Adventurers plops, ripe for the grabbing

Adventurers plops, ripe for the grabbing
RE: Adventurers plops, ripe for the grabbing
No Illegal Moves
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The premise of this game is that the player-controlled character is playing a two-player board game with their friend (a GM-controlled character). Likely an existing game with a well-defined rule set like Chess, but it could also potentially be a new game invented by the GM.

This is no ordinary game board, however. The included rule book has a strange rule at the end: "THERE ARE NO ILLEGAL MOVES. SOME MOVES, HOWEVER, MAY HAVE UNEXPECTED EFFECTS."

Players are allowed to do whatever the heck they want with the game pieces, going outside of established rules as desired. This is a magical game board, however, and it will react to such liberties. Not necessarily in a negative way, but its hard to tell what will happen

Going with the chess example, lets say a player decides to move a bishop orthogonally by one square. A new, autonomous piece might materialize which will try to hunt the bishop down until it returns to the color of square it started on. Or maybe a player might send a pawn as an ambassador, and the opponent's pieces may resist efforts by the opponent to attack it, as that would violate their diplomatic code.

Things will keep escalating. The game will get increasingly complex. New rows and columns will start to appear on the board. New varieties of piece may appear. Actual buildings with multiple stories will become incorporated into the board. And soon, the game will start to warp reality around the players, causing mayhem in the real world.

The way I imagine this working is for the GM to try to keep the inner-workings of the game somewhat internally consistent. When a new rule or mechanic is introduced as a consequence of the players' actions, they try to keep previously-established rules in mind. When a player does something that would violate a rule, instead of nullifying the previous rule, try to augment it in such a way that would reconcile the pre-existing rule and the new action. The game can make a move physically difficult, or even impossible, but not technically illegal.

Long-story-short, it's like a mix of Calvinball and Jumanji.
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