RE: Destroy the Godmodder: MSPAradox (Test Session)
01-05-2019, 01:59 PM
(This post was last modified: 01-05-2019, 03:37 PM by gutza1.)
(01-04-2019, 08:26 PM)Karpinsky Wrote: »Free/action: Hey, what's that new Abilitech, Marked for Death, do?
1x action: I activate Steady Shot
2x action: I snipe every last Dersite Rifleman with the Dirty Vasilev, then move on to the Terror Imps.
ABILITECH => STEADY SHOT
+25% Accuracy
Attack Roll: 48 + 75 = 123
You minicrit on your attack, killing all of the Dersite Riflemen and dealing 6,000 damage to a Terror Imp! You collect 8,000 Build Grist, 4,000 Crude Grist, and 2,000 Refined Grist!
(01-04-2019, 11:05 PM)Ten11 Wrote: »Focus on respawning.
My pawn checks alchemies of Wallet && Fetch Modus and Wallet || Fetch Modus and alchemizes whichever of those is the wallet fetch modus, which hopefully one of them is.
You respawn!
Wallet && Fetch Modus = Wallet Modus (Lv. 4: 16,000 Build Grist, 8,000 Crude Grist)
You got the WALLET MODUS! Arguably the most useful Fetch Modus in Paradox Space, the Wallet Modus lets you store any Captchaloguable object and retrieve it easily without having to deal with weird puzzle sh!t.
(01-05-2019, 12:21 AM)Redrover1760 Wrote: »Seismic Wave Generator: [PG] HP: 25,000/25,000, Blocking "Wake the Earth" charge
Seems annoying. I toss using 3 actions a EMP charge at it, dealing no damage but stunning its ability to block the Wake the Earth charge for this turn by making it malfunction. ZAP. All I need is two turns... Hmm... I then use the power of ULTIMATE COOLNESS to smite the Seismic Wave Generator making it be stunned even more.
Then I charge 1 CP by expending 2.5k Crude Grist, and put it into Breaking the Grist Economy for FUN and PROFIT!: [FlamingFlapjacks] to ensure that it activates this turn.
Then, I expend 15k Build Grist into 3 Passive CP, going into BEES!!! Yet another Passive Charge by being boosted this way will activate this turn.
I doubt the Simumodder can deal with 4 passive charges activating on the same turn.
Then finally, I take out 7.5k Crude Grist and convert it into 3 CP, to be used as an active emergency charge of 6 CP capacity. (Panic Button: 3/6 CP)
Your EMP Grenades will stun the Seismic Wave Generator for this turn! However, if the charge goes through, the Seismic Wave Generator will be able to deal damage to the resulting entity! Your smite deals 3,000 damage! You use the Charge Booster!
(01-05-2019, 12:52 AM)FlamingFlapjacks Wrote: »I put all my actions into my Passibe charge, over charging it and hopefully buffing it, and activating it.
You overcharge and activate your passive charge! It will be treated as having 14 CP! (I received the stats by Discord)
Breaking the Grist Economy for FUN and PROFIT! => EXECUTE
You spawn a Grist Factory and 2 Grist Drones! The Grist Factory has 15,000 HP and 3,000 Armor! It also has immunity from instakills, giving it a spare HP if an attack would normally instakill it! It will produce 4,000 Build Grist, 2,000 Crude Grist, 1,000 Refined Grist, and 100 Precious Grist every other turn! On turns when it does not produce Grist, it will produce a Grist Drone! Each Grist Drone collects 500 Build Grist, 250 Crude Grist, 100 Refined Grist, and 10 Precious Grist each turn! They can also switch to attack mode if the Grist Factory has low HP! The Grist Factory has a special ability, Overcharge, that triples it and its Drones' Grist production for two turns, on a 4 turn cooldown!
(01-05-2019, 01:59 AM)Numbers Wrote: »(2x) I continue scavenging the Grist Pile.
I then alchemize MacGuyvered Particle Gun && Magnetic Capacitor, hopefully allowing it to be able to charge up a shot.
The BEES BEES: AAAAAAA 100% AAAAAAA summon is an Aerial entity, which gives a debuff to attack and dodge whenever it hits something with its attack, has 5 points in range, has 10 points in dodge, 5 points in a self-heal ability, and the rest in attack. It is a large bee with a cannon for a stinger, that shoots stinger-needle things.
Due to your alchemy and charge deployment, you will only be able to scavenge one action's worth of Grist! You scavenge 8,000 Build Grist, 4,000 Crude Grist, and 1,500 Refined Grist!
MacGuyvered Particle Gun && Magnetic Capacitor: Makeshift Overcharger (Lv. 7: 49,000 Build Grist, 8,000 Refined Grist)
You do not have enough Build Grist to alchemize this!
BEES => EXECUTE
You deploy the Giant Bee! It will be able to attack aerial and far-away entities, give a debuff of -20% Dodge and -20% Attack with each hit as well as dealing 7,000 points of damage, heal 5,000 points of damage each turn, and have a Dodge of 80%! This truly is the most powerful AG entity on the field!
(01-05-2019, 04:31 AM)HunterX55 Wrote: »Action 1: reverse engineer the pyrotoxin grenades, paying great attention to not set it off.
Actions 2 and 3: Training.
(7/20 learned) was
You reverse-engineer the Pyrotoxin Grenades! You now can produce it through the Alchemiter and through your own actions!
__________________________________________________________________________________________________________________________________________________________
End of Turn Battle
The ODIN and Wake the Earth charges are ready for deployment! The Grist Skimmer has found a Minor Grist Deposit! It begins to mine it... The Grist Factory produces a Grist Drone! The Grist Drones collect 1,500 Build Grist, 750 Crude Grist, 300 Refined Grist, and 30 Precious Grist! The Giant Bee attacks the Terror Ogre...
Bodyguard Roll: 7
... and the damaged Terror Imp takes the hit! 7000 damage and a debuff! The Chess Tournament begins training the Grist Skimmer and Grist Drones... The Terror Imps attack the players!
Attack Rolls: 78, 58, 27
5 damage to Numbers, and 5 to Redrover! The Terror Ogre attempts to swat the Giant Bee!
Attack Roll: 54
.. and misses! The Simumodder deals 7,000 damage to the Giant Bee and 5 damage to Ten11
Battlefield:
Grist Pool: 77.5K B, 29.75K C, 8.8K R, 30 P
Alchemist: [AG] HP: 1,000/1,000, At the Alchemiter
Grist Skimmer: [AG], HP: 1,000/1,000, mining Minor Deposit
Grist Factory: [AG], HP: 15,000/15,000, Armor: 3,000, Grist Collection: I, Overcharge: IIII
Grist Drones: [AG], (x3) HP: 5,000/5,000
Giant Bee: [AG], HP: 8,000/15,000, Dodge: 80%, heals 5,000 damage each turn, debuff of -20% Dodge and -20% Attack for entities it hits.
Chess Tournament: [N], HP: 10,000/10,000 Trains 2 entities or groups of entities each turn, training Grist Skimmer and Grist Drones
Terror Imps: [PG], (x1) HP: 12,000/25,000 BEES: I (x2) HP: 25,000/25,000, each have a 25% chance of tanking an attack aimed at the Terror Ogre
Terror Ogre: [PG-BOSS] HP: 80,000/80,000, Armor: 1,000, Hop of Doom: III
Seismic Wave Generator: [PG] HP: 22,000/25,000, Blocking "Wake the Earth" charge, stunned this turn
Simumodder: [GM] HV: 4/10
KeepOnRolling: [AG-P] HV: 11/20, Dodge: 50%, Grist: 40K B, 20K C, 8K R, 0 P
Karpinsky: [AG-P] HV: 20/20, Dodge: 50%, Grist: 49K B, 26K C, 11K R, 0 P
FlamingFlapjacks: [AG-P] HV: 20/20, Dodge: 50%, Grist: 54K B, 26.5K C, 11.2K R, 20 P
HunterX55: [AG-P] HV: 20/20, Dodge: 50%, Grist: 40K B, 20K C, 8 R, 0 P, has respawn sickness
Ten11: [AG-P] HV: 5/10, Dodge: 50%, Grist: 4K B, 8K C, 10K R, 0 P
---Dersite Pawn: [AG-S] HV: 10/10 Dodge: 50%
Numbers: [AG-P] HV: 15/20 Dodge: 50%, Grist: 43K B, 21K C, 16K R, 0 P
Redrover1760: [AG-P] HV: 10/20 Dodge: 50%, Grist: 25K B, 10K C, 8K R, 0 P, wearing Cloak of Levitation
TrickleJest: [AG-P] HV: 9/20, Dodge: 50%, Grist: Grist: 40K B, 20K C, 8K R, 0 P
Passive Charges:
ODIN: [Karpinsky], 10/10
Wake the Earth: [Ten11], 10/10