RE: Art of Domination Thread 04
01-12-2019, 02:58 PM
(This post was last modified: 01-12-2019, 04:18 PM by smuchmuch.)
Oh hey nice to see this adventure is coming back. It's been a while, let see if we can shake the cobwebs.
>We have around 40 000 RP left after all the expenses in Cadrow.
there are several potential R&D project looking for our attention.
>Region 2 is mostly made of installations and urban centers on a smaller continent (by planet 117 standard which is already way small for an habitable planet). It used to be the enemy center of government and bureaucracy but has been converted in their primary production spot. They have at least 30 factories identified, likely pumping more transports and more teleport tanks and abomination as we speak.
>Region 1 is the enemy's HQ, R&D and super weapons developpement. The enemy will do everything to hold it. Most time we sent an offensive there we destroyed and pillaged most of the lightly guarded 'surface' labs in one region of the continent but had to flee from a massive counter offensive.
Nothing is natural there, it's a weird and horrible place.
The surface of it is completely barren and covered in snow except for the odd structure, usually one many traps and discarded experiments all over the place. We can deploy pretty much all the men, aircraft and vehicle we want there but except to destroy the predictable counter offensives, controlling the surface won't do us much good except as a staging area.
Heavy artillery, Enderfist strikes and bombing should be used sparringly as there's alway a risk of freeing .. something from the deep labs. .. On the hand, whatever is down there we'll have to deal with anyway soon enough as I have no doubt our enemy will free sooner or latter out of spite so that's less a limitation as it once was, I think.
Most of the real combat will have to be done into the deep labs and will be gruelling long tunnel close quarter combat. Given at this point, we'll be in the heart of the nightmare factory, expect the unexpected.
Both continents are isolated and will require sea, air or portal deployments.
Our stronger points would be air superiority and air support. We have several Reaver gunships, still two mercenary heavy gunships on payrolls, plenty of drones and even the void spheres (basically souped up gunships who laughs at the laws of physics). Our skyshadow can deploy entire bataillons anywhere on MAnava in a scale of minutes at most and they are stealthy. We also bought some shinny air superiority fighters to support them.
Our general infantry and light armor are standing not too shabby.
We did lose quite few sonich mechs in Cadrow but still 30 left make a good vanguards and they are still some of our stronger counter to Smith biological abominations. Swehella vehicles allow us to complement our infantry for speed deployment and machine gun support.
Our infantry bataillons themselves stay on the whole, much superior to most of the enemy infantry and our recently activated protocol should augment their efficiency tenfolds. However we haven't seen no traces not hair or Some North's most powerful abomination like Max the regenerating assassin or his elite troops, the triple cores who have author enhancements on them so we should expect to meet them sooner or later. Likely the weakest and more mundane of North's troops we weeded out in region 4 or 5.
We also are also not lacking in stealth and sabotage or shock troops options
We have a lot of spies, not counting the recently arrived swiftbacks. Also solo agents like talbat or grenada the doomcat, and our stealth troops we have some fairly good options that can dish swift stealthy destruction. the phantom knights aren't very stealthy but they are still one man comando teams, especially armed with phantomic repeaters and explosive charges. Not to mention our portals allow to sneakily deploy them pretty much everywhere we can get coordinates with a bit of coordination and even if that fails our savior drones can airpick or drop them.
Ground logistics and heavy armor are our weakest point certainly.
While we bought quite a few APcs, 40 is barely enough compared to the 34 000 soldiers total all our batiallons are clocking. Still, the portal wagons allow us to relieve that a bit.
Our armored division is barely existent, let's be honest with only a few volcano tanks, our tanks aren't great,and we only have 6 of them which is ridiculously low for any modern army.. The disaster mechs will help a bit as they seem fairly tough and well armored (so I'll count them in the same category as a heavy tank) but nonetheless we are better deploying them defensively, as support and perimeter guard around our void artilleries or to secure retreat points for Monach whose fast hover chassis can do hit and run tactics.
Still I don't think it is as bas as it might sounds. The fact is.. Manava is tiny. Like seriously, a continent on Manava would barely qualify as a country on Earth. So we're quickly going from installation, to installation, urban combat from urban combat and generally fairly unusual situation and battlegrounds. There's just not enough open field combat where classic tank warfare is all that needed.
And now with region 1, most of it will be underground combat.
We bought a lot of APcs for Cadrow but, and i'll grant gloomy was right on this, not nearly enough to have a good modern mechanised infantry tactics so we'll have to rely on our vehicles more as support than our main assault force, I'm afraid. We do have a lot of sonic swatter to assure Anti air superiority but we'll likely want to keep them deployed at home to avoid another wave of surprise transports
Our navy is also pretty weak, pretty inexistant, but so far that hasn't been much of a factor and so far so is the enemy's.
tho is it good to note that our main troop deployment carrier are waterborne and our needlefish submarine can double as tactical launchers.
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We need to neutralize Region 2, at least it's production capacities, another counter offensive like those transports but bigger and we'll be seriously hurting. And at the same time we need to start establishing a beachhead on region 1. The more we leave them alone, the more dangerous they are
If we manage to keep the pressure on their home turf they shouldn't be ble to do anything on Region 5 so we can keep a light presence.
I think our best bet is to another raid on Region 1.
But this time rather than fully retreating when they counter attack, we try to stand in a prepared position that will be our future region 1 beachhead. Maybe use some of those old surface labs we cleared as fortified position. If the cost of holding id too much then we evacuate but remember every enemy unit we kill on the surface as part of a counter attack, we won't have to face later in a deep lab.
Meanwhile we send a second smaller raid, all fast hit and run units and air bombardment on region 2. The goal is to destroy and cripple as many factories as possible. But also in the panic and destruction, create some blind spots to send our spies and infiltration units by portal while the enemy is busy. Same objective, destroy or cripple as many factories as possible.
No there are several thing I don't like about this strategy to be honest, I would much rather secure region 5 and conquer region 2 before tunirng to region if we could. But time is of the essence nd the enemy just upped the ante and their timetable and so must we. we have to get pressure to them, and fast.
>We have around 40 000 RP left after all the expenses in Cadrow.
there are several potential R&D project looking for our attention.
>Region 2 is mostly made of installations and urban centers on a smaller continent (by planet 117 standard which is already way small for an habitable planet). It used to be the enemy center of government and bureaucracy but has been converted in their primary production spot. They have at least 30 factories identified, likely pumping more transports and more teleport tanks and abomination as we speak.
>Region 1 is the enemy's HQ, R&D and super weapons developpement. The enemy will do everything to hold it. Most time we sent an offensive there we destroyed and pillaged most of the lightly guarded 'surface' labs in one region of the continent but had to flee from a massive counter offensive.
Nothing is natural there, it's a weird and horrible place.
The surface of it is completely barren and covered in snow except for the odd structure, usually one many traps and discarded experiments all over the place. We can deploy pretty much all the men, aircraft and vehicle we want there but except to destroy the predictable counter offensives, controlling the surface won't do us much good except as a staging area.
Heavy artillery, Enderfist strikes and bombing should be used sparringly as there's alway a risk of freeing .. something from the deep labs. .. On the hand, whatever is down there we'll have to deal with anyway soon enough as I have no doubt our enemy will free sooner or latter out of spite so that's less a limitation as it once was, I think.
Most of the real combat will have to be done into the deep labs and will be gruelling long tunnel close quarter combat. Given at this point, we'll be in the heart of the nightmare factory, expect the unexpected.
Both continents are isolated and will require sea, air or portal deployments.
Our stronger points would be air superiority and air support. We have several Reaver gunships, still two mercenary heavy gunships on payrolls, plenty of drones and even the void spheres (basically souped up gunships who laughs at the laws of physics). Our skyshadow can deploy entire bataillons anywhere on MAnava in a scale of minutes at most and they are stealthy. We also bought some shinny air superiority fighters to support them.
Our general infantry and light armor are standing not too shabby.
We did lose quite few sonich mechs in Cadrow but still 30 left make a good vanguards and they are still some of our stronger counter to Smith biological abominations. Swehella vehicles allow us to complement our infantry for speed deployment and machine gun support.
Our infantry bataillons themselves stay on the whole, much superior to most of the enemy infantry and our recently activated protocol should augment their efficiency tenfolds. However we haven't seen no traces not hair or Some North's most powerful abomination like Max the regenerating assassin or his elite troops, the triple cores who have author enhancements on them so we should expect to meet them sooner or later. Likely the weakest and more mundane of North's troops we weeded out in region 4 or 5.
We also are also not lacking in stealth and sabotage or shock troops options
We have a lot of spies, not counting the recently arrived swiftbacks. Also solo agents like talbat or grenada the doomcat, and our stealth troops we have some fairly good options that can dish swift stealthy destruction. the phantom knights aren't very stealthy but they are still one man comando teams, especially armed with phantomic repeaters and explosive charges. Not to mention our portals allow to sneakily deploy them pretty much everywhere we can get coordinates with a bit of coordination and even if that fails our savior drones can airpick or drop them.
Ground logistics and heavy armor are our weakest point certainly.
While we bought quite a few APcs, 40 is barely enough compared to the 34 000 soldiers total all our batiallons are clocking. Still, the portal wagons allow us to relieve that a bit.
Our armored division is barely existent, let's be honest with only a few volcano tanks, our tanks aren't great,and we only have 6 of them which is ridiculously low for any modern army.. The disaster mechs will help a bit as they seem fairly tough and well armored (so I'll count them in the same category as a heavy tank) but nonetheless we are better deploying them defensively, as support and perimeter guard around our void artilleries or to secure retreat points for Monach whose fast hover chassis can do hit and run tactics.
Still I don't think it is as bas as it might sounds. The fact is.. Manava is tiny. Like seriously, a continent on Manava would barely qualify as a country on Earth. So we're quickly going from installation, to installation, urban combat from urban combat and generally fairly unusual situation and battlegrounds. There's just not enough open field combat where classic tank warfare is all that needed.
And now with region 1, most of it will be underground combat.
We bought a lot of APcs for Cadrow but, and i'll grant gloomy was right on this, not nearly enough to have a good modern mechanised infantry tactics so we'll have to rely on our vehicles more as support than our main assault force, I'm afraid. We do have a lot of sonic swatter to assure Anti air superiority but we'll likely want to keep them deployed at home to avoid another wave of surprise transports
Our navy is also pretty weak, pretty inexistant, but so far that hasn't been much of a factor and so far so is the enemy's.
tho is it good to note that our main troop deployment carrier are waterborne and our needlefish submarine can double as tactical launchers.
--------------------------------------------------------------------------------------------------------------------
We need to neutralize Region 2, at least it's production capacities, another counter offensive like those transports but bigger and we'll be seriously hurting. And at the same time we need to start establishing a beachhead on region 1. The more we leave them alone, the more dangerous they are
If we manage to keep the pressure on their home turf they shouldn't be ble to do anything on Region 5 so we can keep a light presence.
I think our best bet is to another raid on Region 1.
But this time rather than fully retreating when they counter attack, we try to stand in a prepared position that will be our future region 1 beachhead. Maybe use some of those old surface labs we cleared as fortified position. If the cost of holding id too much then we evacuate but remember every enemy unit we kill on the surface as part of a counter attack, we won't have to face later in a deep lab.
Meanwhile we send a second smaller raid, all fast hit and run units and air bombardment on region 2. The goal is to destroy and cripple as many factories as possible. But also in the panic and destruction, create some blind spots to send our spies and infiltration units by portal while the enemy is busy. Same objective, destroy or cripple as many factories as possible.
No there are several thing I don't like about this strategy to be honest, I would much rather secure region 5 and conquer region 2 before tunirng to region if we could. But time is of the essence nd the enemy just upped the ante and their timetable and so must we. we have to get pressure to them, and fast.