RE: Trading Doodles and Species tickets for Data entry (copy and pasting for 30 minutes)
02-05-2019, 01:32 AM
(This post was last modified: 02-05-2019, 01:34 AM by Dorsidwarf.)
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("All for One","0","When activated, pick a stat and a character. All other characters will have this stat lowered to 1, while the character picked gets the total of all those stat points added to them for a short time.","Twice a day.","0")
("Azure Song","0","When this character sings characters that can hear the song are driven into a deep, paralyzing state of sorrow. This effect ends when the character stops singing.","Once daily.","0")
("Blaze of Glory","0","Whenever this character receives what would be a fatal blow, they gain a +5 to Strength and Endurance, and +3 to luck, and may help defeat the enemy(s) that dealt the blow. When the fight is over, the character dies. ","Only activated upon receiving a would-be fatal blow.","Can only be used with characters with 7+ Luck or 7+ Endurance.")
("Blood Money","0","While this ability is active, the character using it will lose credits instead of getting hurt. This is very expensive. ","Can be used anytime, but the ability won’t work if preventing an injury would leave the character to have a credits total below zero.","0")
("BS","[Improv] [Good Liar]","This character can bluff about anything and tells a convincing lie. Automatically pass one intelligence or charisma check. ","Once a day.","0")
("Bullet Time","0","This character can automatically dodge things that would potentially cripple or kill them, or otherwise deeply incapacitate them.","Once a day.","This trait may only be on characters with 5+ Agility.")
("Call The Cavalry","[We meet again] [Cheers, love! The cavalry’s here!]"," When activated, this ability will summon a random character the user has met to the scene. This character needn’t necessarily be able to help and may make matters worse, intentionally or otherwise.","Useable once a day.","A luck stat of 7 or more.")
("Capoeirista","0","This character is skilled in the martial art of acrobatic dance fighting. When background music is playing, this character gains +2 agility, any attacks they make have a 20% chance of hitting if they would have missed, and any attacks against them have a 20% chance of missing if they would have otherwise hit. If [Timed Hits] is active, this applies to each successive hit, making it more likely for them to string long hits against opponents and to break an opponent's string of hits before it gets long. ","Passive","Activates only when music is playing.")
("Crimson Song","0","When this character sings, they cause people around them to grow increasingly angry and bloodthirsty. The effect is broken when they stop singing. ","Once daily","0")
("EMP","[Electro-Magnetic Pulse]","This character is capable of generating electromagnetic pulses to disable, damage or destroy equipment, robots, or those otherwise susceptible to an electromagnetic pulse. Whether as part of their body or being trained to use these, the character is not susceptible to their own EMPs.","Twice per day.","0")
("Energizer","0","By some means, whether by speech, yelling, or just about anything else, this character can cause their whole crew’s morale to increase and for a few moments after the ability is activated the whole crew will be able to ignore any negative buffs, injuries, and pain. ","Once per day.","0")
("Extreme Shipping","[Overnight Shipping]","This character can ship any characters in a relationship and it will become canon.","Once a day","Certain combinations cannot be shipped no matter what, there is also a 25% chance of failure.")
("Flirt with Fortune","0","When failing a roll, this character may roll again, using their charisma stat as the modifier.","50% activation rate on failed luck rolls.","Charisma must be 10 or higher. If at any time charisma falls below 10, this trait becomes inactive.")
("Get Well Soon","0","Whenever this character is injured or gets sick, they will receive treats such as chocolate or honey proportionally to the severity of their injury. This skill does work on paper cuts, but the treats will look gross and taste like cardboard. The character needs an empty inventory slot for this skill to work.","Activates whenever the character acquires health problems. Passive.","0")
("Going Berserk","Whatever doesnt kill only pisses you off","A character with this ability will be capable of doing comically ridiculous feats when they are extremely angry especially if they are almost killed. ","This ability may be used as many times as the character can get extremely angry.","0")
("Guardian Angel","0","A controller trait. This character has two traits, and another character they watch out for. When this quarry is in peril trait 1 will activate until the quarry is safe, when the quarry is badly harmed, saddened or killed trait 2 will activate until the quarry recovers.","Passive","0")
("Helping Hand","[Support] [Aid]","This character can give a helping hand to any character making a check of any ability. This is done as the check is occurring, the character will roll a die half the size of the original and whatever number shows will be added to the roll.","Twice per day","0")
("Hive Body","[BEES] [Bee Caller]","This character is host to thousands of bees and wasps, which does not usually harm or impede them notably. On command, they may shoot a swarm of these bees at a target, instructing them to mercilessly sting it, before returning back to the body to rest.","Twice per day","0")
("Immolation","0","For a short duration, this character can set themselves on fire and will only sustain minor burns in the process. Outside sources of heat will not hurt this character while this ability is active.","Can be used anytime, but the character’s burns will get worse with each use.","Any species that is naturally resistant to flames can’t have this ability. If a character obtains an immunity or resistance to fire somehow, they will be unable to use this ability.")
("Intimidation","0","When activated, this character can intimidate a target, or everyone around them including crew members. Every character affected will be forced in to a luck roll. Depending on the roll the target(s) will lose sanity and morale. ","Twice a day.","Character cannot target themselves without using a mirror.")
("Liveblogger","[Paparazzi'd] [No Privacy]","This character is constantly broadcasting (or others are braodcasting) their whereabouts and happenings to an interested audience. If something newsworthy happens to them (or their output drops without explanation), individuals throughout the universe will instantly know and may take action. ","Passive / or activates anytime the character posts anything. "," This trait can only be applied to characters who have the Often/Habitually Liveblogs and/or Under Surveillance traits.")
("Lights Out","[Solar Flare]","This character can create an unbearably bright light that will blind any who see it and has the chance to cause permanent blindness, this includes any crew members, enemies, or locals. ","Twice a day.","0")
("Logic Bomb","0","Using seemingly correct reasoning, this character can evoke incredible confusion from a character with less intelligence than them, allowing the user to do something the target would otherwise object to. Using a logic bomb hurts the user’s head as well and reduces their intelligence by 3 for that day. This ability will not lower the character’s intelligence below 1.","This ability can be used anytime, though using it successfully at an int of 1 is impossible.","0")
("Look at me!","[Distraction]","Look here! When activated this character causes everyone not on their team to look at them, and if attacking they will aim their next attacks towards this person. This trait may even affect non-violent situations, such as attracting the attention of everyone as a distraction or grabbing the attention of people in an argument. ","Three times a day.","0")
("Lucky Break","0","If a roll is made in which the result or outcome would negatively affect the character possessing this trait, Fortuna may reroll and use the higher of the two rolls. This ability will only activate if whatever Fortuna is rolling for will affect the character directly."," Has a 50% activation rate once per roll towards the character, +10% for every 1 point beyond 10 luck.","Any character possessing this trait must have at least 10 luck. If for any reason luck falls below 10, this trait becomes inactive, and reactivates upon regaining the lost luck points.")
("Magic Feet","[Broadway Here I Come]","Anybody with this ability can do a variety of acts with their feet such as spelling out any word with their feet, tap dancing like a pro with their feet, and doing fire poi (with their feet of course). For some reason, this will boost their Charisma by +3 with anybody that witnessed their act."," 2 times per day.","They have to have feet.")
("Manic Rush","0","While this ability is active, the user’s agility becomes doubled but their sanity quickly drains away."," Can be activated whenever, but the user is unlikely to do anything useful if their sanity goes too low.","0")
("Memory Wipe","[Do you remember me?]","A character may wipe the (usually short term) memories of those in the nearby or immediate area. Line of sight may be required. ","Once per day.","May only affect organics.")
("Mental Assault","0","A psychic attack that harms the target's mind directly, damaging them and causing them to behave irrationally This attack ignores defense and uses the target's intelligence against them. ","Twice a day.","Only allowed on characters with psychic powers.")
("Metronome","0","At random points each day, the character with this ability will randomly receive an item in their inventory of worth dependant on that character's luck stat. If this trait is on a pet, that item will either be deposited in the owner's inventory, or the pet's inventory if it has an inventory system.","Can be manually activated once per day, or it will randomly activated 2 times a day automatically. It cannot be manually activated if a random activation has already gone off.","")
("Misfortune","0","When activated, all non party npc's have their luck lowered to match the luck of the user, and one of two effects will activate:
A: All rolls for the duration of the misfortune become luck rolls, including skill checks.
B: The user of misfortune gains the accumulated luck of all characters drained. For the duration of the ability. ","Once a day. ","0")
("Mislabelled Goods","[Typo]","When activated a targeted resource may turn out to be wrongly labelled. A few cans of “Meat” was actually “Plants” all along! A box of “Scrap” was just a box of “Wires”.","Twice per day.","Any item this trait is activated on becomes “Actually X”, and cannot have this trait used on it again. Rarely the item will be of worse quality than expected.")
("Moodmeter","0","This character has two main moods, mood X and mood Y. Mood X is connected to trait 1 which is a positive trait. Mood Y is connected to trait 2 which is a negative trait. When this character feels X, trait 1 is activated. When this character feels Y, trait 2 is activated. It is possible to have both activated at the same time. "," Passive","0")
("Musical Influence","0","This characters music can drastically influence the people around them. They can use there music to inspire people, raise peoples' moral & sanity, persuade people, help plants and wildlife flourish, and even speed up the healing process of character.","Once per day","The character must have an instrument. If they lose or break their instrument, they lose this ability until they repair or find their instrument.")
("Mute Button","[Shut up already]","This character is capable of rendering another character unable to speak for a short amount of time. ","Can be used thrice a day. ","Only allowed on characters with psychic powers. Only works on organics.")
("My Roll Now","[Nice roll dude]","After Fortuna rolls have been accomplished for any given task, this character has the option to swap their roll with a crew member's.","Once per day","0")
("Object Whisperer","0","A character with this trait can sense meaningful events or people that an object has been through or met. The more sudden the event or familiar the person (to the object), the easier it is to get a clear picture of what happened. ","0","The object has to be non-living and can fit in a character's inventory.")
("One For All","0","When activated, pick a stat. This stat will then be distributed evenly between all crew members for a short time.","Twice a day","0")
("Overclocked","[Adrenaline Rush]","This character can overclock themselves for a short time, giving themselves +3 strength for that time limit. Overclocking can go past the 10 point cap, but is not allowed to go past 15. Every time this character overclocks they have a 20% chance of instantly passing out before the buff can be applied and a 10 of causing permanent damage to themselves which will remove a single point of intelligence or break a limb if really unlucky. If intelligence hits zero they die. ","0","0")
("Panic Button","[Immobile Invincibility] [Turtle Shell]","When incredibly distressed, this character can go into a state of suspended animation. When in this state, this character can take no damage, but cannot move. This immobilized state lasts at least an hour and at most a day.","Once every other day","0")
("Percussive Maintenance","[Impact Calibration] [Work Dammit!]","This character can hit a broken machine and unless it is broken beyond repair it will start working for a radomized set of time. Once that time has passed the machine will break down again but may respond to another jab by this character.","Thrice per day.","0")
("Piercing Soprano","0","This character can sing to pitches high enough to cause damage to things around them. Their voice can break through glass and pierce eardrums, causing deafness and even stunning people. How long they can hold depends on their END. If they exceed the time, they will break their vocal cord and they will not be able to speak and they will lose any voice related traits.","Once per day","0")
("Psychic Disable","0","Any character that gets within range of this character has all of their psychic powers disabled as long as they are in range. This range is always 5 - 30 feet and can be changed. This character also cannot have any psychic or mind powers used on them.","Passive","Only allowed on characters with psychic powers. This character cannot have any other sort of psychic / mind power.")
("Rational Appeal","[Techically Correct]","This character can retry a failed charisma check by providing a logically-airtight explanation why their course of action is the correct one for the listener to take. This second charisma check will add the character's intelligence to the check. Many characters after being beaten by this manner of charisma check will take a dislike to the character and refuse to offer further assistance.","Twice per day.","0")
("Raw Intimidation","0","The user can summon one (1) raw, unwashed potato and take a bite out of it to intimidate someone. The potato does not provide any actual nourishment. ","Can be used once a day.","0")
("Sanity Swap","0","With this ability the character can swap the morale of a person or a whole crew of people with their sanity. This does not lower or raise either trait, just swaps them. The swap is permanent until swapped again.","Once per day","Only allowed on characters with psychic powers or the ability to do so.")
("Self-Destruct","0","This character is rigged to detonate if a specific keyword is said or a certain condition is met. The resulting explosion is powerful, and may prove deadly to anyone caught within the blast radius.","This ability kills the user.","This trait is restricted to robots.")
("Sonic Screech","[Eardrum Bane]","This character has implanted or has mutated something that lets them scream at a very high frequency. It can be used to break fragile obstacles such as glass, or to temporally deafen enemies. There's a catch though, and that both allies and enemies can be hit with the sonic waves. ","A good sleep. After use, the user's voice will become raspy until rest.","Only characters who have mouths can have it, and the trait can be gained by either mutation or implantation.")
("Stop, Thief!","[Sleeper Shopkeep]","Ignoring all caps, this character's Strength, Endurance, and Agility stats are doubled for a few minutes if they catch someone stealing from them.","Unlimited","This trait is for shopkeepers only.")
("Timed Hits","0","This character is capable of scoring multiple hits in a combo if timed correctly to the beat of background music playing during a fight. Base hits during combat will be less damaging, but well-timed long combos can more than make up for this. ","Passive","Activates when music is playing.")
("Too Dumb to Die","[Weaponized Ignorance]","Any time this character is about to die a miracle roll will always be summoned no matter what. When it is summoned (8 - Int) will be added to the roll. ","Passive","0")
("Transformation","[Were-X]","This character has something they transform into. Either this character is a robot with that function, or a certain event has given this character a transformation. This character can either transform just once, or back and forth between two forms, possibly with major sanity or physical damage.","Depends on the type of transformation, can be daily or even monthly.","Characters are unable to start with this trait unless they're a robot, and trait randomizers cannot roll this trait.")
("Trick Room","0","Within a certain radius a character with this ability causes any inside to have their stat effectiveness swapped. A stat of 1 acts like it is a 10, and a stat of 10 acts like it is a 1, any stats above 10 or below 1 will act like a 1 or 10. The effect lasts for only a few moments.","This ability may be used twice per day.","0")
("Thought Police","[Mental Seizure]","This character can look over a characters thoughts and steal one idea they have.","Can be used once a day","0")
("Thrill Seeker","[Adrenaline Junkie]","This character loves danger and has a trait that they gain whenever they are in peril. Every day that this trait goes without activation this character will lose morale. ","Activated whenever this character is scared or in danger.","0")
("Unlikely Exploit","[Long Shot] [Longer Story] [No but seriously, how]","When this character would face an impossible skill check where the result of failure (barring a miracle roll) is death, this skill will activate. The character will through some series of contrivances succeed on the check, avoiding death in the process.","The ability may activate at any time provided the conditions are met, but the character may escape death only once using this skill.","Only activates when the character is alone, with no other characters in the vicinity. The character survives/escapes/succeeds the impossible, but nobody will ever believe how they managed it.")
("Veto","[No cause no effect]","Veto allows this character to cancel out an action, and the consequences of that action. Example, if [Veto] is used to cancel out someone firing a gun, the gun will have the same amount of rounds as it would have if it wasn't fired, and the target will be unharmed. Keep in mind that nothing stops them from just shooting again though. ","Twice daily.","0")
("Well Armed","0","This character is armed to the teeth and as such is never without a weapon. If you don’t equip a weapon to this character and they need to fight, they will pull out a random weapon that they “happened” to have on them that was never mentioned until now. How good the weapon is depends on a roll. ","Once per day.","0")
("X Strider","0","This character's agility is raised by 5 when they are on/in X, where X is a type of terrain. However, their agility is lowered by 5 when they are on land. X can be any kind of terrain except on land. Agility can be raised above 10 with this trait. Landstrider is not a valid type of strider.","Passive","0")
("All for One","0","When activated, pick a stat and a character. All other characters will have this stat lowered to 1, while the character picked gets the total of all those stat points added to them for a short time.","Twice a day.","0")
("Azure Song","0","When this character sings characters that can hear the song are driven into a deep, paralyzing state of sorrow. This effect ends when the character stops singing.","Once daily.","0")
("Blaze of Glory","0","Whenever this character receives what would be a fatal blow, they gain a +5 to Strength and Endurance, and +3 to luck, and may help defeat the enemy(s) that dealt the blow. When the fight is over, the character dies. ","Only activated upon receiving a would-be fatal blow.","Can only be used with characters with 7+ Luck or 7+ Endurance.")
("Blood Money","0","While this ability is active, the character using it will lose credits instead of getting hurt. This is very expensive. ","Can be used anytime, but the ability won’t work if preventing an injury would leave the character to have a credits total below zero.","0")
("BS","[Improv] [Good Liar]","This character can bluff about anything and tells a convincing lie. Automatically pass one intelligence or charisma check. ","Once a day.","0")
("Bullet Time","0","This character can automatically dodge things that would potentially cripple or kill them, or otherwise deeply incapacitate them.","Once a day.","This trait may only be on characters with 5+ Agility.")
("Call The Cavalry","[We meet again] [Cheers, love! The cavalry’s here!]"," When activated, this ability will summon a random character the user has met to the scene. This character needn’t necessarily be able to help and may make matters worse, intentionally or otherwise.","Useable once a day.","A luck stat of 7 or more.")
("Capoeirista","0","This character is skilled in the martial art of acrobatic dance fighting. When background music is playing, this character gains +2 agility, any attacks they make have a 20% chance of hitting if they would have missed, and any attacks against them have a 20% chance of missing if they would have otherwise hit. If [Timed Hits] is active, this applies to each successive hit, making it more likely for them to string long hits against opponents and to break an opponent's string of hits before it gets long. ","Passive","Activates only when music is playing.")
("Crimson Song","0","When this character sings, they cause people around them to grow increasingly angry and bloodthirsty. The effect is broken when they stop singing. ","Once daily","0")
("EMP","[Electro-Magnetic Pulse]","This character is capable of generating electromagnetic pulses to disable, damage or destroy equipment, robots, or those otherwise susceptible to an electromagnetic pulse. Whether as part of their body or being trained to use these, the character is not susceptible to their own EMPs.","Twice per day.","0")
("Energizer","0","By some means, whether by speech, yelling, or just about anything else, this character can cause their whole crew’s morale to increase and for a few moments after the ability is activated the whole crew will be able to ignore any negative buffs, injuries, and pain. ","Once per day.","0")
("Extreme Shipping","[Overnight Shipping]","This character can ship any characters in a relationship and it will become canon.","Once a day","Certain combinations cannot be shipped no matter what, there is also a 25% chance of failure.")
("Flirt with Fortune","0","When failing a roll, this character may roll again, using their charisma stat as the modifier.","50% activation rate on failed luck rolls.","Charisma must be 10 or higher. If at any time charisma falls below 10, this trait becomes inactive.")
("Get Well Soon","0","Whenever this character is injured or gets sick, they will receive treats such as chocolate or honey proportionally to the severity of their injury. This skill does work on paper cuts, but the treats will look gross and taste like cardboard. The character needs an empty inventory slot for this skill to work.","Activates whenever the character acquires health problems. Passive.","0")
("Going Berserk","Whatever doesnt kill only pisses you off","A character with this ability will be capable of doing comically ridiculous feats when they are extremely angry especially if they are almost killed. ","This ability may be used as many times as the character can get extremely angry.","0")
("Guardian Angel","0","A controller trait. This character has two traits, and another character they watch out for. When this quarry is in peril trait 1 will activate until the quarry is safe, when the quarry is badly harmed, saddened or killed trait 2 will activate until the quarry recovers.","Passive","0")
("Helping Hand","[Support] [Aid]","This character can give a helping hand to any character making a check of any ability. This is done as the check is occurring, the character will roll a die half the size of the original and whatever number shows will be added to the roll.","Twice per day","0")
("Hive Body","[BEES] [Bee Caller]","This character is host to thousands of bees and wasps, which does not usually harm or impede them notably. On command, they may shoot a swarm of these bees at a target, instructing them to mercilessly sting it, before returning back to the body to rest.","Twice per day","0")
("Immolation","0","For a short duration, this character can set themselves on fire and will only sustain minor burns in the process. Outside sources of heat will not hurt this character while this ability is active.","Can be used anytime, but the character’s burns will get worse with each use.","Any species that is naturally resistant to flames can’t have this ability. If a character obtains an immunity or resistance to fire somehow, they will be unable to use this ability.")
("Intimidation","0","When activated, this character can intimidate a target, or everyone around them including crew members. Every character affected will be forced in to a luck roll. Depending on the roll the target(s) will lose sanity and morale. ","Twice a day.","Character cannot target themselves without using a mirror.")
("Liveblogger","[Paparazzi'd] [No Privacy]","This character is constantly broadcasting (or others are braodcasting) their whereabouts and happenings to an interested audience. If something newsworthy happens to them (or their output drops without explanation), individuals throughout the universe will instantly know and may take action. ","Passive / or activates anytime the character posts anything. "," This trait can only be applied to characters who have the Often/Habitually Liveblogs and/or Under Surveillance traits.")
("Lights Out","[Solar Flare]","This character can create an unbearably bright light that will blind any who see it and has the chance to cause permanent blindness, this includes any crew members, enemies, or locals. ","Twice a day.","0")
("Logic Bomb","0","Using seemingly correct reasoning, this character can evoke incredible confusion from a character with less intelligence than them, allowing the user to do something the target would otherwise object to. Using a logic bomb hurts the user’s head as well and reduces their intelligence by 3 for that day. This ability will not lower the character’s intelligence below 1.","This ability can be used anytime, though using it successfully at an int of 1 is impossible.","0")
("Look at me!","[Distraction]","Look here! When activated this character causes everyone not on their team to look at them, and if attacking they will aim their next attacks towards this person. This trait may even affect non-violent situations, such as attracting the attention of everyone as a distraction or grabbing the attention of people in an argument. ","Three times a day.","0")
("Lucky Break","0","If a roll is made in which the result or outcome would negatively affect the character possessing this trait, Fortuna may reroll and use the higher of the two rolls. This ability will only activate if whatever Fortuna is rolling for will affect the character directly."," Has a 50% activation rate once per roll towards the character, +10% for every 1 point beyond 10 luck.","Any character possessing this trait must have at least 10 luck. If for any reason luck falls below 10, this trait becomes inactive, and reactivates upon regaining the lost luck points.")
("Magic Feet","[Broadway Here I Come]","Anybody with this ability can do a variety of acts with their feet such as spelling out any word with their feet, tap dancing like a pro with their feet, and doing fire poi (with their feet of course). For some reason, this will boost their Charisma by +3 with anybody that witnessed their act."," 2 times per day.","They have to have feet.")
("Manic Rush","0","While this ability is active, the user’s agility becomes doubled but their sanity quickly drains away."," Can be activated whenever, but the user is unlikely to do anything useful if their sanity goes too low.","0")
("Memory Wipe","[Do you remember me?]","A character may wipe the (usually short term) memories of those in the nearby or immediate area. Line of sight may be required. ","Once per day.","May only affect organics.")
("Mental Assault","0","A psychic attack that harms the target's mind directly, damaging them and causing them to behave irrationally This attack ignores defense and uses the target's intelligence against them. ","Twice a day.","Only allowed on characters with psychic powers.")
("Metronome","0","At random points each day, the character with this ability will randomly receive an item in their inventory of worth dependant on that character's luck stat. If this trait is on a pet, that item will either be deposited in the owner's inventory, or the pet's inventory if it has an inventory system.","Can be manually activated once per day, or it will randomly activated 2 times a day automatically. It cannot be manually activated if a random activation has already gone off.","")
("Misfortune","0","When activated, all non party npc's have their luck lowered to match the luck of the user, and one of two effects will activate:
A: All rolls for the duration of the misfortune become luck rolls, including skill checks.
B: The user of misfortune gains the accumulated luck of all characters drained. For the duration of the ability. ","Once a day. ","0")
("Mislabelled Goods","[Typo]","When activated a targeted resource may turn out to be wrongly labelled. A few cans of “Meat” was actually “Plants” all along! A box of “Scrap” was just a box of “Wires”.","Twice per day.","Any item this trait is activated on becomes “Actually X”, and cannot have this trait used on it again. Rarely the item will be of worse quality than expected.")
("Moodmeter","0","This character has two main moods, mood X and mood Y. Mood X is connected to trait 1 which is a positive trait. Mood Y is connected to trait 2 which is a negative trait. When this character feels X, trait 1 is activated. When this character feels Y, trait 2 is activated. It is possible to have both activated at the same time. "," Passive","0")
("Musical Influence","0","This characters music can drastically influence the people around them. They can use there music to inspire people, raise peoples' moral & sanity, persuade people, help plants and wildlife flourish, and even speed up the healing process of character.","Once per day","The character must have an instrument. If they lose or break their instrument, they lose this ability until they repair or find their instrument.")
("Mute Button","[Shut up already]","This character is capable of rendering another character unable to speak for a short amount of time. ","Can be used thrice a day. ","Only allowed on characters with psychic powers. Only works on organics.")
("My Roll Now","[Nice roll dude]","After Fortuna rolls have been accomplished for any given task, this character has the option to swap their roll with a crew member's.","Once per day","0")
("Object Whisperer","0","A character with this trait can sense meaningful events or people that an object has been through or met. The more sudden the event or familiar the person (to the object), the easier it is to get a clear picture of what happened. ","0","The object has to be non-living and can fit in a character's inventory.")
("One For All","0","When activated, pick a stat. This stat will then be distributed evenly between all crew members for a short time.","Twice a day","0")
("Overclocked","[Adrenaline Rush]","This character can overclock themselves for a short time, giving themselves +3 strength for that time limit. Overclocking can go past the 10 point cap, but is not allowed to go past 15. Every time this character overclocks they have a 20% chance of instantly passing out before the buff can be applied and a 10 of causing permanent damage to themselves which will remove a single point of intelligence or break a limb if really unlucky. If intelligence hits zero they die. ","0","0")
("Panic Button","[Immobile Invincibility] [Turtle Shell]","When incredibly distressed, this character can go into a state of suspended animation. When in this state, this character can take no damage, but cannot move. This immobilized state lasts at least an hour and at most a day.","Once every other day","0")
("Percussive Maintenance","[Impact Calibration] [Work Dammit!]","This character can hit a broken machine and unless it is broken beyond repair it will start working for a radomized set of time. Once that time has passed the machine will break down again but may respond to another jab by this character.","Thrice per day.","0")
("Piercing Soprano","0","This character can sing to pitches high enough to cause damage to things around them. Their voice can break through glass and pierce eardrums, causing deafness and even stunning people. How long they can hold depends on their END. If they exceed the time, they will break their vocal cord and they will not be able to speak and they will lose any voice related traits.","Once per day","0")
("Psychic Disable","0","Any character that gets within range of this character has all of their psychic powers disabled as long as they are in range. This range is always 5 - 30 feet and can be changed. This character also cannot have any psychic or mind powers used on them.","Passive","Only allowed on characters with psychic powers. This character cannot have any other sort of psychic / mind power.")
("Rational Appeal","[Techically Correct]","This character can retry a failed charisma check by providing a logically-airtight explanation why their course of action is the correct one for the listener to take. This second charisma check will add the character's intelligence to the check. Many characters after being beaten by this manner of charisma check will take a dislike to the character and refuse to offer further assistance.","Twice per day.","0")
("Raw Intimidation","0","The user can summon one (1) raw, unwashed potato and take a bite out of it to intimidate someone. The potato does not provide any actual nourishment. ","Can be used once a day.","0")
("Sanity Swap","0","With this ability the character can swap the morale of a person or a whole crew of people with their sanity. This does not lower or raise either trait, just swaps them. The swap is permanent until swapped again.","Once per day","Only allowed on characters with psychic powers or the ability to do so.")
("Self-Destruct","0","This character is rigged to detonate if a specific keyword is said or a certain condition is met. The resulting explosion is powerful, and may prove deadly to anyone caught within the blast radius.","This ability kills the user.","This trait is restricted to robots.")
("Sonic Screech","[Eardrum Bane]","This character has implanted or has mutated something that lets them scream at a very high frequency. It can be used to break fragile obstacles such as glass, or to temporally deafen enemies. There's a catch though, and that both allies and enemies can be hit with the sonic waves. ","A good sleep. After use, the user's voice will become raspy until rest.","Only characters who have mouths can have it, and the trait can be gained by either mutation or implantation.")
("Stop, Thief!","[Sleeper Shopkeep]","Ignoring all caps, this character's Strength, Endurance, and Agility stats are doubled for a few minutes if they catch someone stealing from them.","Unlimited","This trait is for shopkeepers only.")
("Timed Hits","0","This character is capable of scoring multiple hits in a combo if timed correctly to the beat of background music playing during a fight. Base hits during combat will be less damaging, but well-timed long combos can more than make up for this. ","Passive","Activates when music is playing.")
("Too Dumb to Die","[Weaponized Ignorance]","Any time this character is about to die a miracle roll will always be summoned no matter what. When it is summoned (8 - Int) will be added to the roll. ","Passive","0")
("Transformation","[Were-X]","This character has something they transform into. Either this character is a robot with that function, or a certain event has given this character a transformation. This character can either transform just once, or back and forth between two forms, possibly with major sanity or physical damage.","Depends on the type of transformation, can be daily or even monthly.","Characters are unable to start with this trait unless they're a robot, and trait randomizers cannot roll this trait.")
("Trick Room","0","Within a certain radius a character with this ability causes any inside to have their stat effectiveness swapped. A stat of 1 acts like it is a 10, and a stat of 10 acts like it is a 1, any stats above 10 or below 1 will act like a 1 or 10. The effect lasts for only a few moments.","This ability may be used twice per day.","0")
("Thought Police","[Mental Seizure]","This character can look over a characters thoughts and steal one idea they have.","Can be used once a day","0")
("Thrill Seeker","[Adrenaline Junkie]","This character loves danger and has a trait that they gain whenever they are in peril. Every day that this trait goes without activation this character will lose morale. ","Activated whenever this character is scared or in danger.","0")
("Unlikely Exploit","[Long Shot] [Longer Story] [No but seriously, how]","When this character would face an impossible skill check where the result of failure (barring a miracle roll) is death, this skill will activate. The character will through some series of contrivances succeed on the check, avoiding death in the process.","The ability may activate at any time provided the conditions are met, but the character may escape death only once using this skill.","Only activates when the character is alone, with no other characters in the vicinity. The character survives/escapes/succeeds the impossible, but nobody will ever believe how they managed it.")
("Veto","[No cause no effect]","Veto allows this character to cancel out an action, and the consequences of that action. Example, if [Veto] is used to cancel out someone firing a gun, the gun will have the same amount of rounds as it would have if it wasn't fired, and the target will be unharmed. Keep in mind that nothing stops them from just shooting again though. ","Twice daily.","0")
("Well Armed","0","This character is armed to the teeth and as such is never without a weapon. If you don’t equip a weapon to this character and they need to fight, they will pull out a random weapon that they “happened” to have on them that was never mentioned until now. How good the weapon is depends on a roll. ","Once per day.","0")
("X Strider","0","This character's agility is raised by 5 when they are on/in X, where X is a type of terrain. However, their agility is lowered by 5 when they are on land. X can be any kind of terrain except on land. Agility can be raised above 10 with this trait. Landstrider is not a valid type of strider.","Passive","0")