Capes: Origins

Capes: Origins
#3
RE: Capes: Origins
Secret Identity: Dr Dee Dotkar!

Alias: Doctor Denuo

Description: In his new skeletal form, Dr Dee Dotkar has a looming and proud bearing, 6 foot 3, even without fleshy bits, and not counting a ridiculously tall top hat. His skeletal body is overlayed with mysterious metals and an ethereal green flame. His bones have been bleached white, and, like scrimshaw, had arcane symbols etched all over his form. Some of these grooves have been filled with fine metal lines, whilst other parts of his body has large, steampunkish devices bolted into it, with tubes to his powerpack. This allows scientific regulators to interact with the magical properties of his body. 80% of his frame has been gilded and built into a metallic apparatus to allow him to move his body finely, and encapsule his inner flame. Clothing wise, when not out on heroics, he wears either practical lab coats, or fine business wear, old fashioned in his style, but still. And goggles, to keep his eye flames from spilling out. Fine gold rimmed goggles with multiple lenses, some with ancient runes or filters built in. Small and fine tools and devices are built all over his frame,like a walking Swiss army knife, and his hands particularly have options for useful attachments.

His voice has a tinny sound, and comes from a voice box built into his neck, that reads his speech by measuring fluctuations in his spiritual form as it wills speech. It can alter it's volume greatly and has some other basic audio functions.

Biography: Very much, a mad scientist. Doctor Dee Dotkar, was born in the mid-18th century and amassed a wealth of funds and money, running factories and businesses, and not being very nice about it. He was born a noble, and was cut-throat and ruthless in his practices and career. Not the cruelest employer, especially for his era, he worked people hard and for not much, but offered basic medical care and safe workplaces, and offered fast tracks and apprentice-ships for family members of good or troubled workers. His family specialised in medical areas, buying hospitals, factories making medicine, quilts for bed, construction for repairs, etc. He got a doctorate himself to understand the area, then was thrown into the business end by his father, showing a keen intellect and work ethic for what he focused upon.

Then, war happened. Luckily, his family were fairly sheltered from it, Doctor Dee Doktar did a brief stint as an officer, partly also to be an ambassador for his family's business, but he did find himself seeing the horrors of war despite his attempts to cushion himself. As the war dragged on, it wore more and more on him, to see the make-shift hospitals and hack-surgeons, the deaths piling up and those who would survive. Once the war ended, Dee began his own projects with new fervor, taking on what responsibilities he could. His father stepped back from the company a few years later and Dee took over, and set into process his own private projects and facilities. The main one of which was to research methods of cheating death, for Dee had a fear in him now, and a dream. A dream to save the world, and let no such nightmare ravage the world again. Unfortunately, a few decades later, WW2 began, he did what he could to prepare supplies and minimise the war politically, and saw his attempts as futile.

Dee siphoned off funds and grants, making secret contracts and organisations to continue his works, handing out his own hidden manuscripts to his scientists. During the war, many ancient secrets had been unearthed, and Dee, while lacking favour for the occult arts, had found some respect for them after study, and used the cover of invasions and defences to send his own mercenaries around the world to salvage artifacts. Those he wasn't interested in, he donated to British museums, and others he had hoarded. As old age and time wore down on him though, as the second great war began to wind down, he had his body frozen and prayed that he would awaken again. Which he did, in a fashion.

He would awoke soon to find that his company, and scientists that had worked with him and all that he had recognised near gone. 2019 is a very different time to 1945, the "Doktar Corporation" was now the 'Mercurius' foundation and the money he'd set up to have himself raised and his plans finished had just run out. What was grating was that, it seems that the work he'd started, injecting himself with strange elixers, the sacrifices of eldritch idols and tokens to artifacts of power melded with his plans of super-science that the scientists had to both follow and invent necessary tools for, had been roughly figured out. About 20 years ago. Instead, the scientists working there had kept bleeding the funds dry on their own researches and selling off patents for his inventions and ideas that had been incorporated into modern technology with only meager movements to returning Dee Doktar to an animate state. Most of them had scoffed at the notes of Magiteck spell-science that promised to make up for the limits of scientific methods, to meet the process half-way. His modified skeletal frame had been pulled from the sterile work station, put into the final apparatus of symbols and a rough-shod slapdash attempt made at following the last of his commands by a bunch of drunken lab technicians and engineers, half celebrating their final night there, and half curious to see if anything would happen.

It didn't.

At least until, alone, back in the original cold storage tank he'd entered into, in a storehouse in downtown New York, ancient carved runes flared to life in his make-shift crypt. Old and un-cared for engines whirred to life, sputtering as they did so and making worrying pinging noises, and the inside of his chamber flared with green flame and the skeletal frame, that had been reinforced and oiled with metals of gold, silver, copper, tin, iron, lead and mercury that became a strange new metal around his bones, moved, and Dee woke up.

Costume Description: A very victorian, regal coat, a dark red and black mix of military and laboratory, but dripping with style and finery. A little bit of steampunk bleeds into the clothing, and a lot of gothic, with little bone buttons, skull ornaments on the shoulders and cuff-links. He wears bone white gloves, a tall neckline, fine military boots, a belt of numerous pouches and a top hat with a small bandolier around it. He also drops the mask and illusion, revealing his bare skull face, the jaw under the high neckline, apart from some steampunk googles and green flames begin to bleed out of the gaps of his clothing, in his empty eyes and mouth, giving a worrying aura. Also, a backpack/powerpack plugged into himself where he keeps his heavier tools.

Character Abilities: An excellent intellect, some old but still usable cash, and a new undying body, sort of. Doctor Dee Dotkar is absolutely a mad scientist of a very old school, who needs to catch up on recent scientific advancements of modern times. His new undead mind seems to have quickened, in it's long rest and new non-fleshy green-flamey form, to great new heights, remembering clearly his earliest memories that had been fading in his old age, and capable of feats of mathematics and comprehension that would have impossible to even his more prime moment of intellect before.

He has a few accounts and trust funds set up still to give him some money, hidden behind passwords and false identities, if he can access them somehow in his current state, but his family company is lost to him now, so he needs to find some way of making proper money quick.

Dee also, no longer needs to breath, or eat, or drink, or even clean himself really. But, lest he risk falling apart or exploding from the frankly shitty job his body has been put through, since it is quite, quite unstable sadly, he must keep a formulaic regulator nearby, and a fuel source of metals to stabilise and replenish his energy. This will be his powerpack backpack later. He can keep himself going off raw materials if he doesn't take any decent damage, but to repair his form from serious blows, he requires a lab to alchemise vials and downtime to settle his ectoplasmic spiritual form to it's host body.

He is a little stronger than a normal human being, he could lift up an end of a car, maybe flip it, and is a little faster too thanks to this strength. He's not really any tougher than a human being, and can bleed in a form too, since chips or breaks to his bones cause the green flame that makes up his identity and energy will bleed out in a more physical form of a greenish mercury-like metal. He also doesn't scab over or heal unless he can take time to absorb metals like when he feeds, the purer the faster, and it's never very fast even with extremely rare and pure metals.

Home City: Sigvaledt.

City description: A large town in New York State, north of New York City, and west of Massachusetts. Dee 'lives' there at an old bunker under a warehouse that he'd personally bought and was still in his name. Built in the cold war Era when crazy architects really got a change to shine working under paranoid old rich bastards, mostly just empty space currenty. Sigvaledt itself is on the river Hudson, two halves of it split by the River. The town itself gathers power from a large hydro powered damn, and also filters and monitors the water. The west half of town is a little small and better off than the east half, which is mostly residential compared to the upper scale and business orientated compared to the west half. Dee's bunker is at the frayed edge of Sigvaledt, which has expanded since it was built originally so now rather than the warehouse being outside of town, it's on that frayed edge between city and nothing.

It is a little smaller than detroit, with a population of 550,000ish. It's been experiencing an economic boom after investments in hydroelectricity and a push towards green power sources, building solar panels, planting trees and winning several awards for eco-friendliness. The east side of the city has less pretty parks and funding to pretty it up and take care of itself, but does okay for now. There is a slight political schism since the richer sponsors live in the west side and fund and prop up their candidates, and control a lot of the labour force and city income, such as the computer companies in the west side, the damn in the center and the factories in the east side. Think a little of how Gotham is just down the road from Metropolis, make the distinction less jarring with much less horrific Gothic architecture and insane heights of buildings and overpasses and you'll get the idea (assuming you watched the old batman and superman cartoons)

Friends, family and associates:
Friends:
Family: His young nephew, now old Darius Doktar, who runs a clinic in New York. Married to Deirdre Doktar, and have a son Damian Doktar who is also in school to become a doctor, and a daughter Dora Dokrar who is a climbing CEO in the Mercius foundation.
Associates: Edgar Jefferson, the poor lab junkie who was put in charge of looking over the inventory of the warhouse Dr Dee Doktar woke up in.
"Don't get me started on Henchmen."
Quote


Messages In This Thread
Capes: Origins - by Galloglasses - 04-17-2019, 08:53 PM
RE: Capes: Origins - by Ubersketch - 04-19-2019, 01:07 AM
RE: Capes: Origins - by MQuinny1234 - 04-21-2019, 09:04 PM
RE: Capes: Origins - by Vancho1 - 04-27-2019, 10:22 PM
RE: Capes: Origins - by Cidellus - 04-28-2019, 01:55 AM
RE: Capes: Origins - by Demonsul - 04-29-2019, 07:46 PM
RE: Capes: Origins - by Pharmacy - 05-15-2019, 05:50 AM