RE: Spheres of Influence: Alliance
05-24-2019, 02:12 AM
(This post was last modified: 08-06-2019, 02:02 PM by Cidellus.)
Country Name: Khuln Kalduhr "The City of Steel Fire"
Country Colour: A nice dorfy blue.
Government: Khuln Kalduhr is led traditionally by a King or Queen elected by a Khulnazan (a moot held by the dwarven council: the Thullmazet) from the old monarch's children. The Council is appointed by the monarch legally, but is traditionally composed of the heads of the hold's clans. The monarch legally holds absolute power, but is advised by the council.
Leader: King Thedrin II Ultarthull ("Ironbeard the Second of the Clan of Ultar"). He is tall and broad for a dwarf, standing at 4'11" and weighing close to 250 pounds. He has solid black hair that hasn't yet gone to gray, a giant black beard, and steely blue eyes that shine with adventurous spirit. In battle, he wears an ancient suit of Runic Adamantine plate passed down from ruler to ruler since the Golden Age, and wields the finest Khuln Kalduhr firearms available. He has dual Runic axes looped at his side in case of melee. He wears a blue cape emblazoned with the symbol of Khuln Kalduhr, and usually wears an elaborate helmet into battle that protects his beard. Aside from being a great warrior, Thedrin also possesses an excellent singing voice, often singing with his men prior to battle. He has a strong hatred of bugs and goblins alike, and a healthy respect for the races of the Alliance. As with many dwarves, Thedrin can also be stubborn when he's made up his mind, ruthless against those who have wronged him, and incredibly loyal to those who have done right by him. He is also very sentimental, and places great importance on remembrance and reflection on past events.
Drawing of Thedrin courtesy of Corn:
Society: Kalduhr is home to to a massive population of dwarves, many of whom are refugees or descendants of refugees from lost holds. The hold houses all manner of stout dwarven professionals, but the hold is most famous for its production of artillery and firearms. A Kalduhr cannon or firearm is second to none, or so these dwarves claim.
The dwarves worship a number of gods, but the most prominent are:
Norakhin - God of Governance, Order, Ceremonies, Commerce, Fortune, and Family. Name means 'Respected Counsel'.
Okgron - Goddess of Crafting, Innovation, Wisdom, and Inspiration. Name means 'United Vision'.
Thrardoul - God of Death, Funerals, Curses, and Mourning. Name means 'Father Death'.
Dordare - Goddess of War, Vengeance, and Fury. Name means 'Silver Song'.
Olilsia - God of Healing, Life, Birth, and Compassion. Name means 'Merciful Heart'.
Erinwilda - Goddess of the Unknown, Chaos, the Wilderness, and Colonization. Name means 'Warden of the Wilds'.
Dhu - The planet itself. Stone and sand are their skin, magma their blood, water their tears and sweat, earthquakes and tremors their wrath. They are the supreme being, the creator and home of all life, origin of all prosperity.
History: Kalduhr was founded approximately 2,996 years ago by a mighty and legendary king named Ultar. He was reputed to have a beard made of pure steel, and his axe once knocked a giant's head CLEAN off with a single strike! Under his reign and the reign of his descendants, the House of Ultar built Kalduhr into a mighty center of smelting and forging as vassals of the High King.
Their brave warriors fought in the War of Reprisals against the Elves, leading to a weakening of both sides before disaster finally struck. The dwarven capital of Verdaral was taken by a massive hive, marking the beginning of disaster after disaster as the High Kingdom collapsed completely. The Royal Clan refused to leave, choosing to stand their ground and die with their empire. The Adamantine Throne was defiled, and all was believed lost. This was not true, of course! The daughter of the High King, his last living heir, made her way to Kalduhr with many Verdaral refugees. In due time, she was married to the heir of Kalduhr, and the two lines became one.
Now reigns the great-great-grandson of this union: Thedrin II. First of three children, Thedrin spent his early years as a warrior adventurer, and knows well the many courts that make up dwarfkind. He is known as a resolute, brave, fearsome, and vengeful adversary and a loyal, steadfast friend.
Most of all, he is a dwarf of action.
Taking up the ancestral Axe of Ultar, he promises to end his father's Age of Recovery, initiating the Age of Reclamation! It is his goal to assume the mantle of High King, recover the lost holds, and restore the lost glory of the dwarven people!
KHULN HA THULL! ("CITY AND CLAN!")
GRO ZA YAMDRA! ("UNITED WE STAND!")
Alliance: Khuln Kalduhr has been a member of the alliance since its inception, standing as eternal enemies of the Bugmen wherever they stand.
Dwarven Vocabulary:
Dwarven Creation Myth
Country Colour: A nice dorfy blue.
Government: Khuln Kalduhr is led traditionally by a King or Queen elected by a Khulnazan (a moot held by the dwarven council: the Thullmazet) from the old monarch's children. The Council is appointed by the monarch legally, but is traditionally composed of the heads of the hold's clans. The monarch legally holds absolute power, but is advised by the council.
Leader: King Thedrin II Ultarthull ("Ironbeard the Second of the Clan of Ultar"). He is tall and broad for a dwarf, standing at 4'11" and weighing close to 250 pounds. He has solid black hair that hasn't yet gone to gray, a giant black beard, and steely blue eyes that shine with adventurous spirit. In battle, he wears an ancient suit of Runic Adamantine plate passed down from ruler to ruler since the Golden Age, and wields the finest Khuln Kalduhr firearms available. He has dual Runic axes looped at his side in case of melee. He wears a blue cape emblazoned with the symbol of Khuln Kalduhr, and usually wears an elaborate helmet into battle that protects his beard. Aside from being a great warrior, Thedrin also possesses an excellent singing voice, often singing with his men prior to battle. He has a strong hatred of bugs and goblins alike, and a healthy respect for the races of the Alliance. As with many dwarves, Thedrin can also be stubborn when he's made up his mind, ruthless against those who have wronged him, and incredibly loyal to those who have done right by him. He is also very sentimental, and places great importance on remembrance and reflection on past events.
Drawing of Thedrin courtesy of Corn:
Society: Kalduhr is home to to a massive population of dwarves, many of whom are refugees or descendants of refugees from lost holds. The hold houses all manner of stout dwarven professionals, but the hold is most famous for its production of artillery and firearms. A Kalduhr cannon or firearm is second to none, or so these dwarves claim.
The dwarves worship a number of gods, but the most prominent are:
Norakhin - God of Governance, Order, Ceremonies, Commerce, Fortune, and Family. Name means 'Respected Counsel'.
Okgron - Goddess of Crafting, Innovation, Wisdom, and Inspiration. Name means 'United Vision'.
Thrardoul - God of Death, Funerals, Curses, and Mourning. Name means 'Father Death'.
Dordare - Goddess of War, Vengeance, and Fury. Name means 'Silver Song'.
Olilsia - God of Healing, Life, Birth, and Compassion. Name means 'Merciful Heart'.
Erinwilda - Goddess of the Unknown, Chaos, the Wilderness, and Colonization. Name means 'Warden of the Wilds'.
Dhu - The planet itself. Stone and sand are their skin, magma their blood, water their tears and sweat, earthquakes and tremors their wrath. They are the supreme being, the creator and home of all life, origin of all prosperity.
History: Kalduhr was founded approximately 2,996 years ago by a mighty and legendary king named Ultar. He was reputed to have a beard made of pure steel, and his axe once knocked a giant's head CLEAN off with a single strike! Under his reign and the reign of his descendants, the House of Ultar built Kalduhr into a mighty center of smelting and forging as vassals of the High King.
Their brave warriors fought in the War of Reprisals against the Elves, leading to a weakening of both sides before disaster finally struck. The dwarven capital of Verdaral was taken by a massive hive, marking the beginning of disaster after disaster as the High Kingdom collapsed completely. The Royal Clan refused to leave, choosing to stand their ground and die with their empire. The Adamantine Throne was defiled, and all was believed lost. This was not true, of course! The daughter of the High King, his last living heir, made her way to Kalduhr with many Verdaral refugees. In due time, she was married to the heir of Kalduhr, and the two lines became one.
Now reigns the great-great-grandson of this union: Thedrin II. First of three children, Thedrin spent his early years as a warrior adventurer, and knows well the many courts that make up dwarfkind. He is known as a resolute, brave, fearsome, and vengeful adversary and a loyal, steadfast friend.
Most of all, he is a dwarf of action.
Taking up the ancestral Axe of Ultar, he promises to end his father's Age of Recovery, initiating the Age of Reclamation! It is his goal to assume the mantle of High King, recover the lost holds, and restore the lost glory of the dwarven people!
KHULN HA THULL! ("CITY AND CLAN!")
GRO ZA YAMDRA! ("UNITED WE STAND!")
Alliance: Khuln Kalduhr has been a member of the alliance since its inception, standing as eternal enemies of the Bugmen wherever they stand.
Dwarven Vocabulary: