Ancient Tides: A Tale of Sea and Sky

Ancient Tides: A Tale of Sea and Sky
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Ancient Tides: A Tale of Sea and Sky
ANCIENT TIDES
A Tale of Sea and Sky


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The gods are dead. They left a lot behind - a functioning cycle of life and death, a heap of divine servants, corpses magical enough to become worlds in their own right - but they’re not coming back. In the eons since, countless mortal civilizations have risen on these many worlds, and over time, a few have even managed to reach beyond. They crossed the threshold, one by one, into the oldest realm of all. The realm of the gods. The birthplace of souls. The Astral Sea.

For thousands of years now, mortals have spread across the nine known seas, building towns and fledgling nations, constructing great ships, and moving further and further afield from the worlds they knew. On these seas, anything is possible, and even the lowliest of mortals can accomplish wonders - or die trying. It’s time to set sail.


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Welcome to Ancient Tides, a solo-adventure-focused game based on Pathfinder 2nd Edition, which is assuredly not inspired by any similar games in any way. In this game, you will take the role of powerful characters, living upon the seas of the Astral Plane, pursuing any number of lofty goals, and making their mark upon the grand and ancient realm of the gods. In mechanical terms, all characters will begin at level 10 (or attain that level of power soon after the start) - more than enough to start making a real impact. Beyond that, the game is largely a sandbox - your character’s goals are entirely up to you, and there is no “main plot” other than the plot your character follows.

As it would make for a very complicated game, I will not be constantly adhering to all of the mechanics of Pathfinder. Most things will take place on a more narrative layer, with rolls largely made by me in the background. Characters will have complete character sheets, which I am more than happy to collaborate with anyone on when the time comes to keep things simple.

Gameplay will be text-based and one-on-one for the most part - the primary medium will be PMs on this very forum, but if anyone would especially prefer, I can set things up to do it via Discord instead. I won’t rule out voiced solo sessions either, should anyone be particularly interested. “Crossovers” are also a distinct possibility, where your characters may meet each other for any number of adventures - but I won’t force those on anyone who isn’t remotely interested.

Finally, with regards to character options, all published options are allowed, in addition to playtest material (the Summoner and Magus classes) and approved homebrew options. Lore may differ, sometimes greatly, in this setting, but I won’t close off any specific options (for example, I’ve renamed lizardfolk to Solans and given them more of a Solarpunk Astronaut aesthetic). Feel free to ask me more via Discord if you want to know about some of the extra options or lore in this setting. I’m also allowing more over-the-top character ideas if you have them - if you had a really good idea for literally just playing a dragon, for instance, I wouldn’t rule it out.

Lore on the Seas
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Everyone applying should fill out the following character bio first - you can either post it here or just send it to me. I won’t be able to let too many people in, but if I don’t get an excess of submissions I’ll try to accommodate as many people as I can (eight will be my absolute maximum). Once I’ve approved people to play, I’ll help with character creation - but of course, feel free to think about what you want to play as you fill this out.

Name: Your character’s name.
Description: A description of your character, both in terms of appearance and personality.
Place of Origin: The place your character comes from. Town, nation, sea, plane, whichever. Feel free to ask me about more specific options for this.
Bio: You may ask yourself, “How did I get here?” This should explain how your character reached level 10 - or if you want to start at a lower level, give an idea of how you will get there near the game’s start.
Ambition: What do you want to accomplish? This can be general or specific, but this is the section most likely to determine what your character’s story is about, so make sure it’s something interesting.
Contacts: Who do you know? Relatives, friends, business contacts, mortal enemies, etc. Define as many or as few as you want here.
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Messages In This Thread
Ancient Tides: A Tale of Sea and Sky - by Anomaly - 09-25-2020, 03:11 AM
RE: Ancient Tides: A Tale of Sea and Sky - by CSJ - 10-01-2020, 03:49 PM