RE: Power-ups
03-26-2013, 09:50 PM
(This post was last modified: 03-27-2013, 06:08 AM by Not The Author.)
Okay, 12 Powerups in the immediate vicinity. Gon' try balance this all for fair distribution.
Link is useless without two other Ups, so someone gets 3, leaving 9 to divide between 6.
Magic should be paired with a spell (Fireball, Ice Shard).
Ranged weapons (Fireball, Ice Shard, Bow) should not be paired.
The Bow could be paired with Attack or Speed.
Melee attackers should split Health, Defense, Attack, Speed, Ability: Jump(?), the Shield and the Sword between themselves.
...Oh, right, I forgot how little people care. Jack takes Ability: Jump(?) and head North.
Link is useless without two other Ups, so someone gets 3, leaving 9 to divide between 6.
Magic should be paired with a spell (Fireball, Ice Shard).
Ranged weapons (Fireball, Ice Shard, Bow) should not be paired.
The Bow could be paired with Attack or Speed.
Melee attackers should split Health, Defense, Attack, Speed, Ability: Jump(?), the Shield and the Sword between themselves.
...Oh, right, I forgot how little people care. Jack takes Ability: Jump(?) and head North.