Parasol - A platforming adventure!

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Parasol - A platforming adventure!
#6
RE: Parasol - A platforming adventure!
Yep! The extra lives are reachable! Gotta use the flying beetles somehow~

Potions should automatically restore health, no hitting C to use it or anything... Hm.

Yeah sorry there's a checkpoint system but I hadn't made any sort of indicator for it. I think I'll change it to just starting at that room, it seems to be the most reasonable solution if I keep this pattern of rooms.

I'm still ironing out my general level design philosophy, but I think I am going to go for a more "use-enemies-to-solve-puzzles" and just little platforming challenges with a more slower pace. But there'll likely be a few segments that are faster paced ["athletic stages" so to speak] just keep moving forward style stages like the last room in this demo.

Quote:Only gripe with the visuals is a little brown dot in the background which appears right at the bottom of the screen; there was some initial confusion as to whether that was a bit of secret ground I could land on safely or not.

Do you have a screenshot or something of this brown dot? I might've just misplaced a tile or it's a general tile graphic I need to change or something.


Messages In This Thread
Parasol - A platforming adventure! - by Mr. LL - 03-25-2013, 04:02 AM
RE: Parasol - A platforming adventure! - by Mr. LL - 03-26-2013, 08:44 AM