RE: CYOGTCG 2: I wonder why nobody wanted to play
04-02-2013, 05:10 PM
Well, it did well for a while. At its height it was actually quite fun! However if someone vanished it kind of screwed up everyone playing them and so a lot of matches went unfinished.
Personally I dropped off because people started making cards that were specifically tailored to be completely useless/overpowered/generally unfun and it kind of ruined the game for me. Now I am hesitant to join because I don't feel like remaking a bunch of new cards, though I think I still have a bunch from the old game sitting around that I could probably send in.
Personally I dropped off because people started making cards that were specifically tailored to be completely useless/overpowered/generally unfun and it kind of ruined the game for me. Now I am hesitant to join because I don't feel like remaking a bunch of new cards, though I think I still have a bunch from the old game sitting around that I could probably send in.