RE: Spheres of Influence: Alliance
05-24-2019, 03:22 AM
(This post was last modified: 06-15-2019, 03:11 AM by MQuinny1234.)
APPLICATION:
Country Name: Kor Vurneus
Country Colour: Dark Blue +Flag
Government: Who rules? How do they rule, and how are they viewed?
The rulers of Kor Vurneus are the Kimarisal, a group of Knights and Scholars whom serve a being they call Cimeies, a holy-order, a theocracy. Under them are the typical nobles who govern the bureaucracy and day to day ruling of communities, the smaller lands and villages and towns. Sometimes, a retired military member of the Kimarisal or a more studious member will rule a major town or city with help from lower nobles, or also rule over an area with more defensive strategic or financial importance for the nation that the Kimarisal would rather have a more direct hand in governing over.
The Kimarisal group is equally the leaders of Kor Vurneus's military as it is the rest of the country, they just delegate a bit for the more peaceful matters. Most members of the Kimarisal, and entirely the ones that are Knights, are beings they call Andrasics. They don't like to show this side of themselves to outsiders of the nation, or to explain the nature of it, and so mostly the Scholars deal with the outside diplomacy, but it's at best an open secret that the Knights of the Kimarisal are beings of great physical power, awareness and durability. All Andrasics have a seal tattooed over their heart, made of silver ink. The citizens of Kor Vurneus view the mysticism and aloofness of the Kisarisal with some fear, but it's considered a great honour to strive to be a member, and few when offered the chance to join the order refuse it outright. This is as the Kimarisal are known to be either stoutfast defenders of Kor Vurneus from the encrouching bugs and evils of the world, and noble and hard-working agents to protect and guide the people. So, whilst Nobles are fairly common place leaders of local organisations and lands, the Kimarisal are a rank above that.
The Kimarisal have a head Knight who deals with more military matters, and a head Scholar whom handles... well, almost everything else. Scholars can be bureaucrats, spies, scientists, mages, diplomats, etc, and so tend to be a very busy and varied bunch of people which gives their head Scholar no small amount of headaches. Knights are generally soldiers, but can also be medics, architects, engineers and battle-mages also. The head Knight has the title of Velpit, whilst the head Scholar has the title of Cregit.
There are also the Priests, whom live solely in the fortress of Kor Malocens Laquiem.
Leader: Velpit Nitor and Cregit Exiro. Velpit and Cregit are their respective titles.
Nitor is a slightly tall woman with short golden hair and light brown eyes, looks like she's been in her 30s for a long time. Wears heavy black metal and silver armour, and carries a sword, shield and a large crossbow on her person. Her symbol of office is of a silver wolf head facing to the right. She is not known publicly very well, and is normally located at the front lines of the mountains between Kor Vurneus and the buglands. She is the Knight commander of the 20 legions of Kor Vurneus.
Exiro keeps his face covered normally, but his name is more well known and presence is seen around and outside the country. He has golden hair also, but much longer, down to his waist, and dark grey eyes, and the same palish unblemished skin as Nitor but a naturally darker tone. He is much more varied in his clothing, sometimes heavily garbed in brown simple clothing and robes, others in black fabric and medium armour of iron and silver. Keeps a short sword and knife on his person. His symbol of office is of a silver raven's head facing to the left. He is the Scholar Principal of the people of Kor Vurneus.
Society:
The region is a human majority populace, there is a distaste for elves and their history and a light primitive fear of Orcs, despite their original help against the bugs. The people outside the military aren't known for much, a quiet serious folk who's industry is still a little primitive and simple, in that it focuses on food and materials for the war machine that is Kor Vurneus's military might. Most traders focus on gathering supplies and allies, focusing on gathering bulk resources and keeping an eye out for anything that may add to Kor Vurneus's war efforts. There is sympathy for the dwarves and their plight, and they greatly appreciate dwarven craftsmanship and the materials the under-folk can offer in metals and weapons. Families tend to have large numbers, and communities are tight-knit, but all have a significant portion of members that have been sent off west to help defend the Bronze Pass, which unites all the people of Kor Vurneus in pride and loss.
The land of Kor Vurneus is more useful for materials and resources than farming, which, is a problem since they need both but food is harder to do without than good metal, even if you're a soldier. Currently, the problem Kimarisal is putting itself to is either finding some kind of animal or crop they can introduce that'll flourish and be edible, or finding outside trade partners. A good war front required a healthy country behind it, like in a battle, a powerful swing and a strong stance requires good legs.
The most common 'faith' is the veneration of a being known as Cimeies. The history of Cemeies is not particularly well known, mostly being a collection of stories both featuring Cemeies in high-fantastical adventures, and of soldiers and heroes who venerated him or were blessed by him in some way, becoming unto like him as his avatars or favored beings. In these collections of stories, there are 71 other beings, said to be related to him in some way that sometimes appear. Some he opposes regularly, some are friends, some stories involve interacting with or finding favour or battling these beings instead of focusing on Cimeies. The genres differ greatly as well, there are romances, comedies, tragedies, great sweeping epics of mortals fighting against wicked machinations of greater beings, debates of morality and philosophy with members of this pantheons championing causes. It can almost be said that the religion of Kor Vurneus is found in all of it's literature and characters. Even factual tomes will have passages and quotes of great works from these 72 figures. There is more detailed knowledge on these 71 other beings but knowledge of them is the purview of the Scholars and other members of the Kimarisal. Obviously other books have been introduced to Kor Vurneus, but typically without the introduction of an edited edition, formatting it to fit in with the lands written works, it does not find much ground.
Cimeies is a patron saint of soldiers, and is depicted as a handsome black-clad warrior with reddish-blonde hair with wide golden wings and a shining golden aura. He is a being of battle, but also the act of finding lost or hidden items and treasures, and the pursuit and art of literature. It's common for homes to have a small idol of him to pray to, a local celebration and festive activity involves the hiding of gifts around town for children to find, and most books include a quote of his at either the start or beginning of the tale, perhaps as a blurb, hint or summation of the books morals, as a final lesson and to seek a blessing to Cimeies on the tome. In battle, his virtues are strength of spirit, to keep one's mind and sense of self steady despite the horrors and chaos of war, and courage, to know that the odds and failure of a challenge in front of oneself do not truly determine whether one should fight. Logic is an import and valued tool in war and in life, but it strips away the delusion that a situation is better than it is, and fear is born as the price to see what true steps one must take in one's conquest, and so both courage and a clear mind are needed to snatch victory from reckless defeat or hesitant cowardice. Partly because of Cimeies, soldiers are expected to know their letters, and many retired soldiers return home with an expanded knack for reading and writing, and a wider knowledge of literature.
Other religions are allowed and thus to pray to other beings too, as Cimeies is hardly the god of farming or art, nor is claimed to be a creator deity or an all-seeing high-father, it is just believed that he looks after and blesses Kor Vurneus's soldiers, and is thus a major figure to a large aspect of the countries populace and been incorporated into the culture over the centuries. Although, rather than other religions, mostly idols of the rest of Cimeies pantheon are prayed to, if applicable. Opinions can be wide and varied about what some of the more minor beings purviews are, but hey! It works well enough normally.
History: Roughly 162 AF. The name of Kor Vurneus has existed since before the country's title, and public records imply that what became the country was originally just a minor region, based around a fortress set into a lone mountain. Those curious about Kor Vurneus's history can easily enough find that the capital city of the country, Patorian, exists under the eastern shadow of a solitary mountain called Mons Solunus, and on this mountain is the fortress Kor Malocens Laquiem.
The region began to grow slowly after the collapse of the Tharassan Empire, a far-off point of stability during the ensuing chaos of the sunken city. This was also the time that the first legends of Andrasics can be found, knights travelling under moon-light skies, and under strange oaths and following unknown quests. A spree of assassinations and attacks took place, burgeoning kingdoms snuffed out, societies exterminated and rising heroes and villains alike pruned. A decade later, and their presence seemed to fade outside their own growing kingdom, but never finished entirely, and their goals undetermined, since many wicked kings and noble saints had gone ignored.
Myths of wandering warriors and determined hunters and enigmatic agents continued and more details were added to the legend. The lack of blood of their victims, the request of invitations to homes and lodgings, strange prayers and tongues spoken by them, inhuman strength and tenacity and wild frenzies, animalistic speed and monstrous senses, weakness to silver and purifying herbs. Red eyes, pale skin, golden hair and lupine fangs, shrouds of darkness and silent movements that hide their passage, but for the calling of night birds and bawing of wolves that give away their presence.
Legends, of course, and old ones at that. In reality, Kor Vurneus grew slowly with the influx of refugees and the city of Patorian formed itself as the new public center of society. From the fortress of Kor Malocens Laquiem, descended leaders of the new society, to set up rulership and law of the growing land, forming the public group and image of the Kimarisal. Legends of the hero-saint Cimeies are introduced and a public military is set up to enforce the law and guard the bounderies of the new country. Things were good for a few centuries.
And theeeen shit went to shit. Because buuuuuuuugs. Thankfully, after the initial assault, the Kimarisal summoned all their Knights from their other borders and did their best to set up a defensive wall that managed to hold long enough, whilst being pushed back still, for support from the other realms to appear and a united front to succeed. Glory to the Alliance! For the last century, Kor Vurneus has become singularly focused on replenishing the lost Andrasic Knights and agents lost in the initial incursion, and to try to overcome the knock-back they suffered so they can start pushing back and begin to grow as a country again instead of the treading water they are currently doing. The bugs shall be defeated and the lands and civilians of Kor Vurneus and beyond will be safe again.
Alliance: Yes. YES. PLEASE HELP!
Country Name: Kor Vurneus
Country Colour: Dark Blue +Flag
Government: Who rules? How do they rule, and how are they viewed?
The rulers of Kor Vurneus are the Kimarisal, a group of Knights and Scholars whom serve a being they call Cimeies, a holy-order, a theocracy. Under them are the typical nobles who govern the bureaucracy and day to day ruling of communities, the smaller lands and villages and towns. Sometimes, a retired military member of the Kimarisal or a more studious member will rule a major town or city with help from lower nobles, or also rule over an area with more defensive strategic or financial importance for the nation that the Kimarisal would rather have a more direct hand in governing over.
The Kimarisal group is equally the leaders of Kor Vurneus's military as it is the rest of the country, they just delegate a bit for the more peaceful matters. Most members of the Kimarisal, and entirely the ones that are Knights, are beings they call Andrasics. They don't like to show this side of themselves to outsiders of the nation, or to explain the nature of it, and so mostly the Scholars deal with the outside diplomacy, but it's at best an open secret that the Knights of the Kimarisal are beings of great physical power, awareness and durability. All Andrasics have a seal tattooed over their heart, made of silver ink. The citizens of Kor Vurneus view the mysticism and aloofness of the Kisarisal with some fear, but it's considered a great honour to strive to be a member, and few when offered the chance to join the order refuse it outright. This is as the Kimarisal are known to be either stoutfast defenders of Kor Vurneus from the encrouching bugs and evils of the world, and noble and hard-working agents to protect and guide the people. So, whilst Nobles are fairly common place leaders of local organisations and lands, the Kimarisal are a rank above that.
The Kimarisal have a head Knight who deals with more military matters, and a head Scholar whom handles... well, almost everything else. Scholars can be bureaucrats, spies, scientists, mages, diplomats, etc, and so tend to be a very busy and varied bunch of people which gives their head Scholar no small amount of headaches. Knights are generally soldiers, but can also be medics, architects, engineers and battle-mages also. The head Knight has the title of Velpit, whilst the head Scholar has the title of Cregit.
There are also the Priests, whom live solely in the fortress of Kor Malocens Laquiem.
Leader: Velpit Nitor and Cregit Exiro. Velpit and Cregit are their respective titles.
Nitor is a slightly tall woman with short golden hair and light brown eyes, looks like she's been in her 30s for a long time. Wears heavy black metal and silver armour, and carries a sword, shield and a large crossbow on her person. Her symbol of office is of a silver wolf head facing to the right. She is not known publicly very well, and is normally located at the front lines of the mountains between Kor Vurneus and the buglands. She is the Knight commander of the 20 legions of Kor Vurneus.
Exiro keeps his face covered normally, but his name is more well known and presence is seen around and outside the country. He has golden hair also, but much longer, down to his waist, and dark grey eyes, and the same palish unblemished skin as Nitor but a naturally darker tone. He is much more varied in his clothing, sometimes heavily garbed in brown simple clothing and robes, others in black fabric and medium armour of iron and silver. Keeps a short sword and knife on his person. His symbol of office is of a silver raven's head facing to the left. He is the Scholar Principal of the people of Kor Vurneus.
Society:
The region is a human majority populace, there is a distaste for elves and their history and a light primitive fear of Orcs, despite their original help against the bugs. The people outside the military aren't known for much, a quiet serious folk who's industry is still a little primitive and simple, in that it focuses on food and materials for the war machine that is Kor Vurneus's military might. Most traders focus on gathering supplies and allies, focusing on gathering bulk resources and keeping an eye out for anything that may add to Kor Vurneus's war efforts. There is sympathy for the dwarves and their plight, and they greatly appreciate dwarven craftsmanship and the materials the under-folk can offer in metals and weapons. Families tend to have large numbers, and communities are tight-knit, but all have a significant portion of members that have been sent off west to help defend the Bronze Pass, which unites all the people of Kor Vurneus in pride and loss.
The land of Kor Vurneus is more useful for materials and resources than farming, which, is a problem since they need both but food is harder to do without than good metal, even if you're a soldier. Currently, the problem Kimarisal is putting itself to is either finding some kind of animal or crop they can introduce that'll flourish and be edible, or finding outside trade partners. A good war front required a healthy country behind it, like in a battle, a powerful swing and a strong stance requires good legs.
The most common 'faith' is the veneration of a being known as Cimeies. The history of Cemeies is not particularly well known, mostly being a collection of stories both featuring Cemeies in high-fantastical adventures, and of soldiers and heroes who venerated him or were blessed by him in some way, becoming unto like him as his avatars or favored beings. In these collections of stories, there are 71 other beings, said to be related to him in some way that sometimes appear. Some he opposes regularly, some are friends, some stories involve interacting with or finding favour or battling these beings instead of focusing on Cimeies. The genres differ greatly as well, there are romances, comedies, tragedies, great sweeping epics of mortals fighting against wicked machinations of greater beings, debates of morality and philosophy with members of this pantheons championing causes. It can almost be said that the religion of Kor Vurneus is found in all of it's literature and characters. Even factual tomes will have passages and quotes of great works from these 72 figures. There is more detailed knowledge on these 71 other beings but knowledge of them is the purview of the Scholars and other members of the Kimarisal. Obviously other books have been introduced to Kor Vurneus, but typically without the introduction of an edited edition, formatting it to fit in with the lands written works, it does not find much ground.
Cimeies is a patron saint of soldiers, and is depicted as a handsome black-clad warrior with reddish-blonde hair with wide golden wings and a shining golden aura. He is a being of battle, but also the act of finding lost or hidden items and treasures, and the pursuit and art of literature. It's common for homes to have a small idol of him to pray to, a local celebration and festive activity involves the hiding of gifts around town for children to find, and most books include a quote of his at either the start or beginning of the tale, perhaps as a blurb, hint or summation of the books morals, as a final lesson and to seek a blessing to Cimeies on the tome. In battle, his virtues are strength of spirit, to keep one's mind and sense of self steady despite the horrors and chaos of war, and courage, to know that the odds and failure of a challenge in front of oneself do not truly determine whether one should fight. Logic is an import and valued tool in war and in life, but it strips away the delusion that a situation is better than it is, and fear is born as the price to see what true steps one must take in one's conquest, and so both courage and a clear mind are needed to snatch victory from reckless defeat or hesitant cowardice. Partly because of Cimeies, soldiers are expected to know their letters, and many retired soldiers return home with an expanded knack for reading and writing, and a wider knowledge of literature.
Other religions are allowed and thus to pray to other beings too, as Cimeies is hardly the god of farming or art, nor is claimed to be a creator deity or an all-seeing high-father, it is just believed that he looks after and blesses Kor Vurneus's soldiers, and is thus a major figure to a large aspect of the countries populace and been incorporated into the culture over the centuries. Although, rather than other religions, mostly idols of the rest of Cimeies pantheon are prayed to, if applicable. Opinions can be wide and varied about what some of the more minor beings purviews are, but hey! It works well enough normally.
History: Roughly 162 AF. The name of Kor Vurneus has existed since before the country's title, and public records imply that what became the country was originally just a minor region, based around a fortress set into a lone mountain. Those curious about Kor Vurneus's history can easily enough find that the capital city of the country, Patorian, exists under the eastern shadow of a solitary mountain called Mons Solunus, and on this mountain is the fortress Kor Malocens Laquiem.
The region began to grow slowly after the collapse of the Tharassan Empire, a far-off point of stability during the ensuing chaos of the sunken city. This was also the time that the first legends of Andrasics can be found, knights travelling under moon-light skies, and under strange oaths and following unknown quests. A spree of assassinations and attacks took place, burgeoning kingdoms snuffed out, societies exterminated and rising heroes and villains alike pruned. A decade later, and their presence seemed to fade outside their own growing kingdom, but never finished entirely, and their goals undetermined, since many wicked kings and noble saints had gone ignored.
Myths of wandering warriors and determined hunters and enigmatic agents continued and more details were added to the legend. The lack of blood of their victims, the request of invitations to homes and lodgings, strange prayers and tongues spoken by them, inhuman strength and tenacity and wild frenzies, animalistic speed and monstrous senses, weakness to silver and purifying herbs. Red eyes, pale skin, golden hair and lupine fangs, shrouds of darkness and silent movements that hide their passage, but for the calling of night birds and bawing of wolves that give away their presence.
Legends, of course, and old ones at that. In reality, Kor Vurneus grew slowly with the influx of refugees and the city of Patorian formed itself as the new public center of society. From the fortress of Kor Malocens Laquiem, descended leaders of the new society, to set up rulership and law of the growing land, forming the public group and image of the Kimarisal. Legends of the hero-saint Cimeies are introduced and a public military is set up to enforce the law and guard the bounderies of the new country. Things were good for a few centuries.
And theeeen shit went to shit. Because buuuuuuuugs. Thankfully, after the initial assault, the Kimarisal summoned all their Knights from their other borders and did their best to set up a defensive wall that managed to hold long enough, whilst being pushed back still, for support from the other realms to appear and a united front to succeed. Glory to the Alliance! For the last century, Kor Vurneus has become singularly focused on replenishing the lost Andrasic Knights and agents lost in the initial incursion, and to try to overcome the knock-back they suffered so they can start pushing back and begin to grow as a country again instead of the treading water they are currently doing. The bugs shall be defeated and the lands and civilians of Kor Vurneus and beyond will be safe again.
Alliance: Yes. YES. PLEASE HELP!
"Don't get me started on Henchmen."