtown - Every town has a seedy underbelly, and this is it. Mobsters make their nests here, so run-ins with other gangs are more prevalent. Speakeasies are also more common, so if you need to talk to a bar owner about moving some product, or maybe looking for a new friend, you should head down here. This is also where most celebrities stay, as there's the grand hotel Bedford Towers. They always like to party, so maybe you can go see if they'd like the company of a lady friend or two.
Chinatown - Probably best to stay out of here for now. This area is run by Xian Zhou, leader of the gang there. Going in large numbers could be seen as a threat, and you're not too keen on pissing off the big guys just yet. Take your life into your own hands, since no one else is dumb enough to bail you out. Though maybe you'll get lucky and score a few bags of opium for your trouble.
The Docks - This is where you get your raw ingredients, as well as occasionally get an order from some of the boys in the harbor. Occasionally you get a few rival boys looking to make trouble, but you can usually handle it. Maybe it's time to go meet your man Jimmy and take a look at what he's got. You're always looking for a new booze recipe.
The Sewers - Part of the old steam tunnels underground, if you're looking for a guy you can find it here. Gangs roam around though, so if you're looking for a fight you're almost guaranteed to get one. Sort of a mixed bag of characters can be found here, as can a lot more. People say there's a set of secret tunnels you might be able to find to help get out of bars during raids, but no one is sure.
And don't forget, it's always safer to travel in a group. You can go to more than one location if you want, but it will take a full phase, so if you brew liquor in the Hideout during the day and then want to go to The Docks, it will take you all of the Dusk phase to get there. You will be able to do actions at The Docks during the Night phase however.
5 Commands are accepted during the Day Phase, 4 Commands during the Dusk Phase, 5 during the Night phase, 3 during the Twilight Phase, and 2 during the Dawn phase. At the end of each phase, your character loses 10 Energy and 5 Morale. Flappers lose 8 Energy and 3 Morale. You'll be able to find various items or situations around the city to boost these stats, or you can spend a phase at the Hideout resting to restore a large portion.
Your threat is how much other gangsters see you as a threat. If you wander the city alone and come upon a rival group, you would prefer to have a higher threat so that they don't think to jump you. The reverse is true when you are in a group. When you outnumber a group, it is better to have a higher threat however. Threat levels are added together between the members of the group you are currently traveling with.
Lana hears that there is a party at The Stitch in Time, a speakeasy at a Tailor's in Downtown.
Paul can try passing a new law on Day 3. Laws passing are helped by your Clout and Finesse, and the more complicated/overreaching the law, the harder it is to pass. If you can find an important person to help get it passed, perhaps you can bribe them to aid in your chances.
Clide may be able to hook up his in at The Purple Hippo with a bit of Tar or Snow for a quick $80 dollars.
Jacky heard a big time celebrity is coming to Bedford Towers today. Maybe you can cozy up to them. There's also news of a party in their honor tomorrow Night.
To begin, just give a command of where your character goes and/or what they want to do there or hope to achieve. You can also stay in the Hideout and try brewing liquor if you want.
Day 1 Start
Weather: Rainy
Current Phase: Night (Command 1)
The Boss' Mood: Mild
Inventory:
- $300
- x2 Kegs of Moonshine [2 1/2 Star]
- x2 Girls
- x3 Bags of Tobacco
- x6 Corn
- x8 Yeast
- x3 Juniper
- x4 Barley
- x3 Stills
A time period is Day, Dusk, Night, Twilight, Dawn. It appears the Stills have settings that allow you to plan their temperatures in advance, in order not have to remain at the hideout for long periods of time. It appears the last few recipes are missing some instructions. It appears that following these instructions yields 3 star liquor, which sells at the price listed on the recipes. Higher star liquid can be made with better quality ingredients or better stills. Lower quality ingredients or changing the recipe can create lower quality liquor, which sells for less.
Known Liquor Recipes:
Locations available for travel:
The Hideout - Here is where you can spend your time resting or going over plans. You also brew liquor here. Morale falls slower if you spend a phase in the Hideout. You can also research your on-going plans, go over the maps of the city, and anything else you might need to do.
Uptown - The more reputable area of the city, it's where politicians and performers can be found in the clubs. Cops are also more prevalent here, so watch yourself. Several clubs can be found here, such as the Purple Hippo and the Bitter Pill. The Mayor's Office and the Precinct are found here, as well as several diners.
Downtown - Every town has a seedy underbelly, and this is it. Mobsters make their nests here, so run-ins with other gangs are more prevalent. Speakeasies are also more common, so if you need to talk to a bar owner about moving some product, or maybe looking for a new friend, you should head down here. This is also where most celebrities stay, as there's the grand hotel Bedford Towers. They always like to party, so maybe you can go see if they'd like the company of a lady friend or two.
Chinatown - Probably best to stay out of here for now. This area is run by Xian Zhou, leader of the gang there. Going in large numbers could be seen as a threat, and you're not too keen on pissing off the big guys just yet. Take your life into your own hands, since no one else is dumb enough to bail you out. Though maybe you'll get lucky and score a few bags of opium for your trouble.
The Docks - This is where you get your raw ingredients, as well as occasionally get an order from some of the boys in the harbor. Occasionally you get a few rival boys looking to make trouble, but you can usually handle it. Maybe it's time to go meet your man Jimmy and take a look at what he's got. You're always looking for a new booze recipe.
The Sewers - Part of the old steam tunnels underground, if you're looking for a guy you can find it here. Gangs roam around though, so if you're looking for a fight you're almost guaranteed to get one. Sort of a mixed bag of characters can be found here, as can a lot more. People say there's a set of secret tunnels you might be able to find to help get out of bars during raids, but no one is sure.
And don't forget, it's always safer to travel in a group. You can go to more than one location if you want, but it will take a full phase, so if you brew liquor in the Hideout during the day and then want to go to The Docks, it will take you all of the Dusk phase to get there. You will be able to do actions at The Docks during the Night phase however.
5 Commands are accepted during the Day Phase, 4 Commands during the Dusk Phase, 5 during the Night phase, 3 during the Twilight Phase, and 2 during the Dawn phase. At the end of each phase, your character loses 10 Energy and 5 Morale. Flappers lose 8 Energy and 3 Morale. You'll be able to find various items or situations around the city to boost these stats, or you can spend a phase at the Hideout resting to restore a large portion.
Your threat is how much other gangsters see you as a threat. If you wander the city alone and come upon a rival group, you would prefer to have a higher threat so that they don't think to jump you. The reverse is true when you are in a group. When you outnumber a group, it is better to have a higher threat however. Threat levels are added together between the members of the group you are currently traveling with.
Current Character Stats
Clide:
119 Energy
89 Morale
14 Threat
Margarita:
122 Energy
95 Morale
13 Threat
Paul:
122 Energy
88 Morale
15 Threat
Jacky:
123 Energy
97 Morale
10 Threat
Lana:
113 Energy
88 Morale
13 Threat
Clide:
119 Energy
89 Morale
14 Threat
Margarita:
122 Energy
95 Morale
13 Threat
Paul:
122 Energy
88 Morale
15 Threat
Jacky:
123 Energy
97 Morale
10 Threat
Lana:
113 Energy
88 Morale
13 Threat
Lana hears that there is a party at The Stitch in Time, a speakeasy at a Tailor's in Downtown.
Paul can try passing a new law on Day 3. Laws passing are helped by your Clout and Finesse, and the more complicated/overreaching the law, the harder it is to pass. If you can find an important person to help get it passed, perhaps you can bribe them to aid in your chances.
Clide may be able to hook up his in at The Purple Hippo with a bit of Tar or Snow for a quick $80 dollars.
Jacky heard a big time celebrity is coming to Bedford Towers today. Maybe you can cozy up to them. There's also news of a party in their honor tomorrow Night.
To begin, just give a command of where your character goes and/or what they want to do there or hope to achieve. You can also stay in the Hideout and try brewing liquor if you want.