RE: Rabbits on Mars
04-01-2013, 05:26 AM
(04-01-2013, 04:43 AM)Solaris Wrote: »Look in some craters.
Craters? Sure, if you wanted to send good rabbits on a suicide mission. Even if you brought the whole company, you'd be no match for a nest of craterworms. Especially when you're already unarmed!
Frankly, it would be easier to extract your gear from the swamp, except Harebrain lost the swamp-diving equipment somewhere in the desert.
(04-01-2013, 04:50 AM)Benedict Wrote: »Look in some craters for swamp-diving equipment.
Yeah, no. Any swamp-diving equipment in a crater belongs to the nomads, and those guys are even more dangerous than the craterworms. If you take something from them, they'll track you down to the ends of Mars to get it back. So that's not an option.
It's pretty clear that you've got to stick to safe places for now. Cities, for instance. Unfortunately, the nearest city is three days away, and time's a luxury you don't have. There's a deal going down between the Space Mafia and the Space Yakuza in just a few hours, and it's your best chance to launch an ambush.
But an ambush without weapons or carrot hats isn't much of an ambush. Not unless you had a brilliant plan, of course.
You got a brilliant plan, Jack?
(04-01-2013, 05:00 AM)Anomaly Wrote: »Climb Olympus Mons; ask the Mars Hermit on top for assistance.
No, you don't. But the Mars Hermit is on Olympus Mons, which isn't too far off. And he's the best strategist on all of Mars.
Thing is, time's still tight. If you sent a team to the mountain, you'd barely have time for them to come back, and that's not counting the crazy task the Mars Hermit will inevitably ask them to do in exchange for their help.
Well, you don't have any other ideas. May as well put together a team. But who's going to be on it?
Your available rabbits, other than you, are:
- Harebrain: Your aforementioned right-hand rabbit. He's not too bright, but he's tough as nails. Really dumb nails. You can kick him right in the face and he'll barely notice.
- Lucky: The rookie. Hasn't had any real frontline experience, but he's pretty good at getting out of tight spots. His good fortunate doesn't always extend to his teammates, though.
- Cottontail: Your strongest rabbit, by far. He's got a mean kick, and a temper to match. Nobody makes fun of his name twice.
- Lagomorph: This guy's a real bookworm. Not much of a fighter, but he knows more about Mars than the rest of you put together. Tends to babble a lot, though, and while he knows a lot, he's only average at putting that knowledge to good use.
- Harvey: This guy's your stealth expert. Half the time, even you can't tell he's around, it's like he's invisible. Tends to be a real loner, though.
- Big Pete: Big Pete is as big as two rabbits, and has an appetite to match. All those carrots have given him great vision, though. If you had your guns, he'd be a great sniper; unfortunately, you don't right now, and his size means he moves pretty slow. Plus, he's a big target.
- Aesop: Your fastest runner. Despite that, he's really lazy; once he gets going, no one can match his speed, but good luck getting him going.
- Flopsy: He's got the biggest ears of anyone in the unit, and it shows. He's really good at detecting trouble, as long as it makes a noise. Tends to keep tripping over his ears, though.
So who are you going to send to meet the hermit?
(04-01-2013, 05:18 AM)AgentBlue Wrote: »Obviously you ned to go to earth.
Earth? What's an earth? Quit thinking up stupid ideas like that and pick three rabbits to send up Olympus Mons.