RE: Spheres of Influence: Alliance
05-31-2019, 06:47 PM
(This post was last modified: 06-14-2019, 09:18 AM by ProfessorLizzard.)
Country Name: The Crescent Wastes
Country Colour: Lime radiation... (#32CD32)
Government: Constitutional Monarchy, with a multiparty government. The power is in the hand of the prime minister of the Waste Parliament, while the actual Monarch is more of a ceremonial role, touring the lands, cooking the largest dire shrimp on the barbie they can found.
Leader: Captain Ovis, the current prime minister. Head of the Lime Green Party, Captain Ovis strong enough to wrestle a gelatinous cube into submission, and has written a famous book about wilderness survival (which is mainly about figuring out which spiders are unsafe for eating). Under his leadership, the country managed to reclaim the ancient capital, or at least, make it safe for the true clean up to begin. And now he steered the country to look outwards, evangelizing about the necessity of moving away from magic, and the adoption of the new, safer, coal burning technologies...
Society: Wastelanders are a mishmash of survivors of several ancient ethnicities. They have been affected by the wild, chaotic magic of the land, so some of them might have vivid hair, standing in spiky shapes, and other minor quirks. Some say it is the result of local animal DNA radiating into their bones, but this is an unproven concept, even if some of them do secrete jelly like substance, similar to what gelatinous cubes are made of.
The people of the land, due their bad history with Tharassa, are wary of magic. They try to spread warnings about its misuses, and how it could affect innocents, like themselves. For this, they have many great pamphlet factories, along with traveling demonstration and medicine shows. They also show a great interest in newer, less dangerous technologies like steam power.
They are not really warlike, however, they are very aggressive at protecting their territories from wild animals and would be treasure hunters. However, Zmon mercenaries frequently join raids against bugs, and were there at the battle of Bronze Pass.
History: There are multiple cultures living under the umbrella term of 'Wastelanders'. In the ancient times, they were an alliance of four city states: the Rzis, living in the coastal plains of the west, who cultivated many resilient and nutritious plants, Zmon , the small island, who could tame even the most devilish beasts, and the Mnu, who shepherded giant birds on the plains of the larger island, and finally, the Hmeg, who lived in the mountains among the trees. Out of these, Hmeg was elected as the leader, due its richness in resources. However, the monarch of the nation was never from Hmeg, as to separate Ceremonial Powers from Official Powers.
This didn't last long, as Tharassa quickly subdued and conquered them, and converted the region into their very own breadbasket. There was an attempt at assimilating the 'barbarians' of the area, but the four territories fiercely kept their customs and mysteries. One day, when Tharassa exploded and sank, they gained their freedom... for a few minutes, before a wave of corrupted magic (and regular tidal waves) crashed over the land, creating the Crescent Wastes.
Hundreds of years have passed, and the people of the wastes had to build up from the ground up. Slowly, inexorably, but they are regained what was once theirs, even if it is just a pile of rubble. Now they turn their eyes towards the neighbouring lands: they demand their voices of warning to be heard...
Alliance: It is, but only recently.
Country Colour: Lime radiation... (#32CD32)
Government: Constitutional Monarchy, with a multiparty government. The power is in the hand of the prime minister of the Waste Parliament, while the actual Monarch is more of a ceremonial role, touring the lands, cooking the largest dire shrimp on the barbie they can found.
Leader: Captain Ovis, the current prime minister. Head of the Lime Green Party, Captain Ovis strong enough to wrestle a gelatinous cube into submission, and has written a famous book about wilderness survival (which is mainly about figuring out which spiders are unsafe for eating). Under his leadership, the country managed to reclaim the ancient capital, or at least, make it safe for the true clean up to begin. And now he steered the country to look outwards, evangelizing about the necessity of moving away from magic, and the adoption of the new, safer, coal burning technologies...
Society: Wastelanders are a mishmash of survivors of several ancient ethnicities. They have been affected by the wild, chaotic magic of the land, so some of them might have vivid hair, standing in spiky shapes, and other minor quirks. Some say it is the result of local animal DNA radiating into their bones, but this is an unproven concept, even if some of them do secrete jelly like substance, similar to what gelatinous cubes are made of.
The people of the land, due their bad history with Tharassa, are wary of magic. They try to spread warnings about its misuses, and how it could affect innocents, like themselves. For this, they have many great pamphlet factories, along with traveling demonstration and medicine shows. They also show a great interest in newer, less dangerous technologies like steam power.
They are not really warlike, however, they are very aggressive at protecting their territories from wild animals and would be treasure hunters. However, Zmon mercenaries frequently join raids against bugs, and were there at the battle of Bronze Pass.
History: There are multiple cultures living under the umbrella term of 'Wastelanders'. In the ancient times, they were an alliance of four city states: the Rzis, living in the coastal plains of the west, who cultivated many resilient and nutritious plants, Zmon , the small island, who could tame even the most devilish beasts, and the Mnu, who shepherded giant birds on the plains of the larger island, and finally, the Hmeg, who lived in the mountains among the trees. Out of these, Hmeg was elected as the leader, due its richness in resources. However, the monarch of the nation was never from Hmeg, as to separate Ceremonial Powers from Official Powers.
This didn't last long, as Tharassa quickly subdued and conquered them, and converted the region into their very own breadbasket. There was an attempt at assimilating the 'barbarians' of the area, but the four territories fiercely kept their customs and mysteries. One day, when Tharassa exploded and sank, they gained their freedom... for a few minutes, before a wave of corrupted magic (and regular tidal waves) crashed over the land, creating the Crescent Wastes.
Hundreds of years have passed, and the people of the wastes had to build up from the ground up. Slowly, inexorably, but they are regained what was once theirs, even if it is just a pile of rubble. Now they turn their eyes towards the neighbouring lands: they demand their voices of warning to be heard...
Alliance: It is, but only recently.