Destroy the Godmodder: MSPAradox (Test Session)

Destroy the Godmodder: MSPAradox (Test Session)
RE: Destroy the Godmodder: MSPAradox (Test Session)
As a side note, I'm doubling the "player power" statistic I'm using in my entity calculations. What this means is that CP should now translate into twice the health and attack that they used to. Existing entities will be buffed accordingly.

(01-14-2019, 02:19 PM)Karpinsky Wrote: »FOCUS:
Well, would you look at that! The hill the Simumodder is standing on is made of sand!

And when he went up it, he forgot to walk without rhythm! That can only mean one thing...

Suddenly, the sand hill collapses as Shai-Hulud (read: giant sandworm) surfaces right under the Simumodder! Shai-Hulud swallows the Simumodder, then dives back into the sand and heads off.

[note: I am not summoning Shai-Hulud as an entity]

The Simumodder was flying up the hill, not walking! Because of that, Shai-Hulud misses its target and eats a decoy Simumodder instead!

(01-14-2019, 10:08 PM)Numbers Wrote: »I deploy the Grist Collector, and set it up. It will mine grist and distribute it evenly.
I then collect Grist. (2x)

Grist Collector => EXECUTE

You deploy the Grist Collector! It will have an HP of 50,000 and mine 2,000 Build Grist, 1,000 Crude Grist, 500 Refined Grist, and 50 Precious Grist a turn! You collect 18,000 Build Grist, 10,000 Crude Grist, 5,000 Refined Grist, and 400 Precious Grist!

(01-14-2019, 10:12 PM)HunterX55 Wrote: »Actions 1-3: teach the prospitans.

(18/20 actions invested)

Now that the endgame is coming, it has become even more important for the prospitans to lead effectively.

Indeed.

(01-14-2019, 10:27 PM)FlamingFlapjacks Wrote: »My passive charge didn’t show up on the Passive charge board?
Sword || Music Record && Needles of Pane
Repeat this without the needles if not enough grist. This is a non consuming alchemy.
Heal all the parts of the factory as much as I can, and if I have actions left after fully healing it, the add more armor.

 Whoops, will add.

Sword || Music Record && Needles of Pane = Lyrical Oblivion (Lv. 8: 64,000 Build Grist, 10,000 Refined Grist)

You do not have enough Grist to alchemize this!

Sword || Music Record = Sword Record (Lv. 1: 1,000 Build Grist)
You got the SWORD RECORD! A music record in the shape of a sword! I think Sword && Music Record is what you wanted, not Sword || Music Record.

You heal the factory for 4,000 HP!

(01-15-2019, 10:45 AM)Ten11 Wrote: »I'm serious, if anyone has any ideas for the bomb im all ears.

Action 1: I put my bike through 914 on fine again, if I can.
Action 2: I alchemize an electric torch || healing potion && adrenaline booster to try and make a reusable buffing tool.
Action 3: I use the above alchemization on the giant bee if I can, or else I just try to run interference on the Simumodder, not actually trying to attack him, just distract him while focusing on dodging

My earth elemental seeps into the ground, who knows where it could be.
My pawn attempts to join Hunter's chess club in order to benefit from when the charge completes.

Jet-Powered Motorbike Mk. 2 > Fine = Jet-Powered Motorbike Mk. 3 (Lv. 7: 49,000 Build Grist, 8,000 Refined Grist)

You do not have enough Grist to alchemize this! 

Electric Torch || Healing Potion && Adrenaline Booster = Buffing Torch (Lv. 4: 16,000 Build Grist, 8,000 Crude Grist)

You got the BUFFING TORCH! A special torch that not only heals entities but guarantees that their next attack will minicrit!

You heal the Giant Bee for 3,000 HP and make its next attack minicrit!

_______________________________________________________________________________________________
End of Turn Battle


You all rush up to the Simumodder! As you begin climbing the hill, you begin to notice that you are struggling far too much to climb it than you should... Even the Giant Bee is struggling to keep afloat. You reach the top of the hill, and on it, you find a sign, with only one word written on it:

"Suckers."

Suddenly, the ground around the hill crumbles, forming a circular Ravine surrounding the hill! You then see the Simumodder standing outside the hill, inciting you to come over to attack him! Before you can do that, you'll have to bridge the Ravine, because the gravitational forces coming from underneath it are too strong to otherwise overcome!

Battlefield:
Grist Pool: 105.7K B, 91.4K C, 27K R, 1,970 P
Ravine: Bridging Progress: 0%
Alchemist: [AG] HP: 2,000/2,000, At the Alchemiter
Grist Factory: [AG], HP: 8,000/20,000, Armor: 3,000, Grist Core: 20,000/30,000 Grist Collection: I, Overcharge: IIII
Grist Drones: [AG], (x3) HP: 10,000/10,000
Giant Bee: [AG], HP: 30,000/30,000, Dodge: 80%, Armor: 2,500, heals 5,000 damage each turn, debuff of -20% Dodge and -20% Attack for entities it hits.
Earth Elemental: 
[AG], HP: 20,000/50,000, Armor: 2,000, Horde Entity
Simumodder: [GM] HV: 2/10

KeepOnRolling: [AG-P] HV: 0/20, Dodge: 50%, Grist: 40K B, 20K C, 8K R, 0 P
Karpinsky: [AG-P] HV: 20/20, Dodge: 50%, Grist: 1K B, 38K C, 7K R, 0 P
FlamingFlapjacks: [AG-P] HV: 20/20, Dodge: 50%, Grist: 7K B, 29.5K C, 3.7K R, 20 P
HunterX55: [AG-P] HV: 15/20, Dodge: 50%, Grist: 15K B, 10K C, 7 R, 0 P
Ten11: [AG-P] HV: 10/10, Dodge: 50%, Grist: 7.4K B, 6.4K C, 12.2K R, 90 P
---Dersite Pawn: [AG-S] HV: 10/10 Dodge: 50%
Numbers: [AG-P] HV: 11/20 Dodge: 50%, Grist: 21K B, 34K C, 21K R, 640 P
Redrover1760: [AG-P] HV: 10/20 Dodge: 50%, Grist: 20K B, 3K C, 7.8K R, 0 P, wearing Cloak of Levitation
TrickleJest: [AG-P] HV: 9/20, Dodge: 50%, Grist: Grist: 40K B, 20K C, 8K R, 0 P

High Orbit Zone - Distance 3
ODIN: [AG], HP: 12,000/20,000, Orbital Strike: IIIII

Passive Charges:
The Neverending Quest For Grist, Grist [FlamingFlapjacks]: 5/5 Ready for Deployment!

Spoils of War:
Ogre Tusk: [Ten11] Cooldown: III
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Messages In This Thread
RE: Destroy the Godmodder: MSPAradox (Test Session) - by gutza1 - 01-15-2019, 01:46 PM