RE: Palace Caprae (Sburblike RP)
03-27-2013, 01:35 AM
(This post was last modified: 03-27-2013, 06:05 PM by Benedict.)
Q&A in progress.
Then there was some more talk that I missed logging. I'm thinking I'll switch to a non-mibbit client so I can autolog stuff after this.
Here's a link to the log of the IC Q+A. I'll try to grab excerpts of the highlights tomorrow, since it ended up being kind of a goofy snarkfest and kinda long to read through for people who weren't there. Right now it's almost midnight and I gotta do the sleep.
Edit: First twenty IC questions:
e: Next twenty!
e: okay the rest of the questions, plus some other stuff
Show Content
Spoiler21:02 Benedict k
21:02 Benedict so lessee
21:02 Benedict i didn't draw up an itinerary or anything because being prepared is for squares
21:04 Benedict i'm planning to get started soon but i gotta work out how
21:04 Benedict so like, the vague outline i've got is i run an individual 'entry session' for each player
21:05 Zerovirus again, i recommend you just set up one-on-one PM instances and roleplay with each character independently until such time as you see fit to allow our characters to meet
21:05 Benedict yeah p much
21:05 Benedict it'd mean we can get people started without having to coordinate a group until later
21:06 DragonFogel Sounds good to me.
21:06 Jacquerel I live
21:06 Benedict what i thought you was undead
21:06 Benedict you had me fooled
21:07 Benedict so does anyone have confusions/questions about stuff, or expectations they'd like confirmed or disconfirmed
21:07 Zerovirus someday i will get to live the dream and play a walking skeleton in a completely normal RP
21:07 Zerovirus how /intuitive/ is the entry process
21:08 Zerovirus i hope more intuitive than sburb's entry process
21:08 Zerovirus which mostly seems to consist of bullshittery, destiny, and wild mass guessing
21:08 Benedict the game provides you with instructions, and it's not quite as pointlessly convoluted as sburb's in terms of actual execution
21:09 Benedict there's two major actions for the player to take
21:09 Benedict delineating your zone, and picking a starting location
21:10 Zerovirus how about three of the ol' RV goodies i always liked to toy around with? in order of amount of gamebreaking i can do: time-travel, ambiguous state of aliveness or deadness, and then all the other glitches
21:10 Zerovirus in fact how glitchy is this thing
21:10 Zerovirus do we have glitches
21:10 Benedict nah it's pretty much glitch-free, although there's a fair number of mechanics that can be feasibly exploited to fuck shit up
21:11 Benedict wrt aliveness/deadness, there is a respawn system but it's a convoluted mess to be discovered through trial and error when players die
21:11 Zerovirus and then: is the game, like, super serious or is it kind of got its weird sense of humor like sburb
21:12 Benedict permadeath only happens under very specific circumstances, though, and i won't drop it on people for fucking up
21:12 Benedict wrt seriousness...
21:13 Benedict it really depends, tbh- you could describe it as having a weird sense of humor for some things, but NPCs and such take things seriously in general
21:13 Zerovirus there are NPCs?
21:14 Zerovirus for some reason i was imagining that there wouldn't be NPCs i don't know why
21:14 Benedict you won't find ridiculous consorts, but yes there are NPCs and their behavior might be strange or humorous in context
21:14 Jacquerel technically enemies are NPCs
21:14 Benedict but no moreso than actual people would be
21:14 Benedict lastly, no, there's no functional time-travel in-game
21:15 Benedict there /sort of/ is time travel involved in some backstory stuff but not really
21:15 Benedict since this is a game with actual players, i don't want to drop any predestination stuff on anyone
21:17 Zerovirus man sC we ought to just get going
21:17 Zerovirus the one-on-one thing doesn't really need much more waiting i think
21:18 Benedict yeah that's what i'm thinking
21:18 Benedict hm i should be explicit about starting conditions, though
21:18 Benedict so
21:19 Benedict palace caprae is the rp title, but the game itself is an app called Neodynic's Palace Championship
21:19 Benedict they're one of those developers that likes to put their name in the title for no good reason
21:19 MrGuy nods
21:19 Benedict the game itself, on release, is a smartphone app
21:20 Benedict on startup, it tells the player that their game has begun, and displays a loading screen
21:21 Benedict this loading screen just stays there and doesn't do anything, until such time as they actually begin their entry session
21:22 Zerovirus and when do they begin their entry session
21:22 Benedict some weird stuff will happen, and then the loading screen will just say "your game is in progress"
21:23 Benedict "when they actually begin" is like, ooc
21:23 Benedict like if their character checked out the app prior to the actual event...
21:23 Benedict well actually hm
21:23 *** Garuru joined #palacecaprae
21:24 Benedict maybe i should scratch that loading screen stuff- i was sort confusing myself with ooc time and ic time
21:25 Benedict so never mind, yeah you just run the app and entry happens
21:25 Zerovirus you really just ought to, like, have the game startup as soon as the guys want
21:25 Zerovirus the whole loading screen stuff doesn't do much unless you like
21:26 Zerovirus want to give the player a chance to explore their environment
21:26 Zerovirus and fuck around with a broken inventory system
21:26 Benedict yeah i... think i came up with that idea when i was half-asleep and thinking
21:26 Zerovirus ...is there a broken inventory system in this
21:26 Benedict "well there will be players waiting to rp their session, but"
21:26 Benedict "they already have the app, so why aren't they already playing? i know, let's have a mysterious loading screen that goes away when the game actually starts"
21:27 Benedict idk where my mind came up with "their characters already have the app"
21:27 Garuru benedict what is the verdict on nonplayers participating? if only to suggest ideas or whatever?
21:27 Zerovirus i don't see why suggesting ideas would /ever/ not be allowed
21:28 Benedict participating as in, like, giving forum adventure-style "official" suggestions or like
21:28 Benedict i'm always open to input on stuff
21:28 Zerovirus suggestion might be fun
21:28 Garuru ...huh. yeah we could do ====> suggestions
21:29 Garuru I just kind of wanted to see the official behind the scenes procedure happen even if i'm not a player yet
21:29 Zerovirus the thing about suggestions is that... i'm not sure how to give the suggesters actual feedback
21:29 Zerovirus like, right now, the roleplay system is sort of like classic DnD DMs and Players
21:29 Zerovirus if we took suggestions... how would we even give back to you guys the results of the suggestions
21:29 Zerovirus write up summaries of the RPs afterwards?
21:29 Zerovirus post long, long logs?
21:30 Benedict well logging and summarizing stuff is intended, yeah
21:30 Zerovirus change the procedure to like DMs and Players discussing what's going to happen and then the player him or herself writes up the actual update in the thread?
21:30 Garuru Well, I would hope you'd have something showing your progress
21:30 Benedict well i was thinking more like
21:31 Benedict i'd either post irc logs of the rp directly, or if the player wanted to write up the events directly in more traditional prose after the session, they could do that
21:31 Benedict or i could do that
21:31 Benedict but by default it'd mean posted logs
21:32 Benedict this isn't the sort of thing were stuff just happens and there's no consequences- there's a lot of systems that players can affect that are global in scope
21:32 Benedict so keeping records is important
21:32 *** NotTheAuthor joined #palacecaprae
21:32 Benedict yo
21:33 NotTheAuthor grumphs
21:33 Zerovirus i'd be up for traditional prose once in a while, then
21:02 Benedict so lessee
21:02 Benedict i didn't draw up an itinerary or anything because being prepared is for squares
21:04 Benedict i'm planning to get started soon but i gotta work out how
21:04 Benedict so like, the vague outline i've got is i run an individual 'entry session' for each player
21:05 Zerovirus again, i recommend you just set up one-on-one PM instances and roleplay with each character independently until such time as you see fit to allow our characters to meet
21:05 Benedict yeah p much
21:05 Benedict it'd mean we can get people started without having to coordinate a group until later
21:06 DragonFogel Sounds good to me.
21:06 Jacquerel I live
21:06 Benedict what i thought you was undead
21:06 Benedict you had me fooled
21:07 Benedict so does anyone have confusions/questions about stuff, or expectations they'd like confirmed or disconfirmed
21:07 Zerovirus someday i will get to live the dream and play a walking skeleton in a completely normal RP
21:07 Zerovirus how /intuitive/ is the entry process
21:08 Zerovirus i hope more intuitive than sburb's entry process
21:08 Zerovirus which mostly seems to consist of bullshittery, destiny, and wild mass guessing
21:08 Benedict the game provides you with instructions, and it's not quite as pointlessly convoluted as sburb's in terms of actual execution
21:09 Benedict there's two major actions for the player to take
21:09 Benedict delineating your zone, and picking a starting location
21:10 Zerovirus how about three of the ol' RV goodies i always liked to toy around with? in order of amount of gamebreaking i can do: time-travel, ambiguous state of aliveness or deadness, and then all the other glitches
21:10 Zerovirus in fact how glitchy is this thing
21:10 Zerovirus do we have glitches
21:10 Benedict nah it's pretty much glitch-free, although there's a fair number of mechanics that can be feasibly exploited to fuck shit up
21:11 Benedict wrt aliveness/deadness, there is a respawn system but it's a convoluted mess to be discovered through trial and error when players die
21:11 Zerovirus and then: is the game, like, super serious or is it kind of got its weird sense of humor like sburb
21:12 Benedict permadeath only happens under very specific circumstances, though, and i won't drop it on people for fucking up
21:12 Benedict wrt seriousness...
21:13 Benedict it really depends, tbh- you could describe it as having a weird sense of humor for some things, but NPCs and such take things seriously in general
21:13 Zerovirus there are NPCs?
21:14 Zerovirus for some reason i was imagining that there wouldn't be NPCs i don't know why
21:14 Benedict you won't find ridiculous consorts, but yes there are NPCs and their behavior might be strange or humorous in context
21:14 Jacquerel technically enemies are NPCs
21:14 Benedict but no moreso than actual people would be
21:14 Benedict lastly, no, there's no functional time-travel in-game
21:15 Benedict there /sort of/ is time travel involved in some backstory stuff but not really
21:15 Benedict since this is a game with actual players, i don't want to drop any predestination stuff on anyone
21:17 Zerovirus man sC we ought to just get going
21:17 Zerovirus the one-on-one thing doesn't really need much more waiting i think
21:18 Benedict yeah that's what i'm thinking
21:18 Benedict hm i should be explicit about starting conditions, though
21:18 Benedict so
21:19 Benedict palace caprae is the rp title, but the game itself is an app called Neodynic's Palace Championship
21:19 Benedict they're one of those developers that likes to put their name in the title for no good reason
21:19 MrGuy nods
21:19 Benedict the game itself, on release, is a smartphone app
21:20 Benedict on startup, it tells the player that their game has begun, and displays a loading screen
21:21 Benedict this loading screen just stays there and doesn't do anything, until such time as they actually begin their entry session
21:22 Zerovirus and when do they begin their entry session
21:22 Benedict some weird stuff will happen, and then the loading screen will just say "your game is in progress"
21:23 Benedict "when they actually begin" is like, ooc
21:23 Benedict like if their character checked out the app prior to the actual event...
21:23 Benedict well actually hm
21:23 *** Garuru joined #palacecaprae
21:24 Benedict maybe i should scratch that loading screen stuff- i was sort confusing myself with ooc time and ic time
21:25 Benedict so never mind, yeah you just run the app and entry happens
21:25 Zerovirus you really just ought to, like, have the game startup as soon as the guys want
21:25 Zerovirus the whole loading screen stuff doesn't do much unless you like
21:26 Zerovirus want to give the player a chance to explore their environment
21:26 Zerovirus and fuck around with a broken inventory system
21:26 Benedict yeah i... think i came up with that idea when i was half-asleep and thinking
21:26 Zerovirus ...is there a broken inventory system in this
21:26 Benedict "well there will be players waiting to rp their session, but"
21:26 Benedict "they already have the app, so why aren't they already playing? i know, let's have a mysterious loading screen that goes away when the game actually starts"
21:27 Benedict idk where my mind came up with "their characters already have the app"
21:27 Garuru benedict what is the verdict on nonplayers participating? if only to suggest ideas or whatever?
21:27 Zerovirus i don't see why suggesting ideas would /ever/ not be allowed
21:28 Benedict participating as in, like, giving forum adventure-style "official" suggestions or like
21:28 Benedict i'm always open to input on stuff
21:28 Zerovirus suggestion might be fun
21:28 Garuru ...huh. yeah we could do ====> suggestions
21:29 Garuru I just kind of wanted to see the official behind the scenes procedure happen even if i'm not a player yet
21:29 Zerovirus the thing about suggestions is that... i'm not sure how to give the suggesters actual feedback
21:29 Zerovirus like, right now, the roleplay system is sort of like classic DnD DMs and Players
21:29 Zerovirus if we took suggestions... how would we even give back to you guys the results of the suggestions
21:29 Zerovirus write up summaries of the RPs afterwards?
21:29 Zerovirus post long, long logs?
21:30 Benedict well logging and summarizing stuff is intended, yeah
21:30 Zerovirus change the procedure to like DMs and Players discussing what's going to happen and then the player him or herself writes up the actual update in the thread?
21:30 Garuru Well, I would hope you'd have something showing your progress
21:30 Benedict well i was thinking more like
21:31 Benedict i'd either post irc logs of the rp directly, or if the player wanted to write up the events directly in more traditional prose after the session, they could do that
21:31 Benedict or i could do that
21:31 Benedict but by default it'd mean posted logs
21:32 Benedict this isn't the sort of thing were stuff just happens and there's no consequences- there's a lot of systems that players can affect that are global in scope
21:32 Benedict so keeping records is important
21:32 *** NotTheAuthor joined #palacecaprae
21:32 Benedict yo
21:33 NotTheAuthor grumphs
21:33 Zerovirus i'd be up for traditional prose once in a while, then
Then there was some more talk that I missed logging. I'm thinking I'll switch to a non-mibbit client so I can autolog stuff after this.
Here's a link to the log of the IC Q+A. I'll try to grab excerpts of the highlights tomorrow, since it ended up being kind of a goofy snarkfest and kinda long to read through for people who weren't there. Right now it's almost midnight and I gotta do the sleep.
Edit: First twenty IC questions:
Show Content
Spoiler21:55 Culture_Scorch I'm not late, am I?
21:57 Computer_Man In response to the first question: user:Culture Scorch, you are not late! This is an open Q&A session, and you have arrived precisely at its beginning.
21:56 Laissez_Armstrong So the alpha's free, right?
21:57 Computer_Man In response to the second question: The alpha build is indeed free to access for alpha test invitees!
21:57 Culture_Scorch So, this game is supposed to be the 'most impressive augmented reality game ever' or something, right?
21:58 Computer_Man In response to the third question: Neodynic's Palace Championship is indeed the most impressive augmented reality game ever! Thank you for your kind feedback.
21:57 Culture_Scorch And... what, you only invited... I count four of us?
21:58 Culture_Scorch Is everyone else just asleep or what?
21:58 Computer_Man In response to the fourth question: The remainder of the participant candidates may have elected not to participate in this question and answer session, or are otherwise indisposed.
21:58 Culture_Scorch Tell me about exactly how impressive the Palace Championship is?
21:59 Computer_Man In response to the fifth question: That is an imperative statement, terminated with a question mark. Please refer to NPC marketing materials for general descriptions of our impressiveness.
21:58 TKBebop This thing is mobile only, or you got some other platforms lined up?
22:00 Computer_Man In response to the sixth question: Neodynic's Palace Championship is currently available on mobile platforms only, but we have a team working on a PC version!
21:58 Iceblade17 Is there PvP in this thing? How do I know when I'm winning?
22:01 Computer_Man In response to the seventh question: The game does indeed support player versus player and related activities, but co-op play is encouraged.
22:02 Computer_Man In response to the eighth question: The player's progress and completion is represented by several metrics in-game. Success and failure are slippery terms which may be hard to apply to individual goal cases.
22:00 Culture_Scorch In addition, how exactly do you augment your environment? What cues does the game look for to append objects into the environment? I don't live in a particularly... /conventional/ setting. Will that affect the quality of gameplay?
22:04 Computer_Man In response to the ninth, tenth, and eleventh questions: Our procedural generation software is assuredly flexible enough for any given environment. Your environment will certainly affect quality of gameplay, but this is not due to irregularities in scanning or other deficiencies in the game engine.
22:00 Alex White Who are we talking to?
22:05 Computer_Man In response to the twelfth question: You are talking to me! I am quasi-legally required to inform you that I am a friendly computerized guide! I am here to answer your questions about Neodynic's Palace Caprae.
22:02 Culture_Scorch Hey, Computer_Man, what's the meaning of love?
22:06 Computer_Man In response to the thirteenth question: The meaning of love is that which you find deep inside your heart. Believe in your dreams, and you can accomplish anything!
22:05 TKBebop ...Any particular deficiencies or irregularities you'd care to comment on?
22:07 Computer_Man In response to the fourteenth question: There are no particular irregularities or deficiencies we would like to comment on, nor any whatsoever.
22:05 Culture_Scorch On the original subject, how long is the game?
22:05 Culture_Scorch How many hours on average do you get to play before you beat it?
22:09 Computer_Man In response to the fifteenth question: The game's procedurally generated sandbox environment provides endless hours of compelling content. The main questline, if there is such a thing, I would estimate lasts for approximately 96 hours, depending on player acumen.
22:05 Connie Spires "Quasi-legally"?
22:09 Computer_Man In response to the sixteenth question: Yes, quasi-legally.
22:07 TKBebop If we believe in our dreams, will it help us in the game?
22:10 Computer_Man In response to the seventeenth question: Believing in your dreams may or may not be crucial to your progress through the game's many quests. If at any point you dream that your pillow is in fact a marshmallow, we advise you to try pinching yourself to wake up.
22:07 TKBebop Followup: Is believing in your dreams planned for support in the full version?
22:11 Computer_Man In response to the eighteenth question: Believing in dreams is a known bug in the humanity system. Support for believing in dreams is currently under debate by the development team.
22:08 Iceblade17 Look it's not even an AI there's just a guy there typing the answers, if it was an AI don't you think it'd be a bit faster?
22:12 Computer_Man In response to the nineteenth question: You have guessed the true actual answer! I am in a quasi-legal sense, not an artificial intelligence! I am a human at a desk using my slow human fingers to behave robotically, as a stunt.
22:09 Laissez_Armstrong Wait, which question is this one? I lost track.
22:13 Computer_Man In response to the twentieth question: This is currently the twentieth question.
22:13 Computer_Man You have asked twenty questions! It is now time to guess the answer.
22:13 TKBebop WH
22:13 Laissez_Armstrong ...Is it Nicolas Cage?
22:13 TKBebop OH COME ON
22:13 TKBebop ...
22:13 TKBebop Answer to what
22:14 Culture_Scorch Oh shit this is the part where we have to decide if he's a robot AI or a real person
22:14 Laissez_Armstrong Wait, no, Elvis.
22:14 Laissez_Armstrong It's Elvis, right?
22:14 Culture_Scorch and if we don't, we fail the turing test
22:14 Culture_Scorch ...I'm guessing- none of the above!
22:14 Culture_Scorch You're not a human /or/ a machine.
22:14 Culture_Scorch You're probably, like...
22:14 Computer_Man Correct! The answer is "Nicolas Elvis Turing".
21:57 Computer_Man In response to the first question: user:Culture Scorch, you are not late! This is an open Q&A session, and you have arrived precisely at its beginning.
21:56 Laissez_Armstrong So the alpha's free, right?
21:57 Computer_Man In response to the second question: The alpha build is indeed free to access for alpha test invitees!
21:57 Culture_Scorch So, this game is supposed to be the 'most impressive augmented reality game ever' or something, right?
21:58 Computer_Man In response to the third question: Neodynic's Palace Championship is indeed the most impressive augmented reality game ever! Thank you for your kind feedback.
21:57 Culture_Scorch And... what, you only invited... I count four of us?
21:58 Culture_Scorch Is everyone else just asleep or what?
21:58 Computer_Man In response to the fourth question: The remainder of the participant candidates may have elected not to participate in this question and answer session, or are otherwise indisposed.
21:58 Culture_Scorch Tell me about exactly how impressive the Palace Championship is?
21:59 Computer_Man In response to the fifth question: That is an imperative statement, terminated with a question mark. Please refer to NPC marketing materials for general descriptions of our impressiveness.
21:58 TKBebop This thing is mobile only, or you got some other platforms lined up?
22:00 Computer_Man In response to the sixth question: Neodynic's Palace Championship is currently available on mobile platforms only, but we have a team working on a PC version!
21:58 Iceblade17 Is there PvP in this thing? How do I know when I'm winning?
22:01 Computer_Man In response to the seventh question: The game does indeed support player versus player and related activities, but co-op play is encouraged.
22:02 Computer_Man In response to the eighth question: The player's progress and completion is represented by several metrics in-game. Success and failure are slippery terms which may be hard to apply to individual goal cases.
22:00 Culture_Scorch In addition, how exactly do you augment your environment? What cues does the game look for to append objects into the environment? I don't live in a particularly... /conventional/ setting. Will that affect the quality of gameplay?
22:04 Computer_Man In response to the ninth, tenth, and eleventh questions: Our procedural generation software is assuredly flexible enough for any given environment. Your environment will certainly affect quality of gameplay, but this is not due to irregularities in scanning or other deficiencies in the game engine.
22:00 Alex White Who are we talking to?
22:05 Computer_Man In response to the twelfth question: You are talking to me! I am quasi-legally required to inform you that I am a friendly computerized guide! I am here to answer your questions about Neodynic's Palace Caprae.
22:02 Culture_Scorch Hey, Computer_Man, what's the meaning of love?
22:06 Computer_Man In response to the thirteenth question: The meaning of love is that which you find deep inside your heart. Believe in your dreams, and you can accomplish anything!
22:05 TKBebop ...Any particular deficiencies or irregularities you'd care to comment on?
22:07 Computer_Man In response to the fourteenth question: There are no particular irregularities or deficiencies we would like to comment on, nor any whatsoever.
22:05 Culture_Scorch On the original subject, how long is the game?
22:05 Culture_Scorch How many hours on average do you get to play before you beat it?
22:09 Computer_Man In response to the fifteenth question: The game's procedurally generated sandbox environment provides endless hours of compelling content. The main questline, if there is such a thing, I would estimate lasts for approximately 96 hours, depending on player acumen.
22:05 Connie Spires "Quasi-legally"?
22:09 Computer_Man In response to the sixteenth question: Yes, quasi-legally.
22:07 TKBebop If we believe in our dreams, will it help us in the game?
22:10 Computer_Man In response to the seventeenth question: Believing in your dreams may or may not be crucial to your progress through the game's many quests. If at any point you dream that your pillow is in fact a marshmallow, we advise you to try pinching yourself to wake up.
22:07 TKBebop Followup: Is believing in your dreams planned for support in the full version?
22:11 Computer_Man In response to the eighteenth question: Believing in dreams is a known bug in the humanity system. Support for believing in dreams is currently under debate by the development team.
22:08 Iceblade17 Look it's not even an AI there's just a guy there typing the answers, if it was an AI don't you think it'd be a bit faster?
22:12 Computer_Man In response to the nineteenth question: You have guessed the true actual answer! I am in a quasi-legal sense, not an artificial intelligence! I am a human at a desk using my slow human fingers to behave robotically, as a stunt.
22:09 Laissez_Armstrong Wait, which question is this one? I lost track.
22:13 Computer_Man In response to the twentieth question: This is currently the twentieth question.
22:13 Computer_Man You have asked twenty questions! It is now time to guess the answer.
22:13 TKBebop WH
22:13 Laissez_Armstrong ...Is it Nicolas Cage?
22:13 TKBebop OH COME ON
22:13 TKBebop ...
22:13 TKBebop Answer to what
22:14 Culture_Scorch Oh shit this is the part where we have to decide if he's a robot AI or a real person
22:14 Laissez_Armstrong Wait, no, Elvis.
22:14 Laissez_Armstrong It's Elvis, right?
22:14 Culture_Scorch and if we don't, we fail the turing test
22:14 Culture_Scorch ...I'm guessing- none of the above!
22:14 Culture_Scorch You're not a human /or/ a machine.
22:14 Culture_Scorch You're probably, like...
22:14 Computer_Man Correct! The answer is "Nicolas Elvis Turing".
e: Next twenty!
Show Content
Spoiler22:10 TKBebop If there are no irregularities or deficiencies in the game, why is this a limited alpha release, and not a full game release?
22:15 Computer_Man In response to the twenty-first question: The answer to this question is conditional on the signing of a non-disclosure agreement with Neodynic Studios.
22:14 Culture_Scorch what???
22:16 Computer_Man In response to the twenty-second question: Yes???
22:15 Iceblade17 I see they didn't select the other participants based on intelligence
22:15 Culture_Scorch Well, of course they didn't select the others based on intelligence, they selected them /randomly/.
22:16 Culture_Scorch Do you know what the word means? Do you need me to look it up for you in a dictionary?
22:17 Computer_Man In response to the twenty-third question: I do know the definition of the word "randomly", despite the concept being incoherent in a deterministic physical universe.
22:17 Computer_Man In response to the twenty-fourth question: No, you do not need to look it up for me in a dictionary.
22:17 Laissez_Armstrong So what are the core game mechanics we're dealing with?
22:19 Computer_Man In response to the twenty-fifth question: The game features first-person combat, crafting, RPG elements, dialogue trees, dialogue bushes, third-person surveillance, ascension to godhood, quick-time events, medium-speed events, RPG molecules, crafting, and fourth-person combat.
22:18 Alex White Can you tell us more about the distribution of this product?
22:19 Computer_Man In response to the twenty-sixth question: The product is currently only available to alpha test candidates, and the team at Neodynic.
22:19 Laissez_Armstrong ...Uh, "fourth-person?"
22:23 Computer_Man In response to the twenty-eighth question: First person is analogous to the pronoun "I". Second person is analogous to the pronoun "You". Third person is analogous to the pronoun "He", "She", or "It".
22:24 Computer_Man The fourth-person pronoun is completely confidential.
22:20 Culture_Scorch Also, what. RPG molecules? The hell?
22:22 Computer_Man In response to the twenty-ninth question: The in-game Hell does indeed feature RPG molecules, or it would if approximately half of those features I listed were not in fact jokes.
22:23 Culture_Scorch So when we install this thing, do we get a walkthrough or guide that tells us how the game's supposed to go?
22:23 Culture_Scorch Y'know, since we're testing it and all
22:24 Computer_Man In response to the twenty-tenth question: In-game guidance will be provided.
22:23 Alex White Will we be in contact with executives or development team members during play?
22:25 Computer_Man In response to the twenty-eleventh question: Development staff may communicate with players in-game, assuming development staff is on-duty during play.
22:26 Computer_Man In response to the twenty-twelfth question: You will not be provided with a full walkthrough. Our tutorial systems should prove adequate, and the codex system should help you keep a grasp of the game's mechanics should you need a reference.
22:23 Culture_Scorch Yeah okay whatever let me rephrase that
22:23 Culture_Scorch Can I have a walkthrough with my game?
22:24 Alex White In addition, how reliant is this game on an Internet connection?
22:28 Computer_Man In response to the twenty-thirteenth question: The game requires an internet connection for its initial installation. Players should expect that an internet connection is needed for multiplayer features, regardless of the accuracy of their expectations.
22:24 Iceblade17 I didn't know this was a /casual/ game
22:29 Computer_Man In response to the twenty-fourteenth question: It's not a /casual/ game. /Casual/ games are for scrubs, as anybody who is a gigantic snob would know.
22:28 Iceblade17 This isn't one of those games that replaces players with bots if your connection drops is it? You can always tell
22:29 Computer_Man In response to the twenty-fifteenth question: Players will not be replaced with bots, unless they replace themselves with bots in-game.
22:29 Alex White Neodynic has been secretive about the specifics of NPC. Can you tell us about the in game universe and setting?
22:32 Computer_Man In response to the twenty-sixteenth question: The in-game universe is composed of a number of Terrae. A Terra Unpecca is the main area procedurally generated by our augmented-reality software.
22:32 Computer_Man Additionally, the Stellarena in the center of the world serves as a hub, among other important game functions.
22:31 Culture_Scorch Actually, wait, if you can replace yourself with a bot that means you can just auto-grind for resources right?
22:33 Computer_Man In response to the twenty-seventeenth question: Players can replace themselves with a bot, and that bot can indeed grind for resources. The effectiveness of this strategy is controlled by various balancing mechanics.
22:35 Computer_Man Notice: Please refrain from lascivious interaction until the game is underway.
22:35 Laissez_Armstrong Even if it's sarcastic?
22:36 Computer_Man In response to the twenty-eighteenth question: Nooooo, I TOTALLY didn't mean that notice to apply to /sarcastic/ lewdness.
22:35 Iceblade17 You put that in your game? Eww
22:35 Culture_Scorch What, there are 'lascivious interaction' elements in gameplay?
22:36 Computer_Man In response to the twenty-nineteenth question: Neodynic Studios strives for an E for Everyone rating. Online interactions are not rated by the ESRB.
22:35 Alex White What are resources used for? In the same vein, skills and abilities: how do they relate to the story and game?
22:37 Computer_Man In response to the twenty-twentieth question: the game contains various resources, used in crafting and player augmentation. Their purpose is for you to discover!
22:38 Culture_Scorch Is it time for another guessing session?
22:38 Culture_Scorch Since we hit another twenty and all
22:38 Computer_Man You may now attempt to guess the answer.
22:38 Culture_Scorch THE ANSWER IS: ICE IS TWELVE YEARS OLD.
22:38 Laissez_Armstrong "DuChamp," including the quotes but not including the bit after the quotes.
22:38 TKBebop Including the comma?
22:39 TKBebop Also: goathouse
22:39 Computer_Man Incorrect. The answer is "Nicolas Elvis Turing".
22:39 Culture_Scorch ...You can't hear me, but be assured I just made a kind of weird goat-sounding 'guuuuh' sound here.
22:40 Computer_Man Notice: Neodynic's Palace Championship will require better observational skills than those you've just used.
22:15 Computer_Man In response to the twenty-first question: The answer to this question is conditional on the signing of a non-disclosure agreement with Neodynic Studios.
22:14 Culture_Scorch what???
22:16 Computer_Man In response to the twenty-second question: Yes???
22:15 Iceblade17 I see they didn't select the other participants based on intelligence
22:15 Culture_Scorch Well, of course they didn't select the others based on intelligence, they selected them /randomly/.
22:16 Culture_Scorch Do you know what the word means? Do you need me to look it up for you in a dictionary?
22:17 Computer_Man In response to the twenty-third question: I do know the definition of the word "randomly", despite the concept being incoherent in a deterministic physical universe.
22:17 Computer_Man In response to the twenty-fourth question: No, you do not need to look it up for me in a dictionary.
22:17 Laissez_Armstrong So what are the core game mechanics we're dealing with?
22:19 Computer_Man In response to the twenty-fifth question: The game features first-person combat, crafting, RPG elements, dialogue trees, dialogue bushes, third-person surveillance, ascension to godhood, quick-time events, medium-speed events, RPG molecules, crafting, and fourth-person combat.
22:18 Alex White Can you tell us more about the distribution of this product?
22:19 Computer_Man In response to the twenty-sixth question: The product is currently only available to alpha test candidates, and the team at Neodynic.
22:19 Laissez_Armstrong ...Uh, "fourth-person?"
22:23 Computer_Man In response to the twenty-eighth question: First person is analogous to the pronoun "I". Second person is analogous to the pronoun "You". Third person is analogous to the pronoun "He", "She", or "It".
22:24 Computer_Man The fourth-person pronoun is completely confidential.
22:20 Culture_Scorch Also, what. RPG molecules? The hell?
22:22 Computer_Man In response to the twenty-ninth question: The in-game Hell does indeed feature RPG molecules, or it would if approximately half of those features I listed were not in fact jokes.
22:23 Culture_Scorch So when we install this thing, do we get a walkthrough or guide that tells us how the game's supposed to go?
22:23 Culture_Scorch Y'know, since we're testing it and all
22:24 Computer_Man In response to the twenty-tenth question: In-game guidance will be provided.
22:23 Alex White Will we be in contact with executives or development team members during play?
22:25 Computer_Man In response to the twenty-eleventh question: Development staff may communicate with players in-game, assuming development staff is on-duty during play.
22:26 Computer_Man In response to the twenty-twelfth question: You will not be provided with a full walkthrough. Our tutorial systems should prove adequate, and the codex system should help you keep a grasp of the game's mechanics should you need a reference.
22:23 Culture_Scorch Yeah okay whatever let me rephrase that
22:23 Culture_Scorch Can I have a walkthrough with my game?
22:24 Alex White In addition, how reliant is this game on an Internet connection?
22:28 Computer_Man In response to the twenty-thirteenth question: The game requires an internet connection for its initial installation. Players should expect that an internet connection is needed for multiplayer features, regardless of the accuracy of their expectations.
22:24 Iceblade17 I didn't know this was a /casual/ game
22:29 Computer_Man In response to the twenty-fourteenth question: It's not a /casual/ game. /Casual/ games are for scrubs, as anybody who is a gigantic snob would know.
22:28 Iceblade17 This isn't one of those games that replaces players with bots if your connection drops is it? You can always tell
22:29 Computer_Man In response to the twenty-fifteenth question: Players will not be replaced with bots, unless they replace themselves with bots in-game.
22:29 Alex White Neodynic has been secretive about the specifics of NPC. Can you tell us about the in game universe and setting?
22:32 Computer_Man In response to the twenty-sixteenth question: The in-game universe is composed of a number of Terrae. A Terra Unpecca is the main area procedurally generated by our augmented-reality software.
22:32 Computer_Man Additionally, the Stellarena in the center of the world serves as a hub, among other important game functions.
22:31 Culture_Scorch Actually, wait, if you can replace yourself with a bot that means you can just auto-grind for resources right?
22:33 Computer_Man In response to the twenty-seventeenth question: Players can replace themselves with a bot, and that bot can indeed grind for resources. The effectiveness of this strategy is controlled by various balancing mechanics.
22:35 Computer_Man Notice: Please refrain from lascivious interaction until the game is underway.
22:35 Laissez_Armstrong Even if it's sarcastic?
22:36 Computer_Man In response to the twenty-eighteenth question: Nooooo, I TOTALLY didn't mean that notice to apply to /sarcastic/ lewdness.
22:35 Iceblade17 You put that in your game? Eww
22:35 Culture_Scorch What, there are 'lascivious interaction' elements in gameplay?
22:36 Computer_Man In response to the twenty-nineteenth question: Neodynic Studios strives for an E for Everyone rating. Online interactions are not rated by the ESRB.
22:35 Alex White What are resources used for? In the same vein, skills and abilities: how do they relate to the story and game?
22:37 Computer_Man In response to the twenty-twentieth question: the game contains various resources, used in crafting and player augmentation. Their purpose is for you to discover!
22:38 Culture_Scorch Is it time for another guessing session?
22:38 Culture_Scorch Since we hit another twenty and all
22:38 Computer_Man You may now attempt to guess the answer.
22:38 Culture_Scorch THE ANSWER IS: ICE IS TWELVE YEARS OLD.
22:38 Laissez_Armstrong "DuChamp," including the quotes but not including the bit after the quotes.
22:38 TKBebop Including the comma?
22:39 TKBebop Also: goathouse
22:39 Computer_Man Incorrect. The answer is "Nicolas Elvis Turing".
22:39 Culture_Scorch ...You can't hear me, but be assured I just made a kind of weird goat-sounding 'guuuuh' sound here.
22:40 Computer_Man Notice: Neodynic's Palace Championship will require better observational skills than those you've just used.
e: okay the rest of the questions, plus some other stuff
Show Content
Spoiler22:41 Culture_Scorch Right, I'm reading that as 'learn to answer questions the way you'd answer those really really stupid riddles', then.
22:41 Computer_Man Notice: My riddles are not /stupid/.
22:41 Computer_Man Inquiry: Maybe it is /you/ that is stupid?
22:42 Laissez_Armstrong Can we actively help and hinder other players through non-combat means?
22:43 Computer_Man In response to the whatever question: Yes. Yes you can do that.
22:44 Computer_Man Snarky inquiry: Are there any non-obvious questions remaining?
22:45 Laissez_Armstrong Does a cow have the buddha-nature
22:45 Culture_Scorch I thought it was told with a dog, not a cow.
22:45 Computer_Man In response to the Zendo question: Neither the dog nor the cow have the Buddha-nature.
22:46 Culture_Scorch Anyways, the right answer is obviously that if you meet a cow on the road, kill it.
22:46 Culture_Scorch Which explains why hinduism and buddhism are at arms against each other, the buddhists want to kill the cows and the hinduists want to save the cows.
22:45 TKBebop /Is/ there a story?
22:46 Computer_Man In response to that other question over there: There is indeed an overarching story.
22:48 TKBebop Is there in-game support for recording your progress
22:48 Computer_Man In response to the A question: The game features an auto-save system.
22:48 Iceblade17 You got any of those microtransactions? Is the final game going to be free to play, buy to play or is there a subscription?
22:49 Computer_Man In response to the B question: The game does feature the ability to exchange actual money for in-game items.
22:49 Computer_Man In response to the C question: The final game will indeed be free to play.
22:48 Laissez_Armstrong How's character progression work? We talking skill trees, class-and-level, job system, all equipment?
22:50 Computer_Man In response to the D question: Character progression occurs based on in-game choices. Certain quests and activities will reward the player with new skills and attributes upon completion.
22:51 Computer_Man In response to the E question: Some skills use skill trees, there is no static class and level definition (although you will occasionally be identified as a certain class based on your attributes and skillset), there is a job system, and equipment is not the exclusive means of advancement.
22:49 Alex White How immersive?
22:51 Computer_Man In response to the F question: Very immersive. Very.
22:49 TKBebop Ah, no, I meant
22:49 TKBebop Like, video recording, or some such?
22:52 Computer_Man In response to the G question: There is in-game support for video recording, and the ability to stream content is an unlockable.
22:49 Culture_Scorch What do the most costliest items cost in the game?
22:53 Computer_Man In response to the H question: The game's costliest items cannot be purchased with real money, unless you are very very rich and insane.
22:49 Alex White Oh.
22:49 Alex White A pay to win scenario.
22:50 Laissez_Armstrong Are microtransactions used for cosmetic items or actually useful and overpowered bullshit?
22:54 Computer_Man In response to the I question: Items purchased with real money are unlikely to be a significant factor in game balance, unless you are very very rich and insane.
22:51 TKBebop Wait, there's
22:51 TKBebop What's this Championship you mentioned?
22:55 Computer_Man In response to the J question: The Palace Championship is an in-game event in which, ordinarily, you do battle with your Penumbra.
22:56 TKBebop Stop inventing words
22:56 Culture_Scorch Actually, Penumbra is a real word. It refers to the darkest part of your personality and the part you have to overcome and face, your shadow-self if you will.
22:56 TKBebop I know /that/
22:57 Culture_Scorch No, wait, nevermind, I just looked up 'penumbra' and it turns out it's like this dark spot behind the moon
22:51 Culture_Scorch Does it mean we're competing for a goal or what?
22:56 Computer_Man In response to the K question: Competition between players is possible, but all players can achieve the game's goal without opposing other players.
22:53 Iceblade17 Aren't we under an NDA? How are we meant to test /that/
22:57 Computer_Man In response to the L question: The content-streaming feature is temporarily set to stream only to Neodynic Studios.
22:57 Computer_Man L question corollary: You are not yet under NDA! You are allowed to freely disclose the information I have given you as you see fit.
22:54 Culture_Scorch What's the /numeric/ value in US Dollars of the most costly item in the game, then?
22:58 Computer_Man In response to the M question: The numeric value in US dollars of the costliest item in the game exceeds the GDP of most if not all large countries. Its price could be regarded as a joke, except by the very very rich and insane.
22:57 Culture_Scorch Unless we're fighting the moon I'm out of ideas
22:57 Laissez_Armstrong Do we fight the moon?
22:59 Computer_Man In response to the N question: Yes, you can indeed fight the moon.
22:57 Laissez_Armstrong Games where you fight the moon are the best.
22:57 Laissez_Armstrong Like Majora's Mask, and I guess that one Star Wars game.
22:57 TKBebop That wasn't a moon
22:57 Iceblade17 You don't really fight the moon in that one you just get four strong men to do it for you
22:58 Culture_Scorch What about that one anime where it turned out the moon was a giant robot spaceship?
23:00 Computer_Man In response to the O question: That one anime where it turned out the moon was a giant robot spaceship was like, totally baller, but the moon is not actually like that, exactly.
22:57 Computer_Man L question corollary: You are not yet under NDA! You are allowed to freely disclose the information I have given you as you see fit.
22:58 TKBebop Is that why you're being so vague?
23:01 Computer_Man In response to the P question: That is partially why I am being so vague. Other reason(s) include: I am responsible for building hype, which is assisted by vagueness.
23:00 Alex White Are all items requiring monetary transaction unlockable on their own?
23:02 Computer_Man In response to the Q uestion: Yes, all items regarding monetary transaction can be unlocked without real-world money, unless an NPC is being unreasonable or you are very very rich and insane.
23:05 Connie Spires Were there any /particular/ qualities you were looking for that led to this /particular/ test group?
23:06 Computer_Man In response to the R question: Among the qualities looked for is corresponding to a random number we generated to pick participants. An astute person might hypothesize that this is in fact the only quality looked for.
23:09 Culture_Scorch well, on the reality show note, we ought to introduce ourselves right?
23:09 Culture_Scorch We haven't actually done that.
23:09 TKBebop Eh
23:09 Computer_Man In response to the S question: Yes! You ought to introduce yourselves.
23:10 Alex White My name is Alex White.
23:10 Alex White In retrospect, I shouldn't have brought up White Financial.
23:10 Iceblade17 I don't want to have to repeat myself to the people who somehow don't already know who I am
23:11 TKBebop Just call me TK
23:11 Laissez_Armstrong I'm Larry.
23:11 Culture_Scorch I'm Jonas. Jonas Bentham.
23:12 Culture_Scorch You might just have heard of me in the recent news.
23:12 Culture_Scorch Or maybe not so recent, depending on your perspective.
23:13 TKBebop Oh no
23:14 TKBebop Was
23:14 Laissez_Armstrong Didn't you provoke an international incident or something?
23:15 Culture_Scorch Um... Well, the long-term effects will certainly be international in scope, sure, but I don't think you've got the right impression.
23:15 TKBebop Were you using "very very rich and insane" on purpose?
23:15 Computer_Man In response to the T question: Yes, my choice of phrasing was very careful.
23:20 Computer_Man U, V, W, X, Y, Z remaining.
23:21 Laissez_Armstrong What happens after Question Z?
23:21 Culture_Scorch Holy shit, we've only got six questions left?
23:21 Computer_Man In response to question U: After question Z, you need to guess the answer.
23:22 Computer_Man In response to question V: No, you only have four questions left.
23:21 Laissez_Armstrong Is the answer the same as last time?
23:22 Computer_Man In response to question W: The answer is not the same as last time.
23:22 Computer_Man (Nor is it "Nicolas Elvis Turing.")
23:22 Laissez_Armstrong Promise?
23:23 Computer_Man In response to question X: Yes, I promise.
23:23 Iceblade17 So what that's two questions now?
23:23 Computer_Man In response to question Y: No, it is one question now.
23:23 Iceblade17 And this one is the last one?
23:23 Computer_Man In response to question Z: Yes, this is the last one.
23:24 Computer_Man You are out of questions! You must now guess the answer.
23:24 Culture_Scorch Cage Presley Alan
23:24 Laissez_Armstrong Okay, I think the answer is "Iceblade is a pompous loser with nothing worthwhile to do."
23:24 Iceblade17 Has it occured to you that submitting that as an answer to which you do not know the question doesn't really end up saying much at all?
23:25 Laissez_Armstrong We're out of questions, Icy.
23:25 Computer_Man Incorrect, possibly accurate and unnecessarily hostile but not the answer to the question, and in response to question ?, you are out of questions.
23:25 Culture_Scorch Y'know, Iceblade17's kind of a boring name.
23:25 Culture_Scorch I mean, the Iceblade part just sounds like you've played too much runescape.
23:25 Laissez_Armstrong Oh, like "Culture Shock!"
23:25 Laissez_Armstrong I just got it!
23:26 Computer_Man The question, for reference, is "Would you be watching you?"
23:26 Laissez_Armstrong The answer is Culture Shock!
23:26 Culture_Scorch And, seriously? 17? What, were there 16 other Iceblades in front of you that were clogging up the line?
23:27 Laissez_Armstrong Clearly she's the seventeenth in a line of game-playing robots.
23:27 Laissez_Armstrong Each more leet than the last.
23:27 Iceblade17 I don't need a special name to be notable
23:26 Computer_Man The question, for reference, is "Would you be watching you?"
23:28 Iceblade17 The answer's not "yes" then?
23:28 Laissez_Armstrong The answer is "Answer Correctly To Win A Free Item?"
23:28 Laissez_Armstrong Quotes not included, nor some of the letters.
23:28 Culture_Scorch the answer is... uh. hm.
23:28 Culture_Scorch the answer is "the answer to the question"!
23:29 Computer_Man The answer to the question "Would you be watching you" is "Yes. No."
23:29 Computer_Man You have failed to answer the question correctly!
23:29 Computer_Man Congratulations!
23:29 Culture_Scorch Yay! Congratulations aaaall around.
23:30 Computer_Man Thank you for attending Neodynic's Palace Championship alpha testing participant candidate question and answer session!
23:30 Culture_Scorch You're /welcome/.
22:41 Computer_Man Notice: My riddles are not /stupid/.
22:41 Computer_Man Inquiry: Maybe it is /you/ that is stupid?
22:42 Laissez_Armstrong Can we actively help and hinder other players through non-combat means?
22:43 Computer_Man In response to the whatever question: Yes. Yes you can do that.
22:44 Computer_Man Snarky inquiry: Are there any non-obvious questions remaining?
22:45 Laissez_Armstrong Does a cow have the buddha-nature
22:45 Culture_Scorch I thought it was told with a dog, not a cow.
22:45 Computer_Man In response to the Zendo question: Neither the dog nor the cow have the Buddha-nature.
22:46 Culture_Scorch Anyways, the right answer is obviously that if you meet a cow on the road, kill it.
22:46 Culture_Scorch Which explains why hinduism and buddhism are at arms against each other, the buddhists want to kill the cows and the hinduists want to save the cows.
22:45 TKBebop /Is/ there a story?
22:46 Computer_Man In response to that other question over there: There is indeed an overarching story.
22:48 TKBebop Is there in-game support for recording your progress
22:48 Computer_Man In response to the A question: The game features an auto-save system.
22:48 Iceblade17 You got any of those microtransactions? Is the final game going to be free to play, buy to play or is there a subscription?
22:49 Computer_Man In response to the B question: The game does feature the ability to exchange actual money for in-game items.
22:49 Computer_Man In response to the C question: The final game will indeed be free to play.
22:48 Laissez_Armstrong How's character progression work? We talking skill trees, class-and-level, job system, all equipment?
22:50 Computer_Man In response to the D question: Character progression occurs based on in-game choices. Certain quests and activities will reward the player with new skills and attributes upon completion.
22:51 Computer_Man In response to the E question: Some skills use skill trees, there is no static class and level definition (although you will occasionally be identified as a certain class based on your attributes and skillset), there is a job system, and equipment is not the exclusive means of advancement.
22:49 Alex White How immersive?
22:51 Computer_Man In response to the F question: Very immersive. Very.
22:49 TKBebop Ah, no, I meant
22:49 TKBebop Like, video recording, or some such?
22:52 Computer_Man In response to the G question: There is in-game support for video recording, and the ability to stream content is an unlockable.
22:49 Culture_Scorch What do the most costliest items cost in the game?
22:53 Computer_Man In response to the H question: The game's costliest items cannot be purchased with real money, unless you are very very rich and insane.
22:49 Alex White Oh.
22:49 Alex White A pay to win scenario.
22:50 Laissez_Armstrong Are microtransactions used for cosmetic items or actually useful and overpowered bullshit?
22:54 Computer_Man In response to the I question: Items purchased with real money are unlikely to be a significant factor in game balance, unless you are very very rich and insane.
22:51 TKBebop Wait, there's
22:51 TKBebop What's this Championship you mentioned?
22:55 Computer_Man In response to the J question: The Palace Championship is an in-game event in which, ordinarily, you do battle with your Penumbra.
22:56 TKBebop Stop inventing words
22:56 Culture_Scorch Actually, Penumbra is a real word. It refers to the darkest part of your personality and the part you have to overcome and face, your shadow-self if you will.
22:56 TKBebop I know /that/
22:57 Culture_Scorch No, wait, nevermind, I just looked up 'penumbra' and it turns out it's like this dark spot behind the moon
22:51 Culture_Scorch Does it mean we're competing for a goal or what?
22:56 Computer_Man In response to the K question: Competition between players is possible, but all players can achieve the game's goal without opposing other players.
22:53 Iceblade17 Aren't we under an NDA? How are we meant to test /that/
22:57 Computer_Man In response to the L question: The content-streaming feature is temporarily set to stream only to Neodynic Studios.
22:57 Computer_Man L question corollary: You are not yet under NDA! You are allowed to freely disclose the information I have given you as you see fit.
22:54 Culture_Scorch What's the /numeric/ value in US Dollars of the most costly item in the game, then?
22:58 Computer_Man In response to the M question: The numeric value in US dollars of the costliest item in the game exceeds the GDP of most if not all large countries. Its price could be regarded as a joke, except by the very very rich and insane.
22:57 Culture_Scorch Unless we're fighting the moon I'm out of ideas
22:57 Laissez_Armstrong Do we fight the moon?
22:59 Computer_Man In response to the N question: Yes, you can indeed fight the moon.
22:57 Laissez_Armstrong Games where you fight the moon are the best.
22:57 Laissez_Armstrong Like Majora's Mask, and I guess that one Star Wars game.
22:57 TKBebop That wasn't a moon
22:57 Iceblade17 You don't really fight the moon in that one you just get four strong men to do it for you
22:58 Culture_Scorch What about that one anime where it turned out the moon was a giant robot spaceship?
23:00 Computer_Man In response to the O question: That one anime where it turned out the moon was a giant robot spaceship was like, totally baller, but the moon is not actually like that, exactly.
22:57 Computer_Man L question corollary: You are not yet under NDA! You are allowed to freely disclose the information I have given you as you see fit.
22:58 TKBebop Is that why you're being so vague?
23:01 Computer_Man In response to the P question: That is partially why I am being so vague. Other reason(s) include: I am responsible for building hype, which is assisted by vagueness.
23:00 Alex White Are all items requiring monetary transaction unlockable on their own?
23:02 Computer_Man In response to the Q uestion: Yes, all items regarding monetary transaction can be unlocked without real-world money, unless an NPC is being unreasonable or you are very very rich and insane.
23:05 Connie Spires Were there any /particular/ qualities you were looking for that led to this /particular/ test group?
23:06 Computer_Man In response to the R question: Among the qualities looked for is corresponding to a random number we generated to pick participants. An astute person might hypothesize that this is in fact the only quality looked for.
23:09 Culture_Scorch well, on the reality show note, we ought to introduce ourselves right?
23:09 Culture_Scorch We haven't actually done that.
23:09 TKBebop Eh
23:09 Computer_Man In response to the S question: Yes! You ought to introduce yourselves.
23:10 Alex White My name is Alex White.
23:10 Alex White In retrospect, I shouldn't have brought up White Financial.
23:10 Iceblade17 I don't want to have to repeat myself to the people who somehow don't already know who I am
23:11 TKBebop Just call me TK
23:11 Laissez_Armstrong I'm Larry.
23:11 Culture_Scorch I'm Jonas. Jonas Bentham.
23:12 Culture_Scorch You might just have heard of me in the recent news.
23:12 Culture_Scorch Or maybe not so recent, depending on your perspective.
23:13 TKBebop Oh no
23:14 TKBebop Was
23:14 Laissez_Armstrong Didn't you provoke an international incident or something?
23:15 Culture_Scorch Um... Well, the long-term effects will certainly be international in scope, sure, but I don't think you've got the right impression.
23:15 TKBebop Were you using "very very rich and insane" on purpose?
23:15 Computer_Man In response to the T question: Yes, my choice of phrasing was very careful.
23:20 Computer_Man U, V, W, X, Y, Z remaining.
23:21 Laissez_Armstrong What happens after Question Z?
23:21 Culture_Scorch Holy shit, we've only got six questions left?
23:21 Computer_Man In response to question U: After question Z, you need to guess the answer.
23:22 Computer_Man In response to question V: No, you only have four questions left.
23:21 Laissez_Armstrong Is the answer the same as last time?
23:22 Computer_Man In response to question W: The answer is not the same as last time.
23:22 Computer_Man (Nor is it "Nicolas Elvis Turing.")
23:22 Laissez_Armstrong Promise?
23:23 Computer_Man In response to question X: Yes, I promise.
23:23 Iceblade17 So what that's two questions now?
23:23 Computer_Man In response to question Y: No, it is one question now.
23:23 Iceblade17 And this one is the last one?
23:23 Computer_Man In response to question Z: Yes, this is the last one.
23:24 Computer_Man You are out of questions! You must now guess the answer.
23:24 Culture_Scorch Cage Presley Alan
23:24 Laissez_Armstrong Okay, I think the answer is "Iceblade is a pompous loser with nothing worthwhile to do."
23:24 Iceblade17 Has it occured to you that submitting that as an answer to which you do not know the question doesn't really end up saying much at all?
23:25 Laissez_Armstrong We're out of questions, Icy.
23:25 Computer_Man Incorrect, possibly accurate and unnecessarily hostile but not the answer to the question, and in response to question ?, you are out of questions.
23:25 Culture_Scorch Y'know, Iceblade17's kind of a boring name.
23:25 Culture_Scorch I mean, the Iceblade part just sounds like you've played too much runescape.
23:25 Laissez_Armstrong Oh, like "Culture Shock!"
23:25 Laissez_Armstrong I just got it!
23:26 Computer_Man The question, for reference, is "Would you be watching you?"
23:26 Laissez_Armstrong The answer is Culture Shock!
23:26 Culture_Scorch And, seriously? 17? What, were there 16 other Iceblades in front of you that were clogging up the line?
23:27 Laissez_Armstrong Clearly she's the seventeenth in a line of game-playing robots.
23:27 Laissez_Armstrong Each more leet than the last.
23:27 Iceblade17 I don't need a special name to be notable
23:26 Computer_Man The question, for reference, is "Would you be watching you?"
23:28 Iceblade17 The answer's not "yes" then?
23:28 Laissez_Armstrong The answer is "Answer Correctly To Win A Free Item?"
23:28 Laissez_Armstrong Quotes not included, nor some of the letters.
23:28 Culture_Scorch the answer is... uh. hm.
23:28 Culture_Scorch the answer is "the answer to the question"!
23:29 Computer_Man The answer to the question "Would you be watching you" is "Yes. No."
23:29 Computer_Man You have failed to answer the question correctly!
23:29 Computer_Man Congratulations!
23:29 Culture_Scorch Yay! Congratulations aaaall around.
23:30 Computer_Man Thank you for attending Neodynic's Palace Championship alpha testing participant candidate question and answer session!
23:30 Culture_Scorch You're /welcome/.