RE: Destroy the Godmodder: MSPAradox (Test Session)
01-20-2019, 02:03 PM
(01-18-2019, 01:28 PM)Karpinsky Wrote: »Alright, I'll take the dropship!
ODIN, attack the Dersite ship from the outside! Buy us time to complete the infiltration!
You enter the Dropship! Your entities will do as you say.
(01-19-2019, 10:38 AM)Ten11 Wrote: »Yes, I board it with my bkie in tow. Is that an action? Idk.
Action 1: I captchalogue my earth elemental so it can come with.
Action 2: I ask the Prospitan agent if it would be a good idea to use the bomb against the battleship or anything else because seriously ive been lugging around this thing the whole battle and it would be stupid if ended up never actually using it.
Action 3: I use the buffing torch on the Bee.
My pawn attempts to remember if they know the layout and weaknesses of the ship, since they used to be on the dersite side.
You captchalogue the Earth Elemental! The Prospitian agent lights up at the information that you are carrying around a powerful bomb! He exclaims that such a weapon would be perfect for disabling a section of the Battleship! You also manage to buff the Bee. The pawn tries to remember the layout of a standard Dersite Battleship...
In general, a Carapician Battleship is divided into three sections: The Fore section contains most of the Battleship's weapon systems and ammunition deposits, the Mid section contains the Battleship's power plant, while the Aft section contains its engine room and command center. However, the pawn suspects that the layout of the Simumodder's Battleship is at least somewhat different, because the standard Dersite Battleship does not have shields or shield generators. The Prospitian agent then informs you that you will be landing on the Mid section where the shield generator is, and from their intelligence, the Simumodder has replaced the seperate power plants and engines with a combined Godmodding Reactor that both powers and propells the Battleship. He then notes that your bomb would be best saved for taking down the Godmodding Reactor.
(01-19-2019, 03:06 PM)Si Fron Namasuke Wrote: »I blink, covered in a toga, party hat, and copious amounts of red plastic cups stinking of alcohol. I sniff myself and blanch.
But I don't even drink alcohol!
I'm not entirely sure where I am, or why I seem to have come off a bender, but I get the feeling I'm crashing a party of some sort.
I cross a bridge and accidentally wander into the Dersite ship. Lost and confused...
Action 1: I summon a map to help me navigate.
Action 2: I go to the Bridge and try to get a read on the situation. When I receive unfriendly responses, I yelp and throw the plastic cups to distract the bridge guards from firing on me. Some of the leftover alcohol lands on the controls, short circuiting them.
Action 3: I run to the shield room, hoping to get myself some shields. However, instead I've found its shield generators. Feeling like a chump, I angrily toss the last of the alcohol filled plastic cups at the shield generators. By the time I realize there's already liquid, it's too late- the shield generators have already short circuited. Whoops.
I liked your attempt at humor, but unless you're a crewmember, you can't wander onto the Battleship. You'll need to be taken there by the Prospitian Dropship! I'm going to be generous and say that you enter the Dropship.
(01-19-2019, 09:22 PM)HunterX55 Wrote: »Huh. I was sure I posted already.
Action 1: Enter the Dropship.
Action 2: While Flying, Look at the enemy formation: where the guards are least stationed, if there are any patterns in the rotation of the Simumodder when looking for players, etc.
Action 3: Once we go down, I use my knowledge of the formation to find the safest path to the shield generator.
You enter the Dropship!
_______________________________________________________________________________________________
End of Turn Battle
The Prospitian Agent waits one more turn for any more stragglers... The Grist Factory produces a Grist Drone! The Grist Drones produce 4,500 Build Grist, 1,800 Crude Grist, 900 Refined Grist, and 90 Precious Grist. The Giant Bee minicrits the Shields for 20,000 damage! The ODIN destroys the Shields and deals 15,000 damage to the Battleship! The Battleship begins targetting the Giant Bee with its main gun... it seems that it has potent targetting systems that will give it a much higher chance of hitting the Giant Bee... It's auxiliary weapons systems deal 7,000 damage to the Grist Factory! The Simumodder regenerates 20,000 points of the Battleship's Shields!
Battlefield:
Grist Pool: 168.5K B, 129.3K C, 42.1K R, 2,360 P
Alchemist: [AG] HP: 2,000/2,000, At the Alchemiter
Grist Factory: [AG], HP: 1,000/20,000, Armor: 3,000, Grist Core: 20,000/30,000 Grist Collection: I, Overcharge:IIII
Grist Drones: [AG], (x6) HP: 10,000/10,000
Giant Bee: [AG], HP: 30,000/30,000, Dodge: 80%, Armor: 2,500, heals 5,000 damage each turn, debuff of -20% Dodge and -20% Attack for entities it hits.
Earth Elemental: [AG], HP: 23,000/50,000, Armor: 2,000, Horde Entity, Capchalogued by Ten11
Prospitian Dropship: [AG], HP: 30,000/30,000, Armor: 2,000, Dodge: 50% Waiting for players
Dersite Battleship: [PG-BOSS], HP: 235,000/250,000, Armor: 5,000, Shields: 20,000/50,000, regenerates 10,000 Shields each turn, Main Gun: I, Target: Giant Bee
Simumodder: [GM] HV: 2/10
Karpinsky: [AG-P] HV: 20/20, Dodge: 50%, Grist: 1K B, 38K C, 7K R, 0 P
FlamingFlapjacks: [AG-P] HV: 20/20, Dodge: 50%, Grist: 49K B, 23.5K C, 3.7K R, 20 P
HunterX55: [AG-P] HV: 15/20, Dodge: 50%, Grist: 33K B, 20K C, 10 R, 250 P
Ten11: [AG-P] HV: 10/10, Dodge: 50%, Grist: 23.4K B, 15.4K C, 16.7K R, 310 P
---Dersite Pawn: [AG-S] HV: 10/10 Dodge: 50%
Numbers: [AG-P] HV: 11/20 Dodge: 50%, Grist: 21K B, 34K C, 21K R, 640 P
Redrover1760: [AG-P] HV: 10/20 Dodge: 50%, Grist: 20K B, 3K C, 7.8K R, 0 P, wearing Cloak of Levitation
High Orbit Zone - Distance 3
ODIN: [AG], HP: 12,000/20,000, Orbital Strike: IIIII
Passive Charges:
N/A
Spoils of War:
Ogre Tusk: [Ten11] Cooldown: III