RE: Crisis Cycles
07-24-2020, 09:21 PM
(This post was last modified: 07-27-2020, 04:29 PM by ProfessorLizzard.)
(Nishikoon is smaller than it looks like, this map is zoomed in)
200 years pass. The Republic is no more. In its place, we see the Commonwealth: a loose coalition of states, led by the elected High Consul, with each state having their own autonomy. The High Consul has been an orc about 80% of the time in the last centuries. And recently, things have been shaken up: the current High Consul of the Commonwealth has married a Shamir Worm Knight. Who knows what this strange love will lead to? And people are inspired by this wedding, and the number of cross species pairings increase (of course, they have always existed, but now there is a higher approval of free LOVE). Could this lead to the expansion of the Commonwealth, or perhaps, an invigoration of diplomacy?
There has been leaks about the joint project of The Bastion and the shamir. Rumor has it, they have found out that if you dig in certain parts of the Deep Red under the Deep Red, and you use certain techniques, you can go deeper still, and end up on a secret place on the very Moon itself. The world, like space, is BOTTOMLESS.
The friendship of the Tugad and the Khallow Remnants, have resurrected, and in fact, improved the art of flying machines! Having a secret moon cache helped in this a lot. Now flying ships roam the skies, out of the reach of Yxlan's sea monster constructs... Not everyone has access to these, but there are plans for ensuring that conquering the SKY is not just the dream of a select few.
Inheritable Cultures:
Elven
Sogosha elves
The various deep koon ghoul elves
Wights
Orcs
Windrose (mainly orcs, but many other folks present from all over the realm)
Herder orcs
Desolate Coast
Copper Khanate
Khallow Remnants
Orokkon Alliance
Other
Shamir worm-paladins, full of malice
Krokar Esklin
Tugad Lizards
The alliance of Terrestrial Bastion Of Vallis Marginis, Druzhul peaks dwarves and Shamir worm paladins
Established Species:
Dwarves
Elves
Lizardfolk
Orcs
Half-men
Shamir
The Moon
Frog people
Sad birds
Copper Men
Horrible Animal People
Ghouls
Wights
Only new species allowed:
The horrible animal people of the northern jungles
Plothooks:
Penumbra Pact: the seven power of the moon reached a tentative peace. It is now the hub of extreme espionage, and weapon building. There are many new craters.
Culture Name: What is the name of your culture? During the first era, this is also the name of your city state.
Banner Colour: What colour represents your city state?
Government and Leader: Who leads this place? Tell us about the system, and this person.
Society: What can you tell about your culture?
Species: What is your species? This is especially important choice, as creating new species will be rarer in later ages. You may have mixed City States of course.
Stances on the three changes: Tell us how your culture handles the changes: do they embrace them, or deny them? If you embrace a change, you will divert resources towards it, if you deny it, you will divert resources away from it. If you embrace everything, you are a generalist, if you deny all of them, you are a subversive element.
Major cultural influence: Pick one of the previous cultures to be a major influence on your new culture! You can even pick someone else’s culture. You may also replace an en existing culture. Perhaps you represent a new Dynasty, or maybe a new people who absorbed a previous culture. Or you can be a culture that seceded from their parent culture.