Death, Taxes, and Cookies: to Rule an Underworld - INTERMISSION 2 END

Death, Taxes, and Cookies: to Rule an Underworld - INTERMISSION 2 END
#27
Death, Taxes, and Cookies: to Rule an Underworld - 06.5: turtle power
[X] Keep the turtle

[Image: BwPt41c.png] I guess we should keep it. I don't see why not.

[Image: BwPt41c.png] We can put it one of the locations we just got, can't we?

... [Image: d4FAfcB.png]


[Image: xKD9yux.png] Hey, little guy. What's your name?

... [Image: PWz0bN2.png]

Little, huh? Yer pretty tiny yerself, Lord o' the Dead! [Image: X34peFR.png]

Haaah, hahah! [Image: X34peFR.png]


[Image: apDVqUG.png]


It turns out that demons could talk. Barold didn't exactly tell me about that before bringing one here, though maybe I should've asked it about that first.

Either way, it seems I might want to give the turtle a name - it said it was a "Minogame", which the Book of the Dead seemed to pick up on, adding it to the list of my angels. But that's the name of the species of demon it is! It doesn't have a unique signifier - for now. Though, I could just have it remain like that if I wish.

Noticing something in the book, I pull Barold aside.

[Image: NAmyhOc.png] ... Why are its' stats, so...


BELOW-AVERAGE? [Image: d4FAfcB.png]


[Image: YTXldgu.png] Don't be mean about it!

[Image: BwPt41c.png] But... yeah, I guess. What's the point of having it around, if yours are so much better?



... [Image: d4FAfcB.png]

I AM DEATH. THE REPRESENTATION OF IT. [Image: d4FAfcB.png]

BUT I AM STATIC. UNCHANGING. MUCH LIKE WHAT I REPRESENT - THE ESSENTIAL CORE OF DEATH. [Image: NK77O73.png]

IN TIME, YOU WILL GAIN SERVANTS THAT WILL OUTCLASS ME. [Image: d4FAfcB.png]

IF NOT WHEN YOU RECRUIT THEM... [Image: NK77O73.png]

... THEN CERTAINLY WHEN YOU TRAIN THEM TO THEIR FULLEST POTENTIAL.  [Image: NK77O73.png]


[Image: YTXldgu.png] I... I see.


Something inside me knows that I'll need to do this if I wanna be able to survive later on. Ah... I can feel the pressure.

IF YOU WISH FOR YOUR NEW ACQUISITION TO LEAD A HARROWING... [Image: d4FAfcB.png]

... OR ANY OTHER ACTIVITY INVOLVING GRIP, FOR THAT MATTER... [Image: NK77O73.png]

... YOU MUST FIRST SET IT TO BE YOUR ADVISOR. [Image: d4FAfcB.png]

THIS WILL PLACE THE ACTION'S RESULT UPON THEIR OWN SKILL, UNLESS OTHERWISE SPECIFIED. [Image: d4FAfcB.png]

NO MATTER HOW MEAGRE IT MAY BE. [Image: NK77O73.png]

MORE ACTIONS WILL RESULT IN FAILURE IF YOU HAVE ANOTHER ADVISE YOU. [Image: d4FAfcB.png]

BUT A NECESSARY RISK TAKEN TO ENSURE FUTURE STRENGTH. [Image: d4FAfcB.png]


[Image: BwPt41c.png] An investment. I know about those.

[Image: xKD9yux.png] I think I can work with that.


[Result: Minogame added to angels. New Grip actions unlocked.]



Turn 3

Time passed since death: ???

the Book of the Dead

- Lordship Actions -

[ ] to Create - An Altar of Creation, the Aspect called it. Something like your unnamed wand-thing, but bigger, and more personalized. This should allow you to refine your control over your divinity.
Result: Create an Altar of Creation at a specified location, which unlocks more Lordship actions. Low Risk.
- [ ] Select location to place this construct.
- [ ] (OPTIONAL) Describe, roughly, how it could look.

[ ] to Transform - A Crucible, the Aspect called it. Not actually a big pot, but a room, or a chamber, where your essence collects - where it is dense. Somewhere you could fill or change something with your divinity, for a variety of effects.
Result: Create a Crucible at a specified location, which unlocks certain Omen and Mask actions. Low Risk.
- [ ] Select location to place this construct.
- [ ] (OPTIONAL) Describe, roughly, how it could look.

[ ] to Judge - A Hall of Judgement, the Aspect called it. Much less flashy than its' name sounds, it would merely be a place where you could store dead souls - once you start collecting them, that is - and decide which part of your underworld they should be sent to.
Result: Create a Hall of Judgement at a specified location, which unlocks certain Lordship and Omen actions. Low Risk.
- [ ] Select location to place this construct.
- [ ] (OPTIONAL) Describe, roughly, how it could look.

[ ] Death the Gardener - You can make inanimate objects with divinity. Maybe you can create life, too, despite the, ah, reason you have that divinity in the first place. A garden would be nice... Result: Create a Garden at a specified location, which lowers Stress gain slightly and unlocks ??? next time you take the Relax action. Obtain Nature affinity. Below Average Risk.
- [ ] Select location to place this construct.
- [ ] (OPTIONAL) Describe, roughly, how it could look.

[ ] Renovation - You're thinking of a new look for one of your locations. Your control of your divinity is still low, but you think you can create a good aesthetic regardless... Result: Change how a location in the Underworld looks, roughly. Free action (Colin can perform another action even if they take this one, and can take it multiple times).
- [ ] Select a location to renovate, and how, roughly, you change its' appearance.

[ ] Deconstruction - The old must give way to the new - maybe that should be part of what Death represents. Free action. Result: Remove a construct from a certain location.
- [ ] Select a construct in a location to remove.

[ ] Connection - If you want to get things going from one place to another, you gotta connect your locations. You and the Aspect don't have to care about the pathways between each of your underworld's locations, but everyone else does. Alternatively, you could sever said connections. Free action.
- [ ] Select two or more locations to connect, or select connections to sever.

[ ] Relocation - You should put these somewhere else. Result: Move an angel or angels from one location to another, granted they have the ability to move to said location from where they currently are. Free action.
- [ ] Select angels to move, and where to put them.

- Grip Actions -

Advisor of Grip: Barold

Pick 1

[ ] War Changes - A new Advisor must come into the fold. Result: Select another angel to be your Advisor of Grip. Free action.

[ ] Harrowing Hell - The time has come to expand. More locations, more angels, more of the Abyss to be placed under your dominion. Death must be more ineffable, more unyielding than almost any other thing in existence.
- [ ] Pick a direction. Any direction. Even ones that usually don't exist.

[ ] Sparring - The most classic way to gain expirience in fighting, is by fighting. So let's have some fighting! Result: Pit two angels against one another for one round. Both gain experience, with the loser gaining more. Variable Risk.
- [ ] Pick two angels to fight eachother.

[ ] Halt! Who Goes There? - Just as you and your angels could invade the Abyss, so could the Abyss invade you. Let's make sure that's not a thing that happens. Result: Set an angel to guard the Underworld, combatting any would-be incursions.
- [ ] Pick an angel or angels to patrol this turn, including your Advisor.
- [ ] Pick locations to patrol. Note: The more locations an angel must patrol, the harder it is for them to do so. Additionally, some locations are more vulnerable to attack than others.

- Misc Actions -

[ ] Relax - I've been feeling unwell lately. Maybe I should spend some time with my thoughts, lest they grow dark. Result: Lowers Stress. Taking this option too many times will have detrimental effects on the Underworld.

[ ] Q&A With Mx. Barold - Curiosity burns in my mind. I should talk to the Aspect about this. Result: Ask a question or questions to Barold, who will answer as best as it can. Free action.
- [ ] Ask a question, or questions, to the Aspect.

[ ] A New Name - I've come up with a great new name for something! Result: Rename something, from the Aspect, to an Angel, to a construct, to a location, the Book of the Dead, to even Colin themself, and more things besides. Free action.
- [ ] What do you rename, and what to?
carrot cake
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Death, Taxes, and Cookies: to Rule an Underworld - 06.5: turtle power - by mintyfreshdepression - 09-18-2019, 10:10 AM