RE: Ancient Tides: A Tale of Sea and Sky
09-30-2020, 06:38 PM
(This post was last modified: 10-05-2020, 08:51 PM by ProfessorLizzard.)
Name: Wundor
Description: Wundor is tall and robust by the standards of most Goblins. He wears colourful and practical clothing, and an especially bright tophat. Knowing that there can be more friends around the corner, Wunder tries his best to smile an encouraging smile. Wunder does not like to use his experiments for violent purposes. However, he will defend himself, displaying his scientific superiority against anyone who would dare to harm a fellow scientist. Wundor is also a painter, although very sloppy.
Place of Origin: The Mindflame goblin community near the Beating Sun. This tribe has the idea that cultivating a deep (and maybe accurate) knowledge of the world around you will ignite your inner fire - your mindfire - , and a goblin should constantly work on improving themselves. And by improving themselves, they too can stoke the bonfires of the Goblin culture. The community is kind of nomadic, as they tend to burn down their towns by accident. But they bounce back, smarter.
Bio: Wundor was part of a merchant expedition to the great city of Zenith: they traded away rock samples, gained through hard goblin work, gaining books and scientific instruments in return. Some of the goblins were awestruck by the mighty city, and decided to stay. Wundor's family took up residence, working in various smithies and Natural Remedy Shoppes. But Wundor aimed higher: he snuck into the university. He was thrown out the moment he jumped over the campus walls, so he tried later, after many years, by taking the entrance exam, along with several of his relatives that he managed to persuade. He was accepted, and thanks to a scholarship gained mostly by being smart, and also in part because of a diversity program.
Joining the field of alchemy, Wundor was surprised to learn about all kinds of fire: cold fire, zapping fire and the like. He devoured books quickly, learning about how these wonders work, and how to replicate them. Teaming up with fellow goblin prodigies from his clan, he replicated the experiments of his tribe, and used this knowledge to improve the concotations. Soon, he and his siblings and cousins became semi respected alchemist researchers, eventually outnumbering the rest of the explosives faculty.
Getting actual funding for their experiments increased them a lot on scope. Soon, their university wing was rocked by enthusiastic explosions, as they were researching Applied Alternative Alchemical Elements Used For Excavations Of Minerals. Sadly, both rebuilding their test chambers, and their equipment started to spiral out of control. However, the Chair Of Alchemy could not fire them. For one, Wundor's people slowly became the majority in all three sub-departments. And two, Wundor's experiments increased the safety of miners.
So they came up with a new plan: Hey Wundor, what if you travelled all the seas, and performed experiments everywhere? We would really appreciate it! And Wundor accepted. He shall fill his room in the ship with samples of all kind!
Ambition: Travel around the known, and several unknown reagions of the astral sea, expanding upon alchemical and elemental knowledge, and return with a complete Wundor Kammer.
Contacts:
Jonathan Malieri: arcanist rival researcher, human
Salad: a goblin mutagenist, cousin of Wundor, half vegetable
Sutur: a goblin medical alchemist, she is more careful, due to the importance of her job
Norm: the "evil" twin of Wundor who hates explosions, and works as a fireman
Borleo The Wide: the bursar of the academy, very frightening, dwarf, arch enemy
Wun: the father of Wundor, who hoped he would surprass him one day
Nornor: the mother of Wundor and Norm, who approves of both of them, and sends them goblin lunches
Aurealos Boniface: elven teacher of history and archeology, disliked alchemy of course because of the noise they make
Butterscoth Bob: Kobold Janitor, strikes fear into the hearts of the faculty, otherwise a very nice guy
Hildegaard Hildegaard: Halfling master chef of the university kitchens, has a soft spot for goblins and gnomes
Description: Wundor is tall and robust by the standards of most Goblins. He wears colourful and practical clothing, and an especially bright tophat. Knowing that there can be more friends around the corner, Wunder tries his best to smile an encouraging smile. Wunder does not like to use his experiments for violent purposes. However, he will defend himself, displaying his scientific superiority against anyone who would dare to harm a fellow scientist. Wundor is also a painter, although very sloppy.
Place of Origin: The Mindflame goblin community near the Beating Sun. This tribe has the idea that cultivating a deep (and maybe accurate) knowledge of the world around you will ignite your inner fire - your mindfire - , and a goblin should constantly work on improving themselves. And by improving themselves, they too can stoke the bonfires of the Goblin culture. The community is kind of nomadic, as they tend to burn down their towns by accident. But they bounce back, smarter.
Bio: Wundor was part of a merchant expedition to the great city of Zenith: they traded away rock samples, gained through hard goblin work, gaining books and scientific instruments in return. Some of the goblins were awestruck by the mighty city, and decided to stay. Wundor's family took up residence, working in various smithies and Natural Remedy Shoppes. But Wundor aimed higher: he snuck into the university. He was thrown out the moment he jumped over the campus walls, so he tried later, after many years, by taking the entrance exam, along with several of his relatives that he managed to persuade. He was accepted, and thanks to a scholarship gained mostly by being smart, and also in part because of a diversity program.
Joining the field of alchemy, Wundor was surprised to learn about all kinds of fire: cold fire, zapping fire and the like. He devoured books quickly, learning about how these wonders work, and how to replicate them. Teaming up with fellow goblin prodigies from his clan, he replicated the experiments of his tribe, and used this knowledge to improve the concotations. Soon, he and his siblings and cousins became semi respected alchemist researchers, eventually outnumbering the rest of the explosives faculty.
Getting actual funding for their experiments increased them a lot on scope. Soon, their university wing was rocked by enthusiastic explosions, as they were researching Applied Alternative Alchemical Elements Used For Excavations Of Minerals. Sadly, both rebuilding their test chambers, and their equipment started to spiral out of control. However, the Chair Of Alchemy could not fire them. For one, Wundor's people slowly became the majority in all three sub-departments. And two, Wundor's experiments increased the safety of miners.
So they came up with a new plan: Hey Wundor, what if you travelled all the seas, and performed experiments everywhere? We would really appreciate it! And Wundor accepted. He shall fill his room in the ship with samples of all kind!
Ambition: Travel around the known, and several unknown reagions of the astral sea, expanding upon alchemical and elemental knowledge, and return with a complete Wundor Kammer.
Contacts:
Jonathan Malieri: arcanist rival researcher, human
Salad: a goblin mutagenist, cousin of Wundor, half vegetable
Sutur: a goblin medical alchemist, she is more careful, due to the importance of her job
Norm: the "evil" twin of Wundor who hates explosions, and works as a fireman
Borleo The Wide: the bursar of the academy, very frightening, dwarf, arch enemy
Wun: the father of Wundor, who hoped he would surprass him one day
Nornor: the mother of Wundor and Norm, who approves of both of them, and sends them goblin lunches
Aurealos Boniface: elven teacher of history and archeology, disliked alchemy of course because of the noise they make
Butterscoth Bob: Kobold Janitor, strikes fear into the hearts of the faculty, otherwise a very nice guy
Hildegaard Hildegaard: Halfling master chef of the university kitchens, has a soft spot for goblins and gnomes