Twelve Realms: The Worlds Divided

Twelve Realms: The Worlds Divided
#2
RE: Twelve Realms: The Worlds Divided
Character Name: Eris Sylvinite

Appearance: A particularly haggard kobold, with pale blue scales pocked with scars, cracked horns, and a half-missing tail. Particularly short for even koboldkind, at barely over two and a half feet tall. Red eyes filled with an undying fury. Dressed in ragged robes over a set of armor cobbled together from scrap, and lugging a big leather backpack full of god-knows-what. Looks for all the world like she’s ready to tear your knees right off of your body.

Hometown/Home Realm: The kobold warrens of Deepshine - a surprisingly prosperous town in the Underworld (by kobold standards at least), thanks to a mine of magically-infused minerals. Deepshine no longer exists, thanks to an offensive by a group of illithids that scattered the kobolds to the winds. The ones that managed to get away, that is.

Bio: Eris began her life as most kobolds do - born into a maze of twisty little passages deep underground, hiding away from the outside world for fear of being overrun by the innumerable terrifying things that exist out there. The relative prosperity of Deepshine, along with the ready access to magically-useful materials and stolen books (the kobolds had managed to assemble a whole library that way), allowed Eris to study magic, developing somewhat of a talent for artifice. She worked on various useful devices over the years, with the intent of making the unusually prosperous settlement even moreso.

And then the illithids attacked.

The attack came without warning. The illithids had discovered the kobolds and their mines, and had decided, practically on a whim, to move in and take it all for themselves. There weren’t even that many of them, but what are a bunch of kobolds going to do against a half-dozen illithids? The answer is “run, mostly”. Deepshine had plenty of twisty little escape tunnels for the kobolds to use, and several of them successfully got away! The ones that didn’t succumb to the intellect devourers the illithids released into the tunnels, that is. It was a pretty bad morning.

Eris escaped alone, unaware of the fate of any of her compatriots. She ran, and ran, and ran, for as long as she could before collapsing with exhaustion. With a burning desire for revenge, she trekked on through the Underworld, evading countless underground horrors (and not always coming out unscathed) before finally finding a hiding place amongst some ruins in some forgotten cavern. The remains of an ill-fated settlement by the celestial empire of Zhide, long since abandoned. She took over a workshop for her own purposes, and feverishly studied everything the scholars had left behind here - of particular interest were a collection of research notes on the design of autonomous constructs.

Months passed. A plan began to form. Construction of something great commenced - Eris needed only to find the knowledge and materials to complete her work, and then the illithids would pay. A rift to the realm of Zhide beckoned, still stable after all these years. Maybe she’d need to seek out entrances to other realms too, but she had a place to start...

Ascent: Eris is constructing a mechanical dragon body to shove her soul into. This may take some effort.

Contacts:

The Illithids: I guess this isn’t really a contact, but she wants to kill them all and that has to count for something.

Akha Travertine: An old friend and Dragon Sorcerer, who disappeared after the illithids attacked. They managed to flee to the World of Iron, for good or for ill, and currently live there as a scavenger. Kind of pompous and overconfident in their abilities.

Zemi Tectonite: A miner and another of Eris’s old friends. Escaped the illithids and managed to find a new kobold settlement that would take her in. Pretty chill, but also a pretty intense schemer - she has no less than a dozen escape plans in case things go badly again.

Polax Arkose: A craftsman and, you guessed it, another friend. Kind of a grump. He was last seen getting dragged off by illithids, so that’s probably not great.

Sigriea Avareazol: A lizardfolk, hailing from the Vaian Ocean. She’s some manner of Explorer and Planar Cartographer, not to mention a bard, who’s out wandering the realms to chart everything she can. Mysterious, and seems to show up at the most convenient times for whatever reason. What’s she really up to? Eris has no idea.
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Messages In This Thread
Twelve Realms: The Worlds Divided - by Demonsul - 09-22-2019, 02:16 AM
RE: Twelve Realms: The Worlds Divided - by Anomaly - 09-25-2019, 08:55 PM