RE: Crisis Cycles
01-14-2020, 06:20 AM
(This post was last modified: 01-14-2020, 06:25 AM by Pharmacy.)
Culture Name: The Orcgarchy
Banner Colour: Green
Government and Leader: God, they absolutely do not get along. Ingkay Yarthuryay, Warlord and ex-Wandering Listener, seems like a cool enough dude. Cool enough that the four clans put down their arms and heed his words.
Society: Society is split into four clans. Each clan has their own particular quirks and specialties. The clans absolutely do not like each other, but not to the point they stop trading with each other or band together to fight off a threat that threatens all of the Orcgarchy. No one exactly knows how the enmity started, but it must be a buck-ass wild start considering the perpetual conflict continues to this very day.
Species: Predominantly ORCS. Orcs resemble large, green anthropomorphic pigs. They are notorious for their strength and constitution. While already hale and hearty to begin with, orcs can fall into a fugue-state that renders them almost unstoppable on the battlefield – or at least until the end of a good fight.
Stances on the three changes: The Orcgarchy are deeply suspicious of the Dove Concordance, assuming there is some sort of insidious political mean to destroy and subvert their culture. They reject it.
The Orcgarchy love the metal and the magic that comes with it. It adds excitement to the war between the four clans. It is also good for industry and sciences, which is less exciting. They fully support it.
Since their reigning leader used to be an ex-Wandering Listener, the Orcgarchy do treat the roving judges as esteemed guests. However, the friendliness is cooling. They already learned enough, you see. They modestly support it.
Banner Colour: Green
Government and Leader: God, they absolutely do not get along. Ingkay Yarthuryay, Warlord and ex-Wandering Listener, seems like a cool enough dude. Cool enough that the four clans put down their arms and heed his words.
Society: Society is split into four clans. Each clan has their own particular quirks and specialties. The clans absolutely do not like each other, but not to the point they stop trading with each other or band together to fight off a threat that threatens all of the Orcgarchy. No one exactly knows how the enmity started, but it must be a buck-ass wild start considering the perpetual conflict continues to this very day.
Species: Predominantly ORCS. Orcs resemble large, green anthropomorphic pigs. They are notorious for their strength and constitution. While already hale and hearty to begin with, orcs can fall into a fugue-state that renders them almost unstoppable on the battlefield – or at least until the end of a good fight.
Stances on the three changes: The Orcgarchy are deeply suspicious of the Dove Concordance, assuming there is some sort of insidious political mean to destroy and subvert their culture. They reject it.
The Orcgarchy love the metal and the magic that comes with it. It adds excitement to the war between the four clans. It is also good for industry and sciences, which is less exciting. They fully support it.
Since their reigning leader used to be an ex-Wandering Listener, the Orcgarchy do treat the roving judges as esteemed guests. However, the friendliness is cooling. They already learned enough, you see. They modestly support it.