RE: Crisis Cycles
03-23-2020, 07:26 PM
Two hundred years passed on the Plague Plateu. The Orcgarchy, the Federated Tribes and Gildrak Hold has expanded, no longer mere city states with satellite villages, but nations on their right.
However, all this was disturbed when something fell from the moon. A strange vehicle, roaring through the heavens, has descended, barely missing Druzhul Peak Academy. Yet through roaring and burning, it somehow managed to land relatively safely. Rumor has it they are mighty alchemists and warriors, and they are desperate to do whatever it takes to survive in our lands. Perhaps, they are exiles and outcasts, and we should stay away from them? The Federated tribes, who spearheaded many international cooperative programs, reject these negative thoughts, and claim we should help these COSMONAUTs.
Gildrak Hold's culture has descended into a stoic, distrusting outlook, their holds completely guarding the mountain passes and tunnels leading to the eastern desert, where they conduct trade with the distant Easterhomes. Only through distant rumours do we know about the ongoings of these distant dwarven lands. It looks like they are still as merry as Gildrak used to be, if not merrier! Their people wear colourful robes and bowties, and drink strange, effervescent beers out of crystalline mugs, brewn from highly expensive barley. The rich and powerful meet in large chambers, where they intermingle, discuss matter of states, and listen to Stone Music being played on litophone instruments. There are plans for international meetups of leaders, in a pastiche of these FORMAL events.
The plague of emphatic empathy had its toll on the population. Even though the cursed hives were destroyed, some feared the ghastly mosquitoes might return in a new form, carrying something nastier, a new kind of madness, a new kind of pain. It was not just baseless superstition, but genuine magic: if a priest mage lead the group in PRAYER, using modified Listener magic, the believers were enveloped by a shimmering blue light, which tinted the people for several days, and filled them with positive thinking. There are rumors about them building a new holy city...
Inheritable Cultures:
The Federated Tribes of Gadesu and Ranitezia (lizardpeople and elves)
Gildrak Hold (dwarves)
The Orcgarchy (mainly orcs, but many other folks present from all over the realm)
Established Species:
Dwarves
Elves
Lizardfolk
Orcs
New species (and some plothooks):
Shamir, resurfacing again
The moon people
People from the western jungle, could be responsible to the raid that kicked off the plague, or innocent in this.
Culture Name: What is the name of your culture? During the first era, this is also the name of your city state.
Banner Colour: What colour represents your city state?
Government and Leader: Who leads this place? Tell us about the system, and this person.
Society: What can you tell about your culture?
Species: What is your species? This is especially important choice, as creating new species will be rarer in later ages. You may have mixed City States of course.
Stances on the three changes: Tell us how your culture handles the changes: do they embrace them, or deny them? If you embrace a change, you will divert resources towards it, if you deny it, you will divert resources away from it. If you embrace everything, you are a generalist, if you deny all of them, you are a subversive element.
Major cultural influence: Pick one of the previous cultures to be a major influence on your new culture! You can even pick someone else’s culture. You may also replace an en existing culture. Perhaps you represent a new Dynasty, or maybe a new people who absorbed a previous culture. Or you can be a culture that seceded from their parent culture.
Since multiple people might have plans about inheriting the same culture, collaborate on your stories, because if someone wants to be Druzhul Peak Academy seceding from their homeland, and someone else talks about conquering Gildrak Hold, they should discuss this with each other, to prevent conflicts.
However, all this was disturbed when something fell from the moon. A strange vehicle, roaring through the heavens, has descended, barely missing Druzhul Peak Academy. Yet through roaring and burning, it somehow managed to land relatively safely. Rumor has it they are mighty alchemists and warriors, and they are desperate to do whatever it takes to survive in our lands. Perhaps, they are exiles and outcasts, and we should stay away from them? The Federated tribes, who spearheaded many international cooperative programs, reject these negative thoughts, and claim we should help these COSMONAUTs.
Gildrak Hold's culture has descended into a stoic, distrusting outlook, their holds completely guarding the mountain passes and tunnels leading to the eastern desert, where they conduct trade with the distant Easterhomes. Only through distant rumours do we know about the ongoings of these distant dwarven lands. It looks like they are still as merry as Gildrak used to be, if not merrier! Their people wear colourful robes and bowties, and drink strange, effervescent beers out of crystalline mugs, brewn from highly expensive barley. The rich and powerful meet in large chambers, where they intermingle, discuss matter of states, and listen to Stone Music being played on litophone instruments. There are plans for international meetups of leaders, in a pastiche of these FORMAL events.
The plague of emphatic empathy had its toll on the population. Even though the cursed hives were destroyed, some feared the ghastly mosquitoes might return in a new form, carrying something nastier, a new kind of madness, a new kind of pain. It was not just baseless superstition, but genuine magic: if a priest mage lead the group in PRAYER, using modified Listener magic, the believers were enveloped by a shimmering blue light, which tinted the people for several days, and filled them with positive thinking. There are rumors about them building a new holy city...
Inheritable Cultures:
The Federated Tribes of Gadesu and Ranitezia (lizardpeople and elves)
Gildrak Hold (dwarves)
The Orcgarchy (mainly orcs, but many other folks present from all over the realm)
Established Species:
Dwarves
Elves
Lizardfolk
Orcs
New species (and some plothooks):
Shamir, resurfacing again
The moon people
People from the western jungle, could be responsible to the raid that kicked off the plague, or innocent in this.
Culture Name: What is the name of your culture? During the first era, this is also the name of your city state.
Banner Colour: What colour represents your city state?
Government and Leader: Who leads this place? Tell us about the system, and this person.
Society: What can you tell about your culture?
Species: What is your species? This is especially important choice, as creating new species will be rarer in later ages. You may have mixed City States of course.
Stances on the three changes: Tell us how your culture handles the changes: do they embrace them, or deny them? If you embrace a change, you will divert resources towards it, if you deny it, you will divert resources away from it. If you embrace everything, you are a generalist, if you deny all of them, you are a subversive element.
Major cultural influence: Pick one of the previous cultures to be a major influence on your new culture! You can even pick someone else’s culture. You may also replace an en existing culture. Perhaps you represent a new Dynasty, or maybe a new people who absorbed a previous culture. Or you can be a culture that seceded from their parent culture.
Since multiple people might have plans about inheriting the same culture, collaborate on your stories, because if someone wants to be Druzhul Peak Academy seceding from their homeland, and someone else talks about conquering Gildrak Hold, they should discuss this with each other, to prevent conflicts.