RE: Ancient Tides: A Tale of Sea and Sky
09-26-2020, 11:59 PM
(This post was last modified: 09-27-2020, 02:24 PM by livilovey.)
Name: Iris D'Amato
Description: Iris is a fairly inconspicuous-looking mercenary. She's kinda tall, tan, and decently buff- but that fits the bill for a very large number of people in her line of work. She's got the scars from having done this for some time, she's got green hair she dyes herself, and her armor and weapons aren't really anything to gawk at. What this conceals is that Iris is incredibly proficient and the strongest person in town. And Iris hides this because she is extremely averse to anything one might consider 'adventure.' She does her absolute best to avoid anything that might lead to a grand, complex plot. She likes to keep it simple, and she likes her life to not be easy per se, but straightforward. Ancient artifacts? Evil wizards? Rebirthed gods? Iris is fine over here. Send someone else. It's not that she's hiding it on purpose, either, she just does not act in a manner that conveys her aptitude. And this distaste for adventure often extends to adventurers as well, because the thing that all adventurers are best at is dragging other people into their bullshit. Additionally, Iris does not appreciate being offered help when she is not explicitly seeking it out.
Place of Origin: Sugar Falls, a moderately large city in the Black Ocean. It has trade, culture, a relatively moderate government, and many adventurers begin their careers in its numerous taverns. Sugar Falls also has two rival newspapers, the Black Ocean's largest amount of rum exports, and a thriving mercenary industry. It gets its name from the sugarcane farms and the waterfalls that comprise most of the outlying area. Iris herself lives on a small island about ten minutes' sail away from Aspiration Bay, which Sugar Falls is located on. She built a small house, a dock, and a doghouse on it.
Bio: Iris was born in Sugar Falls. Her parents are general working class folk- one mother is a lead farmer at one of the sugarcane farms, and the other mother works for one of the rum distilleries. She talks to them about as much as any late 20s working professional who still lives in the same city, which is to say every now and then on the weekends. When Iris was growing up, there was a period of a few years where monster attacks in the vicinity of Sugar Falls were increasing in both quantity and severity. And although it was a group of ragtag adventurers that found the source of the creatures' agitation and destroyed it, it was honest, hardworking people who ensured it didn't happen again. She worked on the sugarcane farm with her mother and began to train in combat, and by the age of 18 registered as a mercenary with the city. Iris has taken a high volume of jobs throughout her career, having fought against truly dangerous foes, but has yet to involve herself in any proper adventuring. She got where she is through pragmatism, grunt work, and rigorous training.
Ambition: Iris wants to keep Sugar Falls safe, keep the mercenary industry stable and independent, and live a relatively quiet life where she's not bothered any more than she wants to be.
Contacts:
Angelina D'Amato, Iris' mother. Works on a sugarcane farm and taught Iris everything she knows about crops and the harvest. Strong, tall, charismatic.
Dawnya D'Amato, Iris' mother. Works for a rum distillery and taught Iris about craftsmanship. Intelligent, kind, witty.
Graves McGillicuddy, adventuring mercenary. A polearm specialist who Iris has worked with on several jobs, who Iris tolerates because she's really good on a fundamental combat level. ...Iris is just far better. Graves and Iris may have had feelings for one another at one point, but that is not the case now. Still, there is trust here. Courageous, tactical, loud.
Kailurathiain Riluaneth, adventuring mercenary. An elven assassin who uses a shortbow. Only Iris and her other friends can call her Kiley. Iris tolerates her because brooding edgy loners are usually quiet, which Iris appreciates. Has a ton of stories about cool shit she's done to pass the time with. Reflexive, perceptive, somewhat rude.
Declan Kirstenvales, adventuring mercenary. A cleric to a god of revelry and merriment who parties with the best of them. Iris has the hardest time tolerating them, but does so because of a dependability in battle and the fact that Declan stops other adventurers from bothering Iris because to harsh someone's vibe like that is a total party foul. Sagelike, charitable, louder.
Ives Almade-Ross, local papergirl. Delivers the more respectable of the two newspapers in town to Iris' island each morning, and is looking to become a full-fledged reporter. She has had two stories published, little fluff pieces people skim over- but she's sure that means she's got her foot in the door. Iris thinks she's cute. Energetic, inspiring, reckless.
Ronan McGillicuddy, registration office worker and Graves' brother. Ronan mans the desk that manages the quest board and new adventurer registration, and Iris comes to him to ask for details on jobs she takes. Additionally, when someone asks for Iris' services directly, it's Ronan that sends the letter of request to her island. Beleaguered, well-meaning, organized.
Description: Iris is a fairly inconspicuous-looking mercenary. She's kinda tall, tan, and decently buff- but that fits the bill for a very large number of people in her line of work. She's got the scars from having done this for some time, she's got green hair she dyes herself, and her armor and weapons aren't really anything to gawk at. What this conceals is that Iris is incredibly proficient and the strongest person in town. And Iris hides this because she is extremely averse to anything one might consider 'adventure.' She does her absolute best to avoid anything that might lead to a grand, complex plot. She likes to keep it simple, and she likes her life to not be easy per se, but straightforward. Ancient artifacts? Evil wizards? Rebirthed gods? Iris is fine over here. Send someone else. It's not that she's hiding it on purpose, either, she just does not act in a manner that conveys her aptitude. And this distaste for adventure often extends to adventurers as well, because the thing that all adventurers are best at is dragging other people into their bullshit. Additionally, Iris does not appreciate being offered help when she is not explicitly seeking it out.
Place of Origin: Sugar Falls, a moderately large city in the Black Ocean. It has trade, culture, a relatively moderate government, and many adventurers begin their careers in its numerous taverns. Sugar Falls also has two rival newspapers, the Black Ocean's largest amount of rum exports, and a thriving mercenary industry. It gets its name from the sugarcane farms and the waterfalls that comprise most of the outlying area. Iris herself lives on a small island about ten minutes' sail away from Aspiration Bay, which Sugar Falls is located on. She built a small house, a dock, and a doghouse on it.
Bio: Iris was born in Sugar Falls. Her parents are general working class folk- one mother is a lead farmer at one of the sugarcane farms, and the other mother works for one of the rum distilleries. She talks to them about as much as any late 20s working professional who still lives in the same city, which is to say every now and then on the weekends. When Iris was growing up, there was a period of a few years where monster attacks in the vicinity of Sugar Falls were increasing in both quantity and severity. And although it was a group of ragtag adventurers that found the source of the creatures' agitation and destroyed it, it was honest, hardworking people who ensured it didn't happen again. She worked on the sugarcane farm with her mother and began to train in combat, and by the age of 18 registered as a mercenary with the city. Iris has taken a high volume of jobs throughout her career, having fought against truly dangerous foes, but has yet to involve herself in any proper adventuring. She got where she is through pragmatism, grunt work, and rigorous training.
Ambition: Iris wants to keep Sugar Falls safe, keep the mercenary industry stable and independent, and live a relatively quiet life where she's not bothered any more than she wants to be.
Contacts:
Angelina D'Amato, Iris' mother. Works on a sugarcane farm and taught Iris everything she knows about crops and the harvest. Strong, tall, charismatic.
Dawnya D'Amato, Iris' mother. Works for a rum distillery and taught Iris about craftsmanship. Intelligent, kind, witty.
Graves McGillicuddy, adventuring mercenary. A polearm specialist who Iris has worked with on several jobs, who Iris tolerates because she's really good on a fundamental combat level. ...Iris is just far better. Graves and Iris may have had feelings for one another at one point, but that is not the case now. Still, there is trust here. Courageous, tactical, loud.
Kailurathiain Riluaneth, adventuring mercenary. An elven assassin who uses a shortbow. Only Iris and her other friends can call her Kiley. Iris tolerates her because brooding edgy loners are usually quiet, which Iris appreciates. Has a ton of stories about cool shit she's done to pass the time with. Reflexive, perceptive, somewhat rude.
Declan Kirstenvales, adventuring mercenary. A cleric to a god of revelry and merriment who parties with the best of them. Iris has the hardest time tolerating them, but does so because of a dependability in battle and the fact that Declan stops other adventurers from bothering Iris because to harsh someone's vibe like that is a total party foul. Sagelike, charitable, louder.
Ives Almade-Ross, local papergirl. Delivers the more respectable of the two newspapers in town to Iris' island each morning, and is looking to become a full-fledged reporter. She has had two stories published, little fluff pieces people skim over- but she's sure that means she's got her foot in the door. Iris thinks she's cute. Energetic, inspiring, reckless.
Ronan McGillicuddy, registration office worker and Graves' brother. Ronan mans the desk that manages the quest board and new adventurer registration, and Iris comes to him to ask for details on jobs she takes. Additionally, when someone asks for Iris' services directly, it's Ronan that sends the letter of request to her island. Beleaguered, well-meaning, organized.