Character Info: Flannery
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Name: Ms. Flannery "Over-Easy" Bootz III
Pawn Status:
• Grazes: 0/4
• Wounds: 0/6
• Distracted (Everything -1): Your attention is split while you sustain your Magic.
• Experience: Lost your cool, and failed to swindle money out of Cam the Dumpster Merchant.
Class: Copycatburglar
• Skill: Lucky Break
• Grace +2
• Presence +1
• Insight +1
Relic: Orb of Faulty Replication
• Skill: Doppelmancy
• Insight +2
• Presence +1
• Logic +1[/box]
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Inventory:
Equipped:
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Blue-Collar Cloak (Evade +2): The stout denim shroud of the Working Class.
•
Boots of Stomping (Jump +1, Stomp +1): These boots lend a boost, whether you're going up or coming down.
•
Cardboard Camo (Container, Restrictive, Disguise +2, Clumsy -2): A cardboard box with eye-shaped peepholes. Ideal for impersonating a container, though it makes some activities quite difficult.
•
Cat's Ear Hood (Listen +1, Charm +1): With this on your head, you hear more acutely, and look cute too.
•
Replica Courier Bag (Container, Disguise +2): From your "Day Job" as a "Mail Courier". Opening a real Courier Bag is illegal, so law-abiding folk shouldn't snoop inside.
•
Steel Scalemail (Armor +2): Flexible body armor made out of little metal plates.
•
Steel Clawntlet (Hand-to-Hand, Climb +1, Lethal +1): A glove ending in retractable knife-sized claws.
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Lucky Break (Grace):
When you find yourself in a bind or out of options, you can always look to sheer dumb luck to see you through.
•
Triumph (20 or more): You not only get out of the situation, but take something good with you, or leave behind something bad.
•
Success (16-19): However improbable, something solves your problem for you, with no strings attached.
•
Compromise (11-15): Fate gets you out of trouble, but you leave something good behind, or take something bad with you.
•
Failure (10 or less): Luck just isn't with you right now, and your troubles take a turn for the worse.[/box]
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Doppelmancy (Insight):
You have the power to copy virtually anything. Trouble is, they're bad copies. Pick a nearby object or being, and say a rhyming Incantation to copy it. The copy generally looks and acts like the real thing. The copy lasts until it's damaged, for as long as you concentrate on it. Take -1 to all actions, for each existing copy.
•
Triumph (20 or more): The copy is either indistinguishable from the original, or permanent and real despite 1 Minor Flaw.
•
Success (16-19): It's a pretty good copy, but has 1 Major Flaw, or 2 Minor Flaws.
•
Compromise (11-15): Your copy has some issues; namely 2 Major Flaws, or 3 Minor Flaws.
•
Failure (10 or less): Something has gone wrong with your copy. Very, very wrong.
For each Flaw, the copy you create...
• ...isn't quite normal. It may be the wrong size, color, smell, weight, or have wildly different physical properties.
• ...isn't quite real. It may be insubstantial when touched, shimmer like a mirage, or vanish at inopportune times.
• ...isn't quite the same. Something about the way it works and behaves is worse, opposite, or just plain wrong.[/box]