Posts: 1,146
Joined: Dec 2016
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03-13-2019, 02:17 AM
>Intern
>Multi-Wrench
>Compad
>Maintenance Keycard
>That'll be all, Quartermaster.
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Objectives
-If we're seriously going to sabotage the ship, we're going to need to get a good idea of what we need to sabotage, and the least amount of incidental ship-destruction we can get away with.
-So, Keycard for access, compad to take notes/log faults in hardware, multi-wrench in case we need to fix/break things, and an Intern that we can claim to be teaching if anyone asks. And, uh. Maybe actually teach things, so they can confirm our story.
-Gotta get a timescale somehow. How long until the worldship is supposed to jump again? How much time we got until our hand is forced, and we cant afford to keep things on the down-low?
Quiet. Good for an unusual opinion. Doesn't talk much.