RE: Parasol - A platforming adventure!
03-26-2013, 08:44 AM
Yep! The extra lives are reachable! Gotta use the flying beetles somehow~
Potions should automatically restore health, no hitting C to use it or anything... Hm.
Yeah sorry there's a checkpoint system but I hadn't made any sort of indicator for it. I think I'll change it to just starting at that room, it seems to be the most reasonable solution if I keep this pattern of rooms.
I'm still ironing out my general level design philosophy, but I think I am going to go for a more "use-enemies-to-solve-puzzles" and just little platforming challenges with a more slower pace. But there'll likely be a few segments that are faster paced ["athletic stages" so to speak] just keep moving forward style stages like the last room in this demo.
Do you have a screenshot or something of this brown dot? I might've just misplaced a tile or it's a general tile graphic I need to change or something.
Potions should automatically restore health, no hitting C to use it or anything... Hm.
Yeah sorry there's a checkpoint system but I hadn't made any sort of indicator for it. I think I'll change it to just starting at that room, it seems to be the most reasonable solution if I keep this pattern of rooms.
I'm still ironing out my general level design philosophy, but I think I am going to go for a more "use-enemies-to-solve-puzzles" and just little platforming challenges with a more slower pace. But there'll likely be a few segments that are faster paced ["athletic stages" so to speak] just keep moving forward style stages like the last room in this demo.
Quote:Only gripe with the visuals is a little brown dot in the background which appears right at the bottom of the screen; there was some initial confusion as to whether that was a bit of secret ground I could land on safely or not.
Do you have a screenshot or something of this brown dot? I might've just misplaced a tile or it's a general tile graphic I need to change or something.